William Ossiss said:
This 'buy it new to play things that would have been included otherwise!' crap needs to end. im sick of game companies thinking that they can do this to us, as consumers. we dont have to put up with this bull anymore. WE decide whether or not their game gets bought. WE decide to put money down for a title they release. they dont get to decide that for us. im tired of the companies thinking that they can get away with this, just because they assume we will always buy their games no matter what.
If we allow this to continue, what will happen to games like Skyrim? do you want to only be able to access 15 quests if you buy it new? or to a new extreme: you can only dual wield if you buy it new?
You may see this as screwing over their customers, but if you look at the insanely huge used market companies like GameStop are facilitating, the developers are really getting screwed, too. Probably worse than us. GameStop and other retailers have very expansive and user-friendly systems in place specifically for the buying and selling of used games. It's a system--a system designed solely for the benefit of the retailer. It gets gamers hooked on buying only the games in THEIR circulation of used games, so that they never want to even consider paying the developer for their game again.
Other media don't have this problem as much, like movies and books. Both are cheaper so the difference between buying used and buying new is nearly paltry. Plus their recent huge innovations in distribution (iTunes, the Kindle, digital copies with physical purchase, etc) guarantee the original makers a slice of the pie as well.
But with games it's different. The prices have gone far beyond what most in this economy would call "normal," so at this point any average person would be stupid not to buy used. It's a deadly cycle--higher prices means more players buy used, more players buying used means less money for developers, less money for developers means they have to be less generous with their prices.
So now developers are desperately looking for a way to solve this problem--a problem that wouldn't exist if the retailers who sell their games weren't double-dealing and stealing all the profits.
Extra Credits did an episode on this, [http://www.escapistmagazine.com/videos/view/extra-credits/2068-Project-Ten-Dollar] and I think you could benefit from what they said about the subject. Basically the consensus was that GameStop is in fact the real villain here, but also that the publishers were handling it the wrong way by punishing the players rather than the retailers.
Also, I think Jim Sterling's episode on boycotts [http://www.escapistmagazine.com/videos/view/jimquisition/3857-BOYCOTT] today might help you as well. Long story short: Think long and hard before you propose we boycott something, and make sure you're boycotting the right people. Throwing the word boycott around for no good reason only serves to depreciate the word until it's lost all meaning and impact.