Carl is actually damn good man, Tager is the poor man (or robotNameIsRobertPaulson said:I would say BlazBlue is more balanced than Street Fighter. With Street Fighter, it's a giant pile of Abel, Rufus, Ken, the occasional mixer. Just about everyone is viable in Blazblue (Except Carl. Poor Carl)Space Spoons said:Gotta give it to Street Fighter. It's not the flashiest franchise out there, but it might be the most balanced. In most other fighting games, it doesn't take long for the community to discover the one fighter that towers above all others, thus reducing all fights to mirror matches. In Street Fighter, there's usually a handful of characters that perform better than others, but the rest aren't so outclassed that they can't be played competitively as well.
Basically, I'd rather fight Yun and feel like I have a chance than fight Meta-Knight and know that I don't.
OT: Blazblue and Guilty Gear. Your lack of them in the poll disturbs me.
Sonic has lasted this long too, so have a bunch of other mediocre to horrible series.Odysseous2 said:It's been a joke for you. But the series has been getting enough support over the years to actually *last* for this long, and that means a lot of people would disagree with you. Even if Mortal Kombat *is* a joke, the fact still stands that it's been around for almost 20 years now and it's a household name in fighters. You really can't argue that Mortal Kombat doesn't belong on the list. It's right up there with Street Fighter as one of the most popular fighting franchises ever.
Again, this topic is titled "BEST fighting game franchise", regardless of popularity, MK has sucked balls for the last 15 years, regardless of how much people liked it, it hasn't had any representation in fighting game tournaments (SBO, EVO,TOUGEKI) until now. You can't argue around these facts.
Just because something is popular it doesn't mean it's good.
As for why it's popular, it was really violent, so it was thought of as cool. If THAT is what you think fighitng games are all about you really don't comprehend the experience derived from playing a deep fighting game on a high level.
By most fighting game experts? I didn't realize you could major in "fighting game nomenclature" in grad school. I'm just as much an expert as anyone else, considering I've played through every game on the poll and ALMOST every game people are mentioning (except Dead or Alive). And if you're wondering, then no, I'm not a Nintendo fanboy. As a matter of fact, I have absolutely no respect for Nintendo at the moment. So no, I didn't put Super Smash Bros up there because I'm a fan of the series. I put it up there because it's popular. And, all things considered, it's a game where you choose one of a bunch of characters and use them to beat up another one of a bunch of characters. That's the premise of just about all fighting games. And, as you can see by the results, people seem to agree that SSB is a good fighter. Sure, it might be less deep than others, and it might be designed to play with friends, but that doesn't evict it from the genre. It's very possible for a game to be both a fighter and a party game at once. (And this is coming from a so-called "expert")
When did academia enter into this? A fighting game expert is someone who is at a really high level of skill at the games. Having played every game on the poll means nothing, a lot of gamers have done much more and they too are still nowhere near as good as the experts. I never said "I" was that either, I was just referencing. As for the whole nintendo fanboy thing, I guess you have a little nagging thing in your head over it cause I never even thought of something like you being a nintendo fanboy until you mentioned it lol.
Your simplistic view on what makes fighters good is bothersome. You're like a little kid explaining to his mom why you like these games.
Fighting games are about high level reflexes, intense situational adaptation, thinking on your feet, perfect memorization and execution of complex inputs and a high level of competitive spirit that will drive a person to spend a lot of time and effort in "getting good".
All that "pick who you like and beat your friends with the press of a button! wohoo!" is just BS marketing in an attempt to make easily intimidated folks give the genre another chance. That has no actual effect in the way the games were meant to be played or indeed are played by those who play them best.
Yeah, I've heard this story before. Every single franchise listed on the poll has more or less the same history. Street Fighter and Mortal Kombat started as arcade games in 1991 and 1992 respectively. Since then, both have been consistently evolving to fit with the newer generations of technology while at the same time being hugely supported by their respective fanbases. They're household names. They belong on the list.
If I'm not mistaken, the original Marvel vs. Capcom was released in 1995 as an arcade game, and was instantly deemed the "greatest fighting game of all time" by most fans of the genre. At the time, MvC was about as deep and advanced as the genre got. And all the critic acclaim of Marvel vs. Capcom 3 means that, yes, it still holds the same reputation today. That belongs on the list.
Super Smash Bros, I already covered.
If you remember, Soul Calibur started out as Soul Edge, which was released in 1996 as an arcade game. It was the second fully 3D fighting game ever to be released (the first being some obscure arcade release that nobody's played). Also, at the time, it was an oddity for fighting games to feature weapons. If you remember, not even Mortal Kombat had much of the arsenal it uses today. Most characters just fought bare-fisted, because that's the way fighting games were. Soul Calibur changed that, as well as fixed the misconception that fighters could only be played on a 2D plane. That belongs on the list.
Tekken's first game was in 1994, and though it didn't do much in the ways of innovation, it's a series that's held in high esteem by most gamers, not just fighting enthusiasts. It's probably the third most popular name in fighters, just below Street Fighter and Mortal Kombat. And, if I remember correctly, it was the first fighting game to be completely loyal to actual martial arts (that is, every move the characters use is something possible in real life. No hadoukens, no flaming breath). I don't know if it's still that way today, as I haven't played very much Tekken lately, but its historical significance still stands. That belongs on the list.
I'm not downgrading Guilty Gear's importance. I'm just saying that it's not quite in the league that these legendary fighters are in. Again, I would have listed more, but there are only 8 slots. And yes, I *did* feel that the "all fighting games suck" choice was necessary.
You're thinking of street fighter vs capcom, MvC1 wasn't made in 95. Also your quotes were about MvC2, which was out in 2000. I didn't even say anything about it, although simplified it's a deserving series, no beef with it being there.
Either way, no need to justify tekken or sf or even the soul series, I never said anything about them for a reason, they deserve to be there, all I said was that smash and MK don't. Oh as for the first "real martial arts" game, that's virtua fighter. As for tekken, Tekken 3 released in 1997 had a dinosaur that both breathed fire and farted poison...and the first tekken still did have Yoshimitsu, a robot ninja with a sword whose hand spun like a helicopter, enabling him to fly mid-battle, might wanna rethink your whole reasoning behind why tekken is liked due to it realistically depicting martial arts and all that.
Again, this thread is about which series is "best", GG is pretty much THAT. To not have it in cause it's not popular or "technologically up to date" enough is just ignorant. (as though that even matters...again you display how little you comprehend about fighters, graphics technology matter in them less than they do in text games...and blazblue has HD sprites, they're pretty much the top sprites in any game ever, it doesn't have to be 3D to not be primitive)