The first thing that pissed me off was having to go find a thermal clip. It took me an hour to get over that. I could see why it would liven things up but it really does fly in the face of the first game.
The second thing I noticed upon my first fight. No duck/crouch. Seriously? I don't like cover based shooters. I got my start with FPS gaming when doom first came out and if you wanted to take cover in a lot of those earlier games- you moved your happy ass behind an object. Something about the feeling of being glued to a box just doesn't sit well with me.
I spent every combat section looking for the appropriately designated objects/walls to run to. The game is set up in such a way that it generally doesn't give room for much else. The enemies are triggered and sometimes spawn in from nowhere repeatedly. It's a show piece and you'll be damned if you don't want to play it the way they set the pieces up. Irritates me.
I also was disappointed with the story. I spent so long building up my team, I was hardly surprised when the game ended shortly after finishing everyone's loyalty quest. Really? That's it? You die. You come back. Go fight the collectors. Oh wait you can't until you get a magic piece and build a team. Do those two things. Ok- time for end of the game.
Seriously?
Very disappointed with that. As previously stated there weren't nearly enough side quests. The mako bits could have been improved upon instead of simply done away with. The game really was missing something there. I missed buying guns and upgrading them also.
All the areas were incredibly compressed. The citadel went from being a space station to something that felt like a death match map.
I felt they outdid themselves on the dialogue and I got more than a few chuckles out of the quick time events. Otherwise I wasn't really impressed. If I wanted a better shooter, I'd just go play one- an online one because no AI will ever stack up to human competition. Waiting on BF BC2 to come out. When I play RPGs though I want depth. ME2 didn't deliver.
The second thing I noticed upon my first fight. No duck/crouch. Seriously? I don't like cover based shooters. I got my start with FPS gaming when doom first came out and if you wanted to take cover in a lot of those earlier games- you moved your happy ass behind an object. Something about the feeling of being glued to a box just doesn't sit well with me.
I spent every combat section looking for the appropriately designated objects/walls to run to. The game is set up in such a way that it generally doesn't give room for much else. The enemies are triggered and sometimes spawn in from nowhere repeatedly. It's a show piece and you'll be damned if you don't want to play it the way they set the pieces up. Irritates me.
I also was disappointed with the story. I spent so long building up my team, I was hardly surprised when the game ended shortly after finishing everyone's loyalty quest. Really? That's it? You die. You come back. Go fight the collectors. Oh wait you can't until you get a magic piece and build a team. Do those two things. Ok- time for end of the game.
Seriously?
Very disappointed with that. As previously stated there weren't nearly enough side quests. The mako bits could have been improved upon instead of simply done away with. The game really was missing something there. I missed buying guns and upgrading them also.
All the areas were incredibly compressed. The citadel went from being a space station to something that felt like a death match map.
I felt they outdid themselves on the dialogue and I got more than a few chuckles out of the quick time events. Otherwise I wasn't really impressed. If I wanted a better shooter, I'd just go play one- an online one because no AI will ever stack up to human competition. Waiting on BF BC2 to come out. When I play RPGs though I want depth. ME2 didn't deliver.