Poll: Bethesda Softworks - What is up with these people?

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mrF00bar

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Trotgar said:
Bethesda published Wet and Rogue Warrior, they didn't make them.
lol.

personally i still like em. Every game company like this makes a cock up onces in a while, look at MW2! No dedi servers. x.x
 

health-bar

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It was a re-skinned version of Oblivion - a game which I loathe more than the Halo series... Need I say more?
sounds like you never played Oblivion for more than 3 hours, besides Bethesda actually started Fallout 3 before Oblivion. and even if it does look re skinned you have a huge world to dick around in. Unless you're refferring to the fact you hate open sandbox games or things that are popular.
 

YoUnG205

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Oct 13, 2009
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I liked both of the main title that they have produced, plus I thought that wet was a pretty good game.
 
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No_Remainders said:
Personally; I haven't ever liked Bethesda. I wasn't a fan of the Elder Scrolls series and for me; Fallout 3 was a disgrace to the series.
No Brotherhood of Steel (tiny irony here) Was an utter disgrace. Tactics too.

Fallout 3 was fantastic and Broken Steel made it better than Fallout 2.

And yes, I had Fallout 1 and 2 since release date.

Plus looking at your post on leveling system, what more do you want? Mass Effect hid it in the menu screen, Pokemon is a tiny Blue Bar, and Fallout makes a "Ding" sound when you gain XP, and shows it.

Unless tell me a way to show your experience more exciting don't complain.

And if this is about how to get XP, every game just has you fight. That is it. Fight, Level up, repeat.
 

Axolotl

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Mr.Black said:
Why is everyone desperate for a Fallout MMO? Ten bucks says it will fail. Hard.
Why? It's not that hard to do, the fan ones look pretty good so I don't see why a professional one would be bad.
 

DracoSuave

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No_Remainders said:
They pretty much reskinned the characters, the landscapes, and the weaponry... Pretty much what Treyarch did for "Call of Duty: World at War"
So.... it has different characters, voice acting, story, landscapes, weaponry, game mechanics, and visual tone than Oblivion, but it's the same game.

CONGRATULATIONS BY THIS LOGIC BORDERLANDS IS THE SAME GAME AS METAL GEAR SOLID PORTABLE OPS AND TETRIS IS THE SAME GAME AS WAKING UP IN THE MORNING.

Seriously. What?
 

DayDark

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Axolotl said:
When you're not in VATS skill doesn't affect accuracy with weapons, I took out a Super Mutant Behemoth using a degraded (11% condition) laser pistol and 14 in Energy weapons. Like I said aside from arbitrary limit (like with lockpicking and science) stats are generally unimportant.
Accuracy is still affected by skill outside of VATS, although not to the extend that it is inside of VATS, However, damage is lowered outside of VATS to compensate for the extra accuracy you gain. There's no way you took down a Super Mutant Behemoth from full health with those skills and that weapon, you could get lucky, with a severely injured one, or if you play on a easy difficulty. Those arbitrary limits are determined by the skill, so no, they aren't unimportant.

In both games you level up by using skills. Sure the specifics are different but the end result is the same gameplay for the same reward at around the same speed.
That makes it an RPG, not Oblivion with guns.

But they have no effect. Seriously aside from occasionaly getting arouund a speech check they serve no purpose, they're entirely superficial (and before you respond, I own the Fallout 3 guidebook it includes all of their uses in quests, never important ever).
They matter because they change how to solve an issue, and opens up for better roleplaying, this is not just the stats, but also the skills.

Name them. The main quest has a totally binary good/bad choice at the end and apart from that I don't see any.
How about neutral. Not sacrificing yourself, does not make you evil.

Listing the quests; Big trouble in Big Town has one solution, no choice.
There are several ways to obtain that solution, and the consequences are there. Depending on what you teach them, they will actually buy supplies afterwards to continue what you taught them. This is also a great example of how skill is important.

Superhuman Gambit all solutions have the same result.
Because that is the point of the quest, how you solve it effects what you gain and what the town will gain.

Wasteland Survival Guide one random wastelander lives or dies, wow big stuff.
Yeah big stuff if you're roleplaying a character that values human life. You can also persuade her to not write the book at all, if your speech skill is high enough, look at skill being important again.

Those you get to choose wher the kid lives, thats it.
or you can sell him to paradise falls as a slave.

Nuka Cola Challenge, either you get some pie or a stalker gets to impress a girl.
yeah cause it's the pie that's important, not the schematic to make a freaking granade. This is still choice and consequence.

Head of State slaves or slavers liv e, neither has any impact on anybody else.
It's still choice and consequence, and it obviously matters to them, it's a wasteland, not every decision is gonna change the world.

Replicated Man same as Head of state but only 2 people this time.
I'm getting a feeling you usually play a character that doesn't consider the suffering of others a consequence. Depending on what you do, there's still the consequence of reward and karma.

