Poll: Borderlands Or Prototype?

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Biosophilogical

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omega 616 said:
Shine-osophical said:
Yeah, but the storyline isn't why you play a game, though it is nice. The story-line in Infamous is good, and being a bad guy and seeing all those little changes makes it a partially-new one. But the biggest bit of replay comes from the powers you get, evil powers and good powers are like two sides of a coin, they are both part of one big thing (shock grenades, lightning bolts etc), but they are completely different (good powers are designed for accuracy and controlled damage while evil powers are designed as sweepers to blow up as much area as you can as quickly as you can hoping that your enemies are amongst all the civilians you just killed. And seeing as the powers and the karmic choice system are DIRECTLY RELATED, the karmic choice system is what offers the replay value TYVM!!!
This coming from the person who said
Shine-osophical said:
so it is much more immersive, all of his attacks may be electrical based but they have great diversity.
Prototype has the whip, muscle mass, claws, razor arm and the really slow, hard hitting one (I can't remember it's name) thats alot more diverse than accurate or splash damage.

Shine-osophical said:
omega 616 said:
Daedalus1942 said:
ok, here's the deal.
If you'd like an awesome platformer/ third person shooter, go for inFamous. It's awesome (ten million times better than Prototype).
If you want an FPS/RPG game that requires old-school grinding and weapon combinations that rival Diablo II, go with Boderlands.
as for Borderlands vs Prototype? Go for Borderlands... Prototype is just shit.
I haven't played infamous but why would you say it's so much better than prototype? It seems to be the exact same game but it's slower to climb a building and the attacks look the same on infamous.
The games are nothing alike except on paper. Prototype is just some hack and slash with super-powers, with its only real plus being the fact that you cause immense destruction, but even then they destroyed that by making your enemies be able to shoot explosions at you and follow you wherever you go. Infamous, on the other hand, has a decent story-line, has a decently functioning moral choice system (meaning replay value), climbing buildings makes sense (physics wise), the main character is much more human and so are his enemies, so it is much more immersive, all of his attacks may be electrical based but they have great diversity, unlike prototype where the attack types only have one major advantage over another (blade arm for tanks, muscle mass for quick damage, whip-arm for hijacking). Also, in Infamous, the way the story is told is much more awesome than prototype's 'web of intrigue'. And for the final plus, in Infamous, killing enemies isn't just a matter of spamming the attack button because dying is alot easier and therefore tactics are required (dying doesn't happen all the time, but it is like MW2 in that you take damage then heal after a bit as opposed to having a health bar).

So yeah, Infamous and prototype are nothing alike except for the 'sandbox' aspect, and even that is done differently in each game.

OT: Get Borderlands, I have never played it but Prototype gets repetitive fast, even the side-missions in prototype are just the same 4 or so things over and over.
Doesn't the fact that there looking for you and they have tanks and grenade launchers means that makes sense? They are trying to kill you, so it wouldn't make sense if they just had a few million marines turn up with machine guns.

The web of intrigue is just a part of the story, from what I can remember the main story is about what happened to Alex and were did the virus come from but in a more linear way, the web allows you to stumble across the people related to it, where as the story drags you along.

Climbing buildings makes sense in this world, remember were talking about a guy who can shape shift and glide and a guy who can shoot electricity out of his hands. The problem I have with infamous (and assassins creed is guilty of this) is it's to slow, I don't expect spiderman speed but I think it does ruin it.

I don't know how to put spoilers but read up the story to prototype and you are fighting the infected aswell so most of them aren't human.

In every video I have seen of infamous the person has always climbed (slowly) onto a roof top, locked onto a target and spammed the attack button or ran down a street, locked on and spammed the attack button.

You can use tactics in prototype, you can find a hunter and hit it a few times then run to an army base, the hunter will cause chaos while you slip in, granted it's not exactly Total war but what do you want from a sandbox game.

Getting some of those side quests to platinum is a real anger inducing experience.

I am just saying it's not as bad as every body is making out it is and from what I have been told about infamous, it sounds like the worse game.
Ok, first off, the weapon you are thinking of is the hammer-arms (or some such thing), and yes you have about five different weapons to kill people with but most people tend to have a favourite (e.g. blade arm) and tend to only change when the blade-arm (for example) isn't working well.

Secondly, those videos of Infamous are of boring people who don't like throwing grenades or anything, but for those people who enjoy using diversity, you can call down a chain of lightningstrikes to fry them, you can expolode them with mini shock-missiles, you can get up close and beat them to death or, if you are feeling in the mood for something different, you can launch them 30 or so metres down the street (on good they go further and higher so the fall kills them and on evil your attack causes the cars to explode, killing them that way). So just because the videos you saw seem repetitive doesn't mean the game cannot be quite diversified in combat situations and also quite challenging (unlike prototype where if you are hurt you just duck behind a corner and eat people).

Thirdly, kudos to you if you take the time to piss off a hunter so you can piss off a military base, but I, personally, would rather just use stealth to sneak into a military base as opposed to brute force.

Fourthly, of course you climb buildings slower, because, super-powers or not you are still human, and compared to most humans, you can climb buildings at incredible speed. Also, Infamous buildings look much nicer than prototype buildings and the city you are in actually shows more obvious signs of having been quarantined and attacked from the inside, with broken roads, destroyed cars, dying people lying in the street and abandoned gas stations (which explode awesomely BTW).

Finally, just in case you couldn't guess, I have played both Infamous and Prototype, I enjoyed them both, but Prototype got boring fast while Infamous kept me entertained for over twice as long (not including the second play-through to play as evil). Seeing as this thread is asking for our opinions, I stated my OPINION in regards to prototype.
 

TOGSolid

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Thirdly, kudos to you if you take the time to piss off a hunter so you can piss off a military base, but I, personally, would rather just use stealth to sneak into a military base as opposed to brute force.
You're doing it wrong. :D

In before differing personalities/playstyles, but really that's the difference between Infamous and Prototype.

Infamous from what I've played of it so far, doesn't really give me that FUCK YEAH feeling that Prototype did. Infamous does not strike me as a game for someone who likes to solve his problems by throwing a tank at them. It's more of a grounded (har har) game where the character has super powers, but isn't an unstoppable rape train like Alex Mercer is. I'm not too impressed with Infamous so far, but that's because I do lean more towards the "loves to elbow drop helicopters" side of things. I'm giving it time and seeing how the powers turn out before I get too critical about it. I've only just gotten the ability to throw grenades, so I'll play it some more and see if I get that moment where I finally feel like I'm playing a total badass rather than someone who just happens to shoot lightning rather than bullets.

Prototype like Red Faction: Guerilla, if you're not the destructively creative sort, it will get kinda meh fast. Me, I like experimenting with just how many ways I can blow something up, rip someone apart, etc.
 

Shenanigans176

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Dec 2, 2009
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Well, I'm clearly with the majority here... Borderlands is an excellent game, and on of the few truly unique games that I've played in an extremely long while. It mixes the FPS and RPG genres without a hitch, incorporating the looting and questing of an RPG and at the same time you get the mindless killing found in most FPS's these days. And excellent choice, and one that I personally am extremely glad I made.
 

Paragon Fury

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Jan 23, 2009
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Prototype is a bloody fun (heh heh) game, but Borderlands had Co-Op, is longer, more replayable, and actually has post-release support unlike Prototype.

Borderlands will probably get you more time and fun for your money, but if you can find a decently discounted Prototype, defintely pick it up.
 

StonkThis

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Aug 12, 2009
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Not fond of either. I could never really get into borderlands, very boring for me. I'm just not big on quest games like it, too mmo-ish for me. I would say prototype.