MiracleOfSound said:
1. It's not about what's more dangerous. It's about slowing the flow of the game.
2. There will always be times in COD where you do not have a full clip. For example, when you're using an SMG and had to spend your entire 20 bullets spraying down 2 players and one of them has SC. And you seem to think I'm blaming the team-mates, which I am not. I blame the game for including the mechanic.
Yes. Yes he does.
3.
4.Arguing against someone's point by questioning their skill at the game is a lazy way thing to do and does not help your case. I've also seen these happen to far better players than me.
Treblaine said:
5. no, he has exactly 1hp...
Again, watch the video above.
Treblaine said:
6. Primary weapon in Second Chance mode? Nope. Just pistols.
Treblaine said:
7. nope revived is a good reward for adapting to adversity,
That made me laugh. I've used Second Chance. I had to stop because I felt like a cheap bastard who was cheating better players out of kills they should have had. I like to actually earn my kills.
Treblaine said:
8. Never seen this happen, most likely it is a glitch or an illusion created by lag-compensation. Lag is terrible on consoles.
Stop making excuses.
1. again, rushing. Stop rushing, it is not a hideous design flaw that you will have to stop running forward for a moment. You have to be cautious and learn how to move laterally to your target, the "flow of the game" is about the balance of movement. You don't want the game to be a boring run-n-gun with every engagement identical... do you?
2. "when you're using an SMG and had to spend your entire 20 bullets spraying down 2 players" SC is there to stop such tactics, sorry but if you don't want to be killed by SC then you are going to have to step up and control your shots better.
-Don't spray and pray
-aim quicker
-show patience
-prioritise targets
Second chance is pointless on PC, virtually no one runs it as everyone counters it, only rarely are they caugth out and all admit it was down to their carelessness or crazy chance.
3. if you quote me, quote me fully, you completely cut off my explanation. That's called a misquote
Think about it: we agree Second Chance is an extremely low health situation where the slightest damage will kill, now if second-chance initiates immediately after a kille then it would never be in effect as it could so easily be countered by just keeping the trigger held down over their chest.
Obviously before they are actually on the ground they are not in 2nd Chance mode, so any damage delivered before that counts as overkill.
If you want overkill to cancel 2nd chance then kill with headshots.
If you want realism, then WHY ARE YOU PLAYING CALL OF DUTY?!?!
4.
-you "rush"
-you can't recognise when enemy goes into last stand
-you can't aim with a full-auto weapon to put a single shot on a stationary target faster than they can put three-to-four semi-auto shots into you.
-You claim this not a matter of skill
CoD is a game of SKILL, you can't seem to accept that you are doing anything wrong, are you really so arrogant to think the rules don't apply to you? How hard is it to put a SINGLE ROUND in a downed opponent before they put 3 to 5 into you?
5. I will say this again
as soon as they are on the ground ANY DAMAGE will kill them and
they cannot shoot till they are on the ground! It's called trigger control, you can't just spray and pray, you have to hold off JUST A FRACTION OF A SECOND and pop one more round in them once they fall. I learned this within half an hour of playing.
This is no where near as bad as juggernaut which grants and extra 40hp of health, SC this grants an extra 1hp of health but you can only use that 1hp while:
-prone and virtually imobile
-can only use your pistol
-can only return to action if there happens to be a team-mate running the same perk revives you within seconds.
This is the most nerfed of ALL the defensive perks. Flak Jacket makes you all but invincible to explosives, Ghost makes you invisible to freaking radar, Tactical mask nerfs Nova and eventually flash/stun grenades.
6. Don't ignore the effects of lag compensation, I have already said that is what is happening here. It is in the code, you CANNOT use anything but pistols in last stance, baring very rare glitches. You are exagerating as usual.
7. reviving IS teamwork, something CoD series could definitely do with more of.
8. What Obviously happened:
-player charges forward takes a few rifle shots before killing his nemesis (so down to ~50hp)
-charges so far forward that he is not only so close his opponent is out of his field of view but his opponent basically cannot miss him, he'd just have to keep pulling the trigger to finish him off
-this has NOTHING to do with knifing
Solution:
-stop rushing; learn when to stop, retreat or flank
-learn when to aim quickly and when to aim FAST
I realise most of these problems come back to playing Call of Duty on consoles, which is about as dumb as playing RTS games on consoles. I realise how hard it is to quickly adjust your aim, you basically have to decide where you are aiming a fraction of a second before, you simply cannot twitch aim like you can on PC.
Also rushing seems to be much too tempting on console, it is slower to pull back on the joystick quickly and with co-ordination to start circle strafing than it is with a with a keyboard. On PC you have three fingers controlling movement, you don't even have to think about moving from charging forward to jumping to the left, your ring finger is on A and your thumb on jump... it's like a kung fu movie you do your moves without thinking, you land realising you just popped off a double tap to the head and you're like:
Show some backbone and get good, put on some 80's music and imagine you're in a montage.
They key to excellence is to always run it through your head, what you did wrong, what they did right, rewind it in your head and play it over and over.
That and get the PC version if you haven't already, you may be getting frustrated by the terrible console controls.