Poll: Call of Cthulhu anyone?

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Rainboq

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Nov 19, 2009
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Sober Thal said:
Guns, and super soldier like heroes are the opposite of what you are in a Cthulhu game.

So no, I do not like this idea of yours.

It sounds like another Doom clone your way.
Just so I get this clear, DOOM games were about the armies of nations battling with Cloverflield esq monsters?
 

newwiseman

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I'm all for it.

I'm tiered of fighting monsters as a steroid infused space marine. Using guns that fire lasers and plasma, modern actual weapon end-time game would be very fun.
 

Rainboq

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Sober Thal said:
Rainboq said:
Sober Thal said:
Guns, and super soldier like heroes are the opposite of what you are in a Cthulhu game.

So no, I do not like this idea of yours.

It sounds like another Doom clone your way.
Just so I get this clear, DOOM games were about the armies of nations battling with Cloverflield esq monsters?
You don't like the word clone? Fine... a Doom 'type' of game.

To think the world of Cthulhu is thought of this way makes me sad. Cloverfield or otherwise.
To be fair, I'm only vaugely aware of the fluff surround Cthulhu, I chose the name because to me Cuthulhu is a figure that evokes fear.
 

Rainboq

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Sebenko said:
Rainboq said:
Juxtaposition... character developement
Have you played a game with more than a 5p budget recently?
Mhm, and Juxtaposition and good Character development can make the difference between a generic game or a timeless classic.
 

Rainboq

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Sober Thal said:
Rainboq said:
Sober Thal said:
Rainboq said:
Sober Thal said:
Guns, and super soldier like heroes are the opposite of what you are in a Cthulhu game.

So no, I do not like this idea of yours.

It sounds like another Doom clone your way.
Just so I get this clear, DOOM games were about the armies of nations battling with Cloverflield esq monsters?
You don't like the word clone? Fine... a Doom 'type' of game.

To think the world of Cthulhu is thought of this way makes me sad. Cloverfield or otherwise.
To be fair, I'm only vaugely aware of the fluff surround Cthulhu, I chose the name because to me Cuthulhu is a figure that evokes fear.
From my awareness of the Cthulhu world, being as I play the pen and paper rpg of it, is that you are not supposed to kick ass and take names like in a Call of Duty type game. The whole point is you are weak and struggling against supernatural forces that drive men insane. If you run around shooting/killing everything it just becomes another Doom type.

EDIT: Your game sounds good, just not with the name Cthulhu attached.

: )
X3 Thanks, as well, the military bit would probably be a futile effort to keep the monsters at bay, buying time for an evacuation to some off planet area, with entire armies being driven mad by what they're up against.
 

Reaper195

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ThePoodonkis said:
So something like Call of Cthulhu: Dark Corners of the Earth mixed with Amnesia: The Dark Descent? Sounds pretty awesome, actually. I'd buy it.
Why mix them together? They were brilliant by themselves (Well, until you got the guns in DCotE, then it got leess creepy).
 
Feb 13, 2008
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Rainboq said:
Quick disclaimer, I do in fact know if the Call of Cthulhu RPG.
Then you've forgotten one major thing.

Bullets don't really work on Squidface. Even nukes just make him dissolve for 15 minutes before he returns. And this time he's radioactive.

If you consider the Deep Ones as the lowest form of enemy, they can still take double what a human can. Cthulu is the baby of the Outer Gods. Nyarlathotep would probably just chuckle as you go full auto into him.
 

Rainboq

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Serris said:
Rainboq said:
Quick disclaimer, I do in fact know if the Call of Cthulhu RPG.

Now that I got that out of the way, onto the concept.

After a friend of mine mistoke "Call of Duty" for "Call of Cthulhu", I got to thinking, imagine in the next call of duty game had your fighting Cthulhu (or some similar monstrosity) and its minions, rather than the usual baddies. Combining realistic gunplay with in a truly end times scenario, pitting the armies of the world against against evil monstrosities that are the size of small buildings.

Alternatively, this could be a game set in the Cloverfield world, or a War of the Worlds scenario.
you should read up on call of cthulhu. cthulhu is not the monster, it is the prophet of the monster. dunno, i don't think there would be much difference with other shooters.
I've said this already, I am not acquainted with the fluff. I chose Cthulhu because it made for a good title and Cthulhu is a fear inspiring image.
The_root_of_all_evil said:
Rainboq said:
Quick disclaimer, I do in fact know if the Call of Cthulhu RPG.
Then you've forgotten one major thing.

Bullets don't really work on Squidface.
That's the point. You aren't trying to win, you're attempting to keep them at bay until some sort of evacuation off planet can happen.
 

Lord_Gremlin

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Swaki said:
well Cthulu wouldn't really work, his "powers" are much more subtle than what would be needed in a CoD game, also i thought this was about the book.

and there are plenty of fast paced action titles featuring monsters, just broaden your horizon a little, heck about 100% of all hack'n'slashers and rpgs feature the setting you want.
Subtle? Like his power to alter the reality, so your bullets will hit your own ass? Or his ability to regenerate no matter what damage he took (even if torn to shreds). If anything he's overpowered.
 
Feb 13, 2008
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Rainboq said:
That's the point. You aren't trying to win, you're attempting to keep them at bay until some sort of evacuation off planet can happen.
The point of CoC is that you can't though. There's no where you can run when the Stars are Right.

(I know you're trying to create a horror themed shooter, but the entirety of the Mythos is that humanity is nothing more than a snack to these creatures. In Dark Corners of the Earth, you're using a deck mounted cannon to fight off one of the mid-size Shoggoths.

If you're going for a winnable situation, it would be best to use War of the World martians, or Triffids, rather than the unkillables)
 

Rainboq

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The_root_of_all_evil said:
Rainboq said:
That's the point. You aren't trying to win, you're attempting to keep them at bay until some sort of evacuation off planet can happen.
The point of CoC is that you can't though. There's no where you can run when the Stars are Right.
Exactly, but I doubt the human commanders would know about that, and as such the game would be a frantic scramble to fight back against things you can't kill.
 

Catalyst6

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Rainboq said:
That's the point. You aren't trying to win, you're attempting to keep them at bay until some sort of evacuation off planet can happen.
The issue lies in the fact that the Old Ones are so undeniably OP that you'd be hard-pressed to stay true to the source material and still make a worthwhile game.

A lot of the Lovecraftian mythos lies in the fact that the gods are so massively powerful that they make mere humans into pathetic ants in comparison.

Yes, you're not looking at only the Lovecraftian things, but this will apply to any decent mythology. Remember Legendary? If not then I'm not surprised. It was a game that was based around killing off various creatures (mainly) from the Grecco-roman mythologies. One issue with the game (among many, MANY others) is that the developers severely handicapped the monsters in order to make the game "fair", which killed the impact of the fact that you were fighting these beasts.

You would have to find a mythos with a lot of bottom-rung "cannon fodder", and even then you wouldn't be able to have the play face off against the big boss because mere mortals cannot kill Cthulhu.
 
Feb 13, 2008
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Rainboq said:
The_root_of_all_evil said:
Rainboq said:
That's the point. You aren't trying to win, you're attempting to keep them at bay until some sort of evacuation off planet can happen.
The point of CoC is that you can't though. There's no where you can run when the Stars are Right.
Exactly, but I doubt the human commanders would know about that, and as such the game would be a frantic scramble to fight back against things you can't kill.
I'd take a look at Beast Busters then, came out in the early 90s, and although it's an Operation Wolf clone, it follows a similar formula. Space Gun does similar with Alien.

EDIT: Aggh, goddam captcha not working.