shadow warrior is amazing, and so is blood, redneck rampage is rather fun too, but as far as old school shooters go gotta be rise of the triadsteh_Canape said:and Doom 64, Final Doom, Ultimate Doom (and both expansions TNT: Evilution and Plutonia Experiment, but they are already included on Final Doom) and Doom 2 Master Levels, if you want to count itcplsharp said:not flaming just saying there was more than 3 =] theres was doom, doom2, final doom, and then doom 3/expansion pack .L3m0n_L1m3 said:Yes, I've played all 3 dooms.
They were okay, I guess. Somewhat complex level layout for 1, and 3 was way too dark.
much love x
and yeah, I played all classic Dooms on PC (except TNT and Plutonia) surprisingly enough, I never finished them
don't get me wrong, I used to never finish games back then, and right now, about classics, I'm hooked on Shadow Warrior and Strife
shadow warrior is amazing, and so is blood, redneck rampage is rather fun too, but as far as old school shooters go gotta be rise of the triadscplsharp said:and Doom 64, Final Doom, Ultimate Doom (and both expansions TNT: Evilution and Plutonia Experiment, but they are already included on Final Doom) and Doom 2 Master Levels, if you want to count it
and yeah, I played all classic Dooms on PC (except TNT and Plutonia) surprisingly enough, I never finished them
don't get me wrong, I used to never finish games back then, and right now, about classics, I'm hooked on Shadow Warrior and Strife
Not so much with CoD, but I heard that said A LOT with Halo. CoD I swear is about as popular as Halo was for a time, so I wouldn't be surprised to see some one try to claim that.tlozoot said:If they were to ignorantly claim that Lady Gaga was the best artist evar, then yeah, they'd wouldn't be able to hold their own in that debate without a knowledge of lots of other music.
Actually, I disagree with that, but that is a rant for another discussion. I just wanted to find out how many avid fans of the popular FPS games enjoy what many would scoff at for being dated and boring. This thread has shown me there is still a lot of love for that little old game.Gaming is growing.
Not only was I NOT saying most of that, I also disagree with your opinion on half of those. To each their own, but if you read the thread, my point is made a little more clear beyond that first line of text you quoted.poiumty said:Please don't call yourself privileged for having lived through an earlier era. We do not choose when we are born.Signa said:and he admitted that he's never played the root of all FPS games
Nor do I see why any of this matters. Doom wasn't better than Call of Duty. Judging by popularity and sales, CoD is better than Doom. Judging by accessibility, CoD is better than Doom. Judging by graphics, sound and atmosphere CoD is better than doom. Judging by game design philosophies, CoD is better than Doom. Judging by complexity, CoD is better than Doom. Only if we judge by difficulty and challenge level is Doom better than CoD, but that's also debatable (more difficult to use control schemes don't necessarily make the game better). Otherwise, the games are simply different.
OT: played pretty much all the early FPS: Wolfenstein, Doom, Duke Nukem. Liked them, of course. I also liked Modern Warfare 1+2, and perhaps to a lesser extent, Black Ops.
Not shocked as much as disappointed. There are a lot of games from that era that we can unanimously declare as some of the best games ever made (SNES JRPGs especially), and there are people who consider themselves gamers who haven't even considered trying the games that they were too young to play when they were released. It would be like me never watching Die Hard. I fucking loved that movie, but it was made when I was 5. There was no way I could watch that with my parents at that age, nor would I have been able to appreciate it because of how much would have been lost on me. Whether you consider games to be entertainment or art, looking back to times before you started gaming is still a wise move because of what you can discover. CoD and Halo is bringing in the new gamers in droves, but I doubt many have thought to explore beyond the shiny new game in front of their face.Sovvolf said:Being a guy who grew up in the 90's... I pretty much lived on games like Doom (the PSX port)and Doom 2. Though you shouldn't really be surprised if people haven't played games like Doom. Remember, we're in a whole new Ear, we're in 2011, they'll be kids out there at ages like 13, 14 getting into gaming and well, I think they'd have grown up too late into the 90's (1998 or maybe 1997) to have really had been impacted with these games we label as classics from the old era. Sure those that did miss it may go back and look for nostalgias sake however it shouldn't be too surprising when they turn around and say they haven't played it.