Blood Ties, okay this ones slightly better, you set up a trade agreement or kill a bunch of mutants, it's better but it's still nothing truly significant.
whether you consider it significant or not, it's still choice and consequence.

Oasis a few endings but you never get told the consequences and they never affect you.
Karma effects you, and it's still choice and consequence.

Power of the Atom fair enough this one is a big one.
And here I was half expecting you to say "pfffh, so a city blows up, big deal".

Tenpenny Tower either some irrelavent ghouls die or some irrelavent aristocrats die.
So it's a choice with a consequence.

Strictly Buisness only one ending.
you can always bribe/talk your way into paradise falls, this way you don't have to enslave anybody.

You Gotta Shoot 'em in the Head one ending again.
I don't think so:
# Deliver the keys from Dukov, Ted Strayer, and Dave to Mr. Crowley.
# Acquires the Power Armor in Fort Constantine with the keys yourself
# Kill Crowley after having been hired by Tenpenny.
# Deliver the keys from Dukov, follow him and take the armor.

Stealing Independence one ending.
fake independence or real independence, and there are too many ways of going about this quest that I refuse to have to name them all.


Trouble on the Homefront, multiple endings, same results.
Same result?

# convince/kill to open the vault.
# convince/kill to leave vault closed.
# Destroy the vault.
# Kill everyone.

If you destroy the water chip, it opens up random encounters related to the quest.

Look I've already spoiled enough of these quests, I think this enough clarifying.

Have you tried wandering the wasteland? You don't encounter You Guai in the early game, you only encounter Deathclaws in the late game, Super Mutants always scale to level (as do raiders and Enclave) and you only encounter Broken Steel enemies post level 30.
I've been all over the place. Level scaling in Oblivion made existing enemies stronger as you grew stronger. In F3 the enemies level is set, you can only encounter new stronger enemies, their are different types of one enemy, but they aren't stronger than each other.

You can still encounter deathclaws at low level if you go to the places they are, like Deathclaw Sanctuary, Old Olney, F. Scott Key Trail & Campground,
 

UnravThreads

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Aug 10, 2009
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I don't think Bethesda are the greatest company, nor do I think they're the worst.

Oblivion is a game I've lost, most likely, hundreds of hours to. Fallout 3 is something I've put a lot of time into, too. But Morrowind? Can't play it. It's a brick wall to me.

Bethesda make games you can play for hours - Yes, the animation is often not amazing. Yeah, your characters always look a little odd. They can't make decent looking hair, they have about 3 voice actors and they make games that often get *too* big. But at the same time, they put the development equivalent of "love" into their games, just like BioWare. The Elder Scrolls is a series that's well known in RPGs for a reason. My local GAME were constantly selling Fallout 3 copies for a reason.

I'm sure they'll improve (bring on Fallout: New Vegas, made by another studio I'm OK with - Obsidian) in player character regards, but they really have no true need to. They make and sell absolutely amazing games, and they deserve everything they have.
 

RobbinHood

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Nov 5, 2009
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Bethesda is a Subsidiary of Zenimax Media. A pretty big and powerful corporation. Big companies make their money off of producing small games while putting relatively low amounts of money into them. Then, IF the game hits it big they make money hand over fist and if the game flops they still make bank on it. My bet is on Zenimax buying Interplay. Zenimax stands to become one of the big wigs in the video game industry next to ActiBlizz and EA. They are going at it with a sound business strategy and are setting themselves up to be huge.

Don't mix up your producers and developers. 90% of the time producers are not responsible for a game being good, but they take all the credit. Along the same lines they are not usually responsible for a game being bad, and they let that faulr rest on the Devs. This is just business.

It would be unwise for Bethesda, or Zenimax, to put out a MMO until WoW begins to die out. I don't see there being one game responsible for killing WoW. It will most likely be a combination of a bunch of titles. Then once that does happen, the gamers will be primed for another HUGE MMO, that could very well be Fallout. It would pick up the divided remnants of WoW players and bring them back together again under one large MMO.
 

Christemo

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i never liked Bethesda to begin with. Oblivion was boring and extremely tedious, and Fallout 3 was boring, bland and didnt have any kind of charm to me.

the fallout mmo can go to hell in my opinion, the same with WET and Rogue Warrior.

lets just say that they are on my worst developers list.
 

ctrl-alt-postal

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Nov 16, 2009
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Well, as far as interplay fanboyism on account of Fallout 1+2, I have two words: Troika Games.

That's the company that was founded by the creators of the Fallout franchise, after they left interplay. And they next went to work on Arcanum. Unfortunately, Troika went bust.

