Variations 2, 3, and 4 are misguided and wrong, but I won't get into that. Instead, I will illustrate to you an instance of a fun, DRM-free game with a demo available that is available in all countries.captain_Bubblebum said:If a person takes on the "business approach" of piracy (i.e. they make copies and sell them on) then that is a f***ing disgrace to any media industry. If someone just sells their only full-copy of a game then it's okay.
[If someone can't see the different in those two sales, raise a question and it can be discussed.]
If a person downloads a game (a game which can only legally be obtained via a legit registered distributer) for free then there's different variations on this which I can see. I'll mention a few but not all.
Variation 1: Person downloads game with intentions of never buying the game.
Variation 2: Person downloads the game with the intentions of buying the game if it's fun.
Variation 3: Person downloads the game out of protest against the assholes who decided to implement a limited install number of the game.
Variation 4: Person cannot obtain a copy of the game in their country.
I support Variations 3 & 4 fully.
http://www.joystiq.com/2008/11/13/world-of-goo-has-90-piracy-rate/
So Variation 1 consists of 90%. If you consider the few who pirated, then bought, it may be 85% (that is generously assuming HALF of the actual purchases)
Back on topic, a lost sale is a lost sale. And a used buyer can't fall into the above Variation 2, so it's even WORSE. It is, in effect, 'legal piracy' even if you have this nice feeling in yourself of having paid money for it.