Treblaine said:
Don't get so worked up with fisking random people over small semantic details or similarly moan about whether you are in Nintendo's "target market".
Moan? Really? I like to think of it as discussing... on a discussion forum no less. I'm sorry if you don't 'see it that way' but when businesses make products they certainly have a target market. Peope don't just make something and say "EVERYONE WILL LIKE THIS EVER" because... uhh... that doesnt ever happen. They have to say, hmm this will appeal to these people because this so lets make it with them in mind.
Treblaine said:
Games like Zelda: Twilight Princess and Mario Galaxy transcend any "target market" bullcrap and are just really really great games that I (and many others) cannot recommend enough to ALL gamers. And these are the games that Nintendo does best even on the Wii, even though they are ostensibly "made for kids" like Toy Story.
I don't think anything transcends the idea of a target market, that just sounds like a silly statement to me. I realize you must have a 24/7 hardon for nintendo to even be in this discussion with me, but I'm sure even you can see that Mario is targeted towards younger players. I mean the way they hand hold you through the beginning of the game, the colorful 'out of a kids picture book' worlds, the one dimensional easy to understand characters, etc.
I'm sure I could get some enjoyment out of Mario Galaxy but its not on the top of my list. Zelda has seemed too formulaic for far to long for me to try it again, plus I've heard a pretty resounding 'meh' from nonfanboys about it so I doubt that particular installment is going to change my mind.
Treblaine said:
You are entitled to your opinion but personally I don't think games necessarily need to have enemies with "shades of grey" for them to be good when that rule certainly does not apply for films or books or most other media where it is perfectly accepted to have a clear cut and unambiguously bad bad guy. Games are all about objectives and achieving them... unclear enemy, unclear objective... I don't know, there is a reason very few games do that successfully.
They certainly don't have to have shades of grey, but thats just an idea of how a game could have slightly more dimension and depth. I was also talking a lot about motivation, I mean I guess the motivation for saving the princess is pretty apparent, but why does she really get kidnapped in the first place? What are your villains goals? Whats his story? What about your character? I could go on but I'm not trying to prove myself in front of a jury of my peers for fear of death or something, you should get the general idea of what I mean. Mario's plot reads like a childrens story, its not a concidence.
Treblaine said:
I mean is it really Nintendo's problem having black and white enemies? Where is the grey in Modern Warfare 2? Where is the grey in Batman Arkham Asylum? Where is the grey area in Uncharted 2?
I had written out this giant piece highlighting possible grey areas in these games, but really it doesn't matter. I havent actually played any of those games, and even if those games didn't have grey areas that doesn't disprove my point. To say that the plots of those games is less mature than say Mario or Zelda is laughable at best, or completely pathetic insane fanboyism at worst.
Treblaine said:
Games have to be enjoyable to play above all else, plot is important but far from paramount.
This is true. But when the less important plot is simple and childish, I can easily see how that would detract from the experience for someone of an older age. For instance, I don't need to spend an hour listening to laughable plots like this
"Wow sure is peaceful today, eh Bro?
...
It just makes you want a.... KERBLOOEY! Y'know? Some kind of shocking event..."
Yes Luigi... a Kerblooey. I can't see how you can debate with me that this is not written with children in mind. I mean besides the fact that the last time I've heard someone say kerblooey is... never... if you can actually sit through that entire video without skipping ahead or navigating away then I dont know what to say to you. This is the kind of thing that might be entertaining to my child, but to me its just nonsense that I would hastily skip through in order to get to the 'game' part of the game. In fact I watched someone about my age play that, and he was "mashing the button like the fist of the north star" and saying "words words words" like he couldn't care less about the childish plot, and I'd have to agree.