Kpt._Rob said:I think games are certainly better than they used to be, but sometimes I'm not sure if they're, on average, as fun as they used to be. It seems like, where I used to play a game for the gameplay (Goldeneye for instance) I now play it to get through it. I played every level on Goldeneye so many times it's not even funny, and the reason was because it was just so much fun. Nowadays I get through a game, put it up on the shelf, and rarely ever touch it again unless there's some unlockables or something I want to get, so I guess what I'm saying is that I don't play modern games for the gameplay, I play them to accomplish a goal. In Bioshock, I play to get through the plot, see all the interesting places. In Fallout 3 I play to explore, and collect a bunch of crap to drag back to my house. But there's never been a moment where I was like "man, it'd be really fun to go out and kill some supermutants," it's more like "man, it'd be great if I could level up, I guess I'd better kill some supermutants." It means that the gameplay is incidental, but it's not really why I'm there. And the thing is, that makes a game frustrating if you fail to achieve the goal, whereas if the goal itself was to play the game, then even if you die a lot it doesn't matter, because you're still having fun.
The only modern game that I can think of where I still have fun no matter how many times I die is Alone in the Dark (and the controls are so bad I do die a lot), but the gameplay is fun enough with Alone in the Dark that I can keep coming back to it again and again. And Alone in the Dark is an interesting case because it brings me to something else that games never do anymore that I think would make them a lot more fun, and that is level select. Part of what made Goldeneye so much fun is that I didn't have to slog through the missions that I didn't like again just to replay the ones that I did like. Why don't games do this anymore? Oh, I know there's a story that we get, and I really appreciate a game that can give me a good story, but after i'd played through the story once, why can't I go back and select a certain level that I want to replay? When I'm playing Condemned, for instance, why do I have to get through every mission before the creepy mall mission so that I can play the creepy mall mission again?
See, I would disagree here, multiplayer is one of the few aspects of modern gaming that I still find undeinably fun, although not in all cases. Still, I almost always have fun playing multiplayer on Halo 3 or Left 4 Dead, part of that is because it's genuinely about the gameplay, and part of it is that interacting with people is a lot more fun than being by ones self. Like I said in my earlier post, when I become frustrated with a game it's because I'm not accomplishing the goal, but with multiplayer the goal is to play the game, so it's still fun even when I'm getting owned.Phenakist said:Could the internet have thrown the classic gaming feel out the window?
I know everytime I sit down to play a singleplayer game it seems the internet wants to mock me because most of my friends seem to instantly swap over to halo 3, cod 4, or whatever. It's always some game with fun multiplayer, and by the time I cave in and go to play that game they seem to disappear in the time it takes for me to check my friends list to see they're still there, get to the dashboard take 1st disc out, check they're still there, 2nd disc in, game loads and they've gone.
I think Gaming isn't as fun because everyone is too focused on multiplayer which as much as some people hate to admit, is essentially the same thing over and over again, as in single player there is "culture" and depth to it. I am by no means saying multiplayer is a bad thing but it seems to have taken the "spark" out of true gaming.
Yea, you certainly have a point there. When GoldenEye came along the gameplay was so much fun that doing anything inside the game was a blast. I played the Satellite level so often and the time I spent on multiplayer is almost frightening. Most games now seem more like a chore because the goal is in the foreground and not the joy of playing it, unless some new concept appear it seems like this trend is staying for me.Kpt._Rob said:I think games are certainly better than they used to be, but sometimes I'm not sure if they're, on average, as fun as they used to be. It seems like, where I used to play a game for the gameplay (Goldeneye for instance) I now play it to get through it. I played every level on Goldeneye so many times it's not even funny, and the reason was because it was just so much fun. Nowadays I get through a game, put it up on the shelf, and rarely ever touch it again unless there's some unlockables or something I want to get, so I guess what I'm saying is that I don't play modern games for the gameplay, I play them to accomplish a goal. In Bioshock, I play to get through the plot, see all the interesting places. In Fallout 3 I play to explore, and collect a bunch of crap to drag back to my house. But there's never been a moment where I was like "man, it'd be really fun to go out and kill some supermutants," it's more like "man, it'd be great if I could level up, I guess I'd better kill some supermutants." It means that the gameplay is incidental, but it's not really why I'm there. And the thing is, that makes a game frustrating if you fail to achieve the goal, whereas if the goal itself was to play the game, then even if you die a lot it doesn't matter, because you're still having fun.
When you start a reply with "uhhhhh, no", you sound like an asshole. And when you put words like "actually" in unnecessary quotes it's even worse. And when you say things like "don't you dare tell me that (something the person never suggested)" it's truly aggravating. Respect people's opinions and don't put words in their mouths.Hardcore_gamer said:Uhhhhhhh, no. Allot of old games like Super Mario 64 are "actually" allot better then modern games. I got the Nitendo 64 for my birthday when i was (before that i had a NES) ten. And super mario 64 was so much fun that i kept playing it until i got a PS2 many years later, and even then i would return to it from time to time. My little brother bough Super Mario Galaxy for the Wii last year and i was exited too see how that game would turn out, i played it for like half an hour before i was bored with it. The game felt like a poor clone of Super Mario 64, the game was not bad, it was completely missing the stuff that made Super Mario 64 one of the greatest video game of all time.Internet Kraken said:Yes they are still just as fun.
Don't get me wrong, i still enjoy gaming, but i can't but help thinking that game developers these days are lacking any real creativity, and don' you dare telling me that games like the new Red Faction game are "creative" because you can blow everything up, it may be visually stunning and cool too look at, but that doesn't make it creative. Game developers these days seem too think that pleasing the 12 and 16 year old's over and over with visually stunning games is allot more important then actually trying too create something creative since they may not make as much money that way. Of course there are games like Spore, but like we all know.......that game sucked! (waves fist at EA)
^This. Some of the games played again from when I was younger I've thought "Wow, why'd I play this"Tyler_Durden said:games are better these days but we have grown oldr and in unison we all became hard to impress.