Poll: Call of Cthulhu anyone?

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Rainboq

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Quick disclaimer, I do in fact know if the Call of Cthulhu RPG.

Now that I got that out of the way, onto the concept.

After a friend of mine mistoke "Call of Duty" for "Call of Cthulhu", I got to thinking, imagine in the next call of duty game had your fighting Cthulhu (or some similar monstrosity) and its minions, rather than the usual baddies. Combining realistic gunplay with in a truly end times scenario, pitting the armies of the world against against evil monstrosities that are the size of small buildings.

Alternatively, this could be a game set in the Cloverfield world, or a War of the Worlds scenario.

EDIT: THE POINT OF THIS GAME WOULD NOT BE DEFEATING CTHULHU. The entire point would be an utterly futile resistance against Cthulhu and its kin as they destroy the entire world.

EDIT 2: The setting of the game would pretty much be a war that would make the Grey Knights piss themselves in fear.
 

Armored Prayer

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Sure! Nazi Zombies kind of proves it could work.

But now I wonder how the multiplayer would work.
 

LondonBeer

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You realise of course that 99% of the mythos creatures are immune/incorporeal or would care if you shot them with anything less than a low yield tactical nuke. The nuke would tickle the other 1%.

The game BTW is called Delta Green, a CoC 'expansion' that dealt with special forces dealing with 'special' forces :D

I think youll enjoy the next X-Com game though, shame I wont :/
 

Sebenko

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Cthulhu eats 1d6 investigators per round.

That is all.

I suppose the closest you'll get is Amnesia. Combat will end the same way if you try to fight.
 

nuba km

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Armored Prayer said:
Sure! Nazi Zombies kind of proves it could work.

But now I wonder how the multiplayer would work.
left 4 dead versus style I would think.imagine you spawn as the kraken and you fight punny humans.
 

Rainboq

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Sebenko said:
Cthulhu eats 1d6 investigators per round.

That is all.

I suppose the closest you'll get is Amnesia. Combat will end the same way if you try to fight.
Here's the thing, you make it so that killing even the tiny enemies is a collosal task undertaken by entire division, that way its still scary because you know that this thing will barely register your shooting of it, causing it to a be a tense game of hitting them with overwhelming firepower before they reach you and hoping they die, and if they don't you need to resort to guerrilla tactics to down it.
LondonBeer said:
You realise of course that 99% of the mythos creatures are immune/incorporeal or would care if you shot them with anything less than a low yield tactical nuke. The nuke would tickle the other 1%.
True, but then you keep them from being gods, or you add someone like Kratos to your forces.
 

Swaki

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well Cthulu wouldn't really work, his "powers" are much more subtle than what would be needed in a CoD game, also i thought this was about the book.

and there are plenty of fast paced action titles featuring monsters, just broaden your horizon a little, heck about 100% of all hack'n'slashers and rpgs feature the setting you want.
 

Rainboq

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Swaki said:
well Cthulu wouldn't really work, his "powers" are much more subtle than what would be needed in a CoD game, also i thought this was about the book.

and there are plenty of fast paced action titles featuring monsters, just broaden your horizon a little, heck about 100% of all hack'n'slashers and rpgs feature the setting you want.
A shooter with a Cloverfield type setting?!

Now I just need to get away from Minecraft...

EDIT: Also, maybe no Cthulhu, but something as equally terrifying.
 

ThePoodonkis

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So something like Call of Cthulhu: Dark Corners of the Earth mixed with Amnesia: The Dark Descent? Sounds pretty awesome, actually. I'd buy it.
 

Sebenko

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Rainboq said:
Here's the thing, you make it so that killing even the tiny enemies is a collosal task undertaken by entire division, that way its still scary because you know that this thing will barely register your shooting of it, causing it to a be a tense game of hitting them with overwhelming firepower before they reach you and hoping they die, and if they don't you need to resort to guerrilla tactics to down it.
I'll be honest, that sounds terrible.

If you're suggesting giving them a massive ammount of health, try playing Fallout 3 on the hardest setting- the game becomes a tedious game of attrition as you chip away at the enemy's massive health bar.

It was boring.
 

Rainboq

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Sebenko said:
Rainboq said:
Here's the thing, you make it so that killing even the tiny enemies is a collosal task undertaken by entire division, that way its still scary because you know that this thing will barely register your shooting of it, causing it to a be a tense game of hitting them with overwhelming firepower before they reach you and hoping they die, and if they don't you need to resort to guerrilla tactics to down it.
I'll be honest, that sounds terrible.

