They can. I never said they couldn't.health-bar said:didn't mean to compare it to piracy like that. Just using an example.CM156 said:Nope. Not at all the same.health-bar said:Its like Napster, one guy bought it and shared it with everyone else.
Allow me to tell you why piracy is very, very different.
1.) Used games do exist as part of a secondary market. When someone sells their games to a store for credit, they will occasionally use that credit to fund a new game sale. They may also become a legitimate regular retail supporter of further new copies based on a positive experience they had with a used copy (much more likely than a pirate who got something for free actually deciding to spend money on it's sequel no matter how much they liked the one they got for free).
2.) No new copies are created. In a used game sale you're still only seeing a unique copy bought and sold, so the magnitude of profit damage is kept in relative check. With a pirated copy, however, even if we assume that the original ripped copy was a legitimate purchase, it is still able to spawn infinite copies of it's own. A single copy of a used game may see, for example, 10 owners. A single pirated copy, however, may be stolen by hundreds of thousands.They did. When they sold the product the first time. It's no longer theirs. See my above post.health-bar said:Why should they not get paid for a product they made?
either way. If a company loses ten sales for its every 1 sale then they lose truckloads of money.
why would they not want to capitalize on that?
But the ways some are going about it is poor.
Like I said, if they gave the new buyer a discount on future DLC, that would have the preson hold onto the disk longer. And thus there'd be fewer second hand sales if there were fewer second hand copies.