-Seraph- said:
Why do people keep thinking ME2 removed too many RPG elements!? They didn't remove them, just refined them god dammit. Everything is still there, but now there is not so much stupid redundancy like the first game had. Complaining about ME2 removing any of it's RPG elements is a joke, skills and weapons weren't dumbed down, and the shitty micro managing is the only thing that has been taken away. Hell if ME2 didn't satisfy me so much I'd be the asshole right now saying that ME2 is nothing more than a shooter with weak RPG elements tacked on.
Why? Because they did in comparison to the first game. Example. Not nearly as many side quests, difference between choices are not represented as well. Customization of your character is dumbed down to the point where they might as well have just removed it all. Exploration of area's has basically been shot to hell. Choices made from the first game where not represented well at all, barely showing any of the results given. In some cases they completely ignored the choice made and forced a choice on you.
Dialog was pretty blah, not really any attitude or personality shown, even with renagade shepered. Very litle ability to effect the world around you beyond the main storyline. Stats are all over the place. Inventory system is non-existant so choices of how to outfit has basically been removed also.
Lots of RPG stuff removed. It's a shooter with a really good story and dialog.