Lilani said:
It's like they just said "Hurr derp, let's stick some random animal heads on our people and call it a day!"
I like them because they are the most convincing non-human races in Oblivion.... which isn't saying much unfortunately. I also agree with everything you just said to, so I am kind of on the fence here. You are right, it doesn't make any sense to make them so primate-like (human-like IS primate-like). I would have liked additional effort put into these species by this point.
Lilani said:
They're like a furry's wet dream come alive."
Yeah pretty much, which is why I don't like them aesthetically. Typically furrys are very superficial, using cartoon logic in their most prominent designs. That is fine, but I expect MUCH more from a mainstream video game that is trying so hard to be aesthetically realistic in every other area. And before anyone says, "
Hurrr how else could they look duuur" I want to say Khajiits should be more blended between 'lions standing upright' and 'people' rather then just fuzzy people with animal heads. Argonian bodies should look like.. well, like the dragon bodies, only smaller, upright and without wings. Very lizard like. I mean, for Christ's sake it doesn't make any sense for either of these species to have a primate shape as their final stage of evolution. That's some 'Super Mario Bros. Movie' logic you have going there.
Don't even get me started on Argonian breasts. The very fact that they exist is some epic 'Michael Bay' level pandering.
On the bright side here is a much smaller game that is doing slightly better with their animal races.
I really like the wolves, and while the rabbits look a bit more human then I would like, they make up for it with very rabbit-ish behavior and maneuverability.