It is worse. Second-hand sales are nothing more than individuals selling their property (that they acquired legally). One person gives up an item and recieves money in return, while another gains an item but loses money. Pirating is one individual benefiting without losing anything. With second-hand sales, at least the publisher/developer got money from the initial purchase that was then sold (and maybe then resold further). With piracy, there isn't even that.Douk said:This thread is about comparing pirating and used and finding out which is worse. You can't steal cars, jewelery, and clothes like you can music and video games so there is no comparison. Yes they're both bad but I am trying to argue that Pirating is not worse than buying used.
The crux of the problem with piracy is the nature of the product - namely, no physical resources are used. You can't "pirate" cars, because you can't make an infinite number of cars at no cost by pressing a button. That's why I'm quite mistrustful of any estimates of "damage" to the industry from piracy and second-hand sales - thy all rely on pulling numbers out of the arse since there is no way to make an actual estimate of the profits lost if there were no piracy or second-hand sales. So since there is no way to estimate the damage done, there's no way to argue which is worse based on the money lost. However, that brings me back to my earlier point that each chain of used sales has to start with one initial purchase, hence why Pirating is worse.