tobyornottoby post=9.69238.653994 said:
incredibly goofy, sure, but that's a huge part of what makes it so different and exotic from all that generic fantasy/sciencefiction dogshit. But thankgod it's not a simple game 'for everyone' so you canhate it and call it 'MGS4 the movie'

(other poster that was)
But people always talk about it as if it was some astoundingly deep experience that completely changed the way they look at the universe. How does that fit in with "incrediby goofy?" And yes, it is a game for everyone. MGS is very mainstream.
sammyfreak post=9.69238.654023 said:
Games are becoming more and more realised, they know that they are games and that the best way to tell a story or give a experience is not complexity. Most people don't want to read a novel sized manual, most people don't want to listen to crappy dialogue for ages and so forth.
Games might be getting smaller, but due to improvements within game design and technology the quality of is increasing.
Adventure games are the best way to tell a story, but that genre is pretty much dead because people no longer want to play them. So, people are not actually interested in stories. More likely they're interested in pretty lights and shiny objects that go boom.
Jumplion post=9.69238.654208 said:
I didn't think the CoD4 storyline was confusing and incoherent, but you're trying to convince me otherwise for some reason.
I am?
--
As gaming keeps getting more accessible and games more impressive, they attract Joe Average, who could not give two shits about how good the story is or how deep the gameplay is. Developing these games requires money which can only be made by catering to Joe Average. However, it's still possible, in this day and age, to succesfully release intelligent and mature films and television shows, which are watched by Joe Average, among others, and not by a tiny elite. Perhaps the problem is that gaming is being viewed as casual entertainment that has no room for intelligence and depth. Earlier, gaming was viewed as some arcane art practised by smelly nerds, who were pretty much left alone with their adventure and strategy games and flight simulators. Then the Playstation was released. Now gaming is all about Halo and Madden. The games of yesteryear can't easily be made today because of how expensive production values have become. And is a publisher going to greenlight an expensive game that doesn't have mainstream appeal? Not likely.
It's not like we aren't getting lots of great games today, but what happened to adventure games for example? They're still being made, sure, but only as a niche market. RPGs are still around, but even BioWare, an RPG developer, seems to have thrown in the towel and is now making action games where you can choose your own dialogue. Hopefully Dragon Age will turn things around, but I'm not feeling optimistic just yet.