There has been talk for quite some time about the RTS being a dying genre and some people point to it as things like base-building being the problem. There have been many attempts in recent RTS's to try and remove the base building or making it stream line such as one building that performs everything that it would take 9 structures to do in a different game.
I, as well as others, believe that base building however is an enjoyable thing and I think there is a point missing in why people like base building. To me at least, is the joy of taking time to try and create the "perfect" defense. To sit there and and calculate where should I place the Siege tanks in starcraft, How dense should I set up the Machine Gun nests company, or even how should I set up my Chevau-de-friese empire:total war. It is also the joy of taking someone's elaborately designed defensive line and turning it into a highway.
What say you escapist
I, as well as others, believe that base building however is an enjoyable thing and I think there is a point missing in why people like base building. To me at least, is the joy of taking time to try and create the "perfect" defense. To sit there and and calculate where should I place the Siege tanks in starcraft, How dense should I set up the Machine Gun nests company, or even how should I set up my Chevau-de-friese empire:total war. It is also the joy of taking someone's elaborately designed defensive line and turning it into a highway.
What say you escapist