See here: http://en.wikipedia.org/wiki/Troika_Games

My point here being that none of the original people responsible for fallout are at interplay, so I am all for Bethesda making this MMO (not that anyone from the original FO design team is there, either, they are just more equipped financially and developmentally).
Not that I even believe that the FO universe can be translated well into MMO, but I won't judge it before I see it.

OT, as far as 2009 being a bad one for Beth, sure, it happens. Did they actually lose money on WET or Rogue Warrior? Time will tell...
 

Nomanslander

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Feb 21, 2009
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Pr0 said:
Trotgar said:
Bethesda published Wet and Rogue Warrior, they didn't make them.
I said they produced them, not made them. Published/Produced/Distribution, thats all pretty much under the same heading.

It doesn't really change the issue that they did nothing, except, potentially, give Electronic Arts a bit of a better reputation as a producer/publisher, while suing Interplay over something they could very well do themselves and probably do better than Interplay would do it.

There is simply no logic to Bethesda producing Wet and Rogue Warrior while sitting on the Fallout IP and having a legal tussle with Interplay over it.

Screw the lawsuit, get to work, is what I'm saying. Everyone wants to know what MMO will take down WoW? Fallout Online....done right, will be the one to do it.

Apparently someone in the Bethesda corporate hierarchy doesn't like money.

You can expect just about every gaming company to partake in some shaddy deals, if you're going to run around pointing fingers you might as well blacklist every company in the business.

But then some are ok to talk shit about...EA for example.
 

NickCaligo42

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Bethesda is good at producing a huge volume of content, but actually designing or thinking through things isn't something they're all that used to. Their games have all the same flaws the Fable games do, but to a lesser degree since they have the benefit of open-world exploration and modular construction. To be frank, they're not all that engaging so much as just distracting, but it's easy to lose yourself when you're in such an open and detailed game. I don't have a lot of high regard for them, but I do enjoy their games for that one sense of pleasure that they're good at delivering.

flaming_squirrel said:
The first 2 Fallout games were indeed great games (Tactics was shit), and whilst they were very different to F3 that does not make it a bad game. That's like comparing any current FPS with Wolfenstein 3d and stating "OMGZ IT SUX CAUSE NOT THE SAME".
No, it's not. I haven't even played the first Fallout games and I can tell you that Fallout 3 isn't Fallout, it's The Elder Scrolls: Post-Apocalyptic Edition, but it's marketed as the next entry into the Fallout series proper. To a fan of the series it'd be like if you picked up, say, God of War 4, but instead of getting God of War you got an open-world Grand Theft Auto clone set in Greece and with a God of War theme, or if you bought a Zelda game and got a Bioware RPG with a Zelda theme instead. It's a completely different game; not even necessarily a bad one, but it's definitely not what you paid for, and people who're fans of Fallout but not of Bethesda's style have good reason to be angry about that. This is the same feeling that a lot of people had when they bought Brutal Legend expecting it to be an action-adventure game and found themselves playing an RTS instead. The fact is that if Bethesda got their hooks into a franchise that you liked and turned it into a differently-themed clone of The Elder Scrolls you'd be pretty pissed too, and rightfully so.
 

Enzeru92

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Oct 18, 2008
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I still like and trust bethesda, sure they've invested in games that were fails. That doesn't mean that all the games they'll make onwards are going to suck.
 

flaming_squirrel

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Ultratwinkie said:
flaming_squirrel said:
No_Remainders said:
Personally; I haven't ever liked Bethesda. I wasn't a fan of the Elder Scrolls series and for me; Fallout 3 was a disgrace to the series.
Oh dear, someone's a little stuck in last gen.

The first 2 Fallout games were indeed great games (Tactics was shit), and whilst they were very different to F3 that does not make it a bad game. That's like comparing any current FPS with Wolfenstein 3d and stating "OMGZ IT SUX CAUSE NOT THE SAME".
he didnt say WHY he didn't like it. he just said he didn't like it, READ his post and see your just throwing words in his mouth. fanboy.

Just because I think that a game is half decent does not make me a fanboy. Retard.


NickCaligo42 said:
No, it's not. I haven't even played the first Fallout games and I can tell you that Fallout 3 isn't Fallout, it's The Elder Scrolls: Post-Apocalyptic Edition, but it's marketed as the next entry into the Fallout series proper.
As I said I DO like the first 2 fallout games, I played them through when first released and still occasionally play them to this day. But what were you expecting from F3? Another top down rpg with diablo'esq graphics? If not then what did you think it was going to be?

Fallout 3 does use the same engine as Oblivion, but why is that so terrible? It allows massive customisation (there are mods which include every single weapon from F2 reintroduced) and although it does bring over some of the flaws of the system it's nothing gamebreaking.
A lot of the old Fallout fans seemed dead set on it being exactly the same as F1+2, guess fucking what, it's been a long time since they were released, obviously it's going to be very different now.