Tupolev said:
Heh. I was being objective and unbiased in what I said, but you took it as if I was trying to say Doom was inferior or CoD was "better quality".
I wasn't.
Most of your arguments take a subjective perspective. I am fully aware that some people may like Doom's graphics more than photorealism. By "better" I didn't mean superior, simply more evolved.
In what way does Doom's difficulty come from its control scheme
Can't strafe, can't look up or down. The control doesn't give you as much freedom. It makes the game slightly harder to play.
CoD is more mechanically complex than Doom, but mechanical complexity does not imply gameplay complexity. In fact, sometimes it almost seems to harm it.
So what. CoD's gameplay is objectively more complex than Doom's, regardless of what it implies on a universal scale, by virtue of
having more things to do. Arguing this is pointless.
Regenerating health, scripted levels, minmalistic UI design, weapon limitations and so on. They are more evolved, make the game playable on consoles and cater to a larger audience, therefore they are "better". Probably not better for me or you, but better in that they make the game more appealing to a larger crowd. Again, personal bias is not in effect here.
Not if one bothers to look. There are a mind-boggling number of Doom source ports out there.
Accessibility as in user-friendliness and difficulty curve, not ease of installation. Either way, your argument doesn't work. You can't say the equivalent of "PCs are
easier to set up
than consoles because there's a lot of ways to configure a PC" and get taken seriously. Putting a disc in a drive will always be easier than looking for a source port, regardless of the number of source ports.
The industry has changed drastically, and FPS game design has fundamentally changed drastically from what Doom was.
And that is more or less what I was trying to say. That, and "I don't like the implication that a CoD player who hasn't played Doom is somehow of lesser merit than a CoD player who has".