For me, it's usually good. The angry, take no prisoners kind of good.
I find that I'll play as a good guy in a game where the choices matter and affect the world around you. For example, in a sandbox game, it doesn't really matter what you play. I'll drive my car on the sidewalk in GTA IV and run over dozens of pedestrians because next time I round that corner, they'll have respawned.
In a Bioware game, I'll be a champion of all that is good and aggressively ruthless towards the evil oppressors. I don't know if it's a question of my not being as 'liberated' as a Japanese person. I'm just content that games give me the option to play good or bad, especially if I'm in a crappy mood that day.
I find that I'll play as a good guy in a game where the choices matter and affect the world around you. For example, in a sandbox game, it doesn't really matter what you play. I'll drive my car on the sidewalk in GTA IV and run over dozens of pedestrians because next time I round that corner, they'll have respawned.
In a Bioware game, I'll be a champion of all that is good and aggressively ruthless towards the evil oppressors. I don't know if it's a question of my not being as 'liberated' as a Japanese person. I'm just content that games give me the option to play good or bad, especially if I'm in a crappy mood that day.