Hell, I know people on these forums who've never even heard of games like Twisted Metal which was a classic in its time.
As for what I thought about Doom. Loved it of course, good old fast paced fun. It has its problems here and there but otherwise its pretty good. Though I never found it scary... Apparently, it was scary to some but even as a kid... Nope.
More subjective than you think. Let me take the stance of someone who likes Doom, for a moment:poiumty said:Nor do I see why any of this matters. Doom wasn't better than Call of Duty.
Popularity and sales are only somewhat correlatable with quality, especially when you're comparing two games in an industry that has changed drastically.Judging by popularity and sales, CoD is better than Doom.
Not if one bothers to look. There are a mind-boggling number of Doom source ports out there.Judging by accessibility, CoD is better than Doom.
Graphical and audio technical power, sure. But there are those of us in existance whose aesthetic tastes are not entirely reliant on those things; us persons who thing that the classic Sonic the Hedgehog titles still look and sound awesome, and whatnot.Judging by graphics, sound and atmosphere CoD is better than doom.
???Judging by game design philosophies, CoD is better than Doom.
CoD is more mechanically complex than Doom, but mechanical complexity does not imply gameplay complexity. In fact, sometimes it almost seems to harm it. Chess is vastly more mechanically complex than Go, but Go's gameplay is so vastly more complex than Chess' that, while computers were able to beat anyone in Chess in the 1990's, they still cannot consistantly defeat the top Go players.Judging by complexity, CoD is better than Doom.
In what way does Doom's difficulty come from its control scheme, and in what way is that scheme difficult to use? It's one of the simplest FPS schemes ever.Only if we judge by difficulty and challenge level is Doom better than CoD, but that's also debatable (more difficult to use control schemes don't necessarily make the game better).
Thanks a ton for that. I didn't have the time or patience to state that all out so well. As I said in the OP, the FPS genre has evolved so far that Doom is relevant again because it's so different from what everyone is making/playing today. It doesn't make it better, but it's far from being inferior either.Tupolev said:More subjective than you think. Let me take the stance of someone who likes Doom, for a moment:poiumty said:Nor do I see why any of this matters. Doom wasn't better than Call of Duty.
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Popularity and sales are only somewhat correlatable with quality, especially when you're comparing two games in an industry that has changed drastically.Judging by popularity and sales, CoD is better than Doom.
Not if one bothers to look. There are a mind-boggling number of Doom source ports out there.Judging by accessibility, CoD is better than Doom.
Graphical and audio technical power, sure. But there are those of us in existance whose aesthetic tastes are not entirely reliant on those things; us persons who thing that the classic Sonic the Hedgehog titles still look and sound awesome, and whatnot.Judging by graphics, sound and atmosphere CoD is better than doom.
Doom may be low-powered, but it's built gorgeously within its limitations, and it's music and sound design and simple texturing schemes work together to be beautifully atmospheric. It may not be technically impressive, but it looks and sounds good.
???Judging by game design philosophies, CoD is better than Doom.
CoD is more mechanically complex than Doom, but mechanical complexity does not imply gameplay complexity. In fact, sometimes it almost seems to harm it. Chess is vastly more mechanically complex than Go, but Go's gameplay is so vastly more complex than Chess' that, while computers were able to beat anyone in Chess in the 1990's, they still cannot consistantly defeat the top Go players.Judging by complexity, CoD is better than Doom.
In what way does Doom's difficulty come from its control scheme, and in what way is that scheme difficult to use? It's one of the simplest FPS schemes ever.Only if we judge by difficulty and challenge level is Doom better than CoD, but that's also debatable (more difficult to use control schemes don't necessarily make the game better).
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Personally, I think we've got an apples and oranges thing going on here. The industry has changed drastically, and FPS game design has fundamentally changed drastically from what Doom was.
If a Doom player approaches CoD like Doom, or vise versa, the player is simply going to be dissapointed; the ferociousness of this argument, I think, is the result of a lack of understanding that acclimation is a larger factor than quality in the disagreement.
I'm not saying that you necessarily cannot meaningfully argue in favor of one or the other. However, first you need to understand where the other persons' argument is. It's not possible to have a discussion if everyone is just scoring their game highly on a rubric that they built specifically for it and which may or may not actually be very relevant, either in general or to the opposition.