If you're suggesting giving them a massive ammount of health, try playing Fallout 3 on the hardest setting- the game becomes a tedious game of attrition as you chip away at the enemy's massive health bar.

It was boring.
But that wasn't a chaotic battle field with tanks, hordes of infantry and aircraft shrieking overhead.
 

spartan1077

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Rainboq said:
Here's the thing, you make it so that killing even the tiny enemies is a collosal task undertaken by entire division, that way its still scary because you know that this thing will barely register your shooting of it, causing it to a be a tense game of hitting them with overwhelming firepower before they reach you and hoping they die, and if they don't you need to resort to guerrilla tactics to down it.
So like fighting tanks only in L4D but with more people? That's sounds really awesome. Someone might have to sacrifice themselves every now and then so you can take these things down...and it could be set sometimes in narrow streets where you can easily bottleneck the monsters and allow more firepower to hit them. As long as this game doesn't have regenerating health(to full health) it sounds amazing.
 

cthulhumythos

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Rainboq said:
Quick disclaimer, I do in fact know if the Call of Cthulhu RPG.

Now that I got that out of the way, onto the concept.

After a friend of mine mistoke "Call of Duty" for "Call of Cthulhu", I got to thinking, imagine in the next call of duty game had your fighting Cthulhu (or some similar monstrosity) and its minions, rather than the usual baddies. Combining realistic gunplay with in a truly end times scenario, pitting the armies of the world against against evil monstrosities that are the size of small buildings.

Alternatively, this could be a game set in the Cloverfield world, or a War of the Worlds scenario.
my username is cthulhumythos. what do you think?





and that does sound pretty awesome
 

TheMetalGuy

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Rainboq said:
After a friend of mine mistoke "Call of Duty" for "Call of Cthulhu"
Heh i told one of my friends like two months ago that the new Call of duty would be named:
"Call of Cthulhu Black Cops"
Which made him go in some kind of constant laughing state for like half an hour. =X
 

Smooth Operator

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F*ck CoD style games everyone is making those, how about something new, or rather old.

Bucket load of awesome weapons, freaky scenery, and wacky monsters ... and anything else you can think of.
Painkiller, Duke Nukem, Serious Sam,... we need more of those, we need some proper fun shooters.
 

Sebenko

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Rainboq said:
Sebenko said:
Rainboq said:
Here's the thing, you make it so that killing even the tiny enemies is a collosal task undertaken by entire division, that way its still scary because you know that this thing will barely register your shooting of it, causing it to a be a tense game of hitting them with overwhelming firepower before they reach you and hoping they die, and if they don't you need to resort to guerrilla tactics to down it.
I'll be honest, that sounds terrible.

If you're suggesting giving them a massive ammount of health, try playing Fallout 3 on the hardest setting- the game becomes a tedious game of attrition as you chip away at the enemy's massive health bar.

It was boring.
But that wasn't a chaotic battle field with tanks, hordes of infantry and aircraft shrieking overhead.
For a whole game? With no let up?
 

Rainboq

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Nov 19, 2009
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Sebenko said:
Rainboq said:
Sebenko said:
Rainboq said:
Here's the thing, you make it so that killing even the tiny enemies is a collosal task undertaken by entire division, that way its still scary because you know that this thing will barely register your shooting of it, causing it to a be a tense game of hitting them with overwhelming firepower before they reach you and hoping they die, and if they don't you need to resort to guerrilla tactics to down it.
I'll be honest, that sounds terrible.

If you're suggesting giving them a massive ammount of health, try playing Fallout 3 on the hardest setting- the game becomes a tedious game of attrition as you chip away at the enemy's massive health bar.

It was boring.
But that wasn't a chaotic battle field with tanks, hordes of infantry and aircraft shrieking overhead.
For a whole game? With no let up?
Of course with let ups!
You need Juxtaposition and character developement!
 

nohorsetown

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As far as shooters with giant super-powered 1million HP monsters, those probably exist already, but I wouldn't know, as shooters are not my specialty (but if I'm not mistaken, didn't the Resistance series do a little bit of that?) It seems like it'd be kinda boring, though. How much fun and strategy would there be, when it's basically "everybody aim up at Cthulhu's head and shoot like crazy until he smashes you with his pinky, respawn, repeat 6,000 times". Plus, if we're going Cthulhu/Lovecraft mythos, most of that stuff is supposed to be so alien that it's hard to even perceive correctly. People go insane when they see Lovecraft beasties, cuz.. the angles are all wrong.. or something. How would you convey something like that in a video game?

A Pokethulhu game, however, would be awesome. I choose you, Jigglypolyp!