Yeah you heard me but hear me out. Now don't get me wrong I like Battlefield 3 I just don't like this new pack. Keep in mind I don't play on the PC but have seen enough on Youtube to know that PC players don't have the problems that I see on the 360. I will list the problems in no particular order so lets start with this:
1. Now I am well aware Battlefield has always been big on vehicle combat, that in and of itself is not a problem. Keep in mind however that another part of the fighting is that guy who is not in a tank or jet. That guy should be just as important as the guy in the jet, and in Rush mode that's usually true. But if it isn't Rush that guy on foot is fucked to no end. I know for a fact the PC has enough players in the game where that isn't an issue but the console only houses a max player count of 24. I can't even remember the last time I was killed by a guy on foot it always seemed to be someone who was in a vehicle.
2. Speaking of vehicles there seems to be a big focus on air combat this time around. Usually that entails some sort of improved anti-air abilities. This doesn't offer that. Instead engineers have the Stinger and IGLA man-portable missiles, and I feel that they are completely useless. I thought the point of these missiles were that they were easy to out-smart but deadly when they hit, but I recall hitting jets and helicopters with them and not even disableing them. Speaking of which, the AC-130 gunship in the game must be on steroids or something because I have spent my entire pool of ammo for IGLA missiles, every one connecting and the damn thing was still in the air. What happened to the Stinger that took down air vehicles in one shot. Yeah I pissed and moaned about getting shot down by these weapons, but as the saying goes, "you don't appreciate something untill it's lost." That is the feeling I have with the Stinger, you would be better off trying to shoot the air vehicles down with the RPG and SMAW and I suck at hitting air targets as alot of people do.
3. I'm sure that on the PC the Armored Kill maps are well suited to the high player count, but on the Xbox I feel they are kind of too big. You know how in vanilla BF3 you had idiots that waited on spawn for vehicles? Well in Armored Kill on the 360 it seems to be the rule rather than the exeption. It takes forever to get between objectives if you are on foot, or at least it feels that way because of the emptiness between them and even when you do reach them chances are good that the other team isn't at the one you're at so battles are boring, drawn out, and take forever. It almost seems like no thought was given to compensate for the lower player count. Here is an idea, show some restraint or give console players vehicle based maps made for the lower player count while PC players get Armored Kill.
Whoo damn that was a rant. Either way that was why I don't like Armored Kill for the 360. Do you like it? If you don't, what are your reasons?
1. Now I am well aware Battlefield has always been big on vehicle combat, that in and of itself is not a problem. Keep in mind however that another part of the fighting is that guy who is not in a tank or jet. That guy should be just as important as the guy in the jet, and in Rush mode that's usually true. But if it isn't Rush that guy on foot is fucked to no end. I know for a fact the PC has enough players in the game where that isn't an issue but the console only houses a max player count of 24. I can't even remember the last time I was killed by a guy on foot it always seemed to be someone who was in a vehicle.
2. Speaking of vehicles there seems to be a big focus on air combat this time around. Usually that entails some sort of improved anti-air abilities. This doesn't offer that. Instead engineers have the Stinger and IGLA man-portable missiles, and I feel that they are completely useless. I thought the point of these missiles were that they were easy to out-smart but deadly when they hit, but I recall hitting jets and helicopters with them and not even disableing them. Speaking of which, the AC-130 gunship in the game must be on steroids or something because I have spent my entire pool of ammo for IGLA missiles, every one connecting and the damn thing was still in the air. What happened to the Stinger that took down air vehicles in one shot. Yeah I pissed and moaned about getting shot down by these weapons, but as the saying goes, "you don't appreciate something untill it's lost." That is the feeling I have with the Stinger, you would be better off trying to shoot the air vehicles down with the RPG and SMAW and I suck at hitting air targets as alot of people do.
3. I'm sure that on the PC the Armored Kill maps are well suited to the high player count, but on the Xbox I feel they are kind of too big. You know how in vanilla BF3 you had idiots that waited on spawn for vehicles? Well in Armored Kill on the 360 it seems to be the rule rather than the exeption. It takes forever to get between objectives if you are on foot, or at least it feels that way because of the emptiness between them and even when you do reach them chances are good that the other team isn't at the one you're at so battles are boring, drawn out, and take forever. It almost seems like no thought was given to compensate for the lower player count. Here is an idea, show some restraint or give console players vehicle based maps made for the lower player count while PC players get Armored Kill.
Whoo damn that was a rant. Either way that was why I don't like Armored Kill for the 360. Do you like it? If you don't, what are your reasons?