The fact that you can carry grenades and RPGs which can blow a hole in a heavily armoured tank, yet when a wooden door is locked and requires a key...nothing will take it off its hinges.
Or of course it's poplar opposite but kindred spirit:L4Y Duke post=9.71561.729328 said:Four words:
Giant crate, tiny medpack.
Damn, that must have been a lot of styrofoam.
I agree that Fire Warrior would've been a much better game had you been a Crisis (or even Stealth) suit pilot; more canonical, more flexible, and WAY more fun*... except, of course, that the lame AI and sloppy animations would've spoiled that too. However, I'm not too certain that this is quite on-topic for the thread as it's not a breach of common reality, just common sense.Armitage Shanks post=9.71561.729252 said:In WH40K: Firewarrior, how does a single Fire Warrior manage to take on both the might of the Imperium and Chaos respectively? Like an ordinary firewarrior. He's not a commander or a super soldier. You see dozens just like him get cut down. It would have been slightly ok if they made you a Shas'ui or if they put you in a FREAKIN' CRISIS SUIT like they should have in the first place.
Hehe that made me chuckle and agree with you on that one, fed up of having to run for ages and agesCopter400 post=9.71561.729251 said:Think of all the explosive barrels in Half-Life 2. What are they doing there? What do they contain? The material inside them is of apparently of such vital importance to the Combine that they need to be placed every couple of feet. Is it because the chemical is so volatile that in a barrel made of rusted tinfoil it explodes at the touch of a feather? Is this an unfortunate side effect of, say, Combine boot polish?
It boggles the mind, really.
Also, Oblivion guards. They'll chase you for kilometres, going far out of range from their home towns until suddenly getting sidetracked by something more important, like a mudcrab.
The "HDR" part shouldn't really be used in the question. (Fake)Bloom can ruin a game. Black on the xbox had that problem, at some points there were so many layers of bloom that you couldn't see 5 steps in front of you(it was more fake bloom than real bloom, but that doesn't change the fact that it was annoying, worthless and made the game even more difficult). CoD4(multiplayer at least) also has some horrible bloom areas, like the building in the north end of Crossfire, great sniping spot if the bloom didn't force you to stand in front of the huge open windows.(I mean, why would anyone put such a great sniping spot in the level when you're going to make it easier for those on the outside to snipe the people in the building? yes, I know this explanation sucks, but inside you've got a flashlight shining in your face while if you're outside, you're basically the one with the flashlight)varulfic post=9.71561.729681 said:I can't decide between "No matter what side of the door you're on, you can always push it open upon turning the knob." and "With the amount of HDR bloom in outdoor areas, you'd think our sun would just about to go supernova.". On one hand, the door is in pretty much every game whereas the HDR bloom is just in Source games, on the other hand, who the hell thought it would be realistic that I get blinded by sunlight after spending half a second in the shade? I can understand being in doors in dark corridors and then going out after a few minutes, but being under a bridge for two seconds should not cause my pupils to dilate that much.
No. Curse you, Frohman!Indigo_Dingo post=9.71561.729361 said:Does this answer your question?