Poll: Camping In Online Games.

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AndrewOfHell

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Dec 8, 2009
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Recently, I participated in the Halo: Reach beta and found it barrels of fun. But one particularly event caused me to rethink Online Games as a whole. You see, our team was given a time limit to bring a flag (presumably it's holy) back to our base, but as I entered the base, I turned a very sharp corner. Oops. Crouching soldier, shotgun in face, spawn at the bottom of big hill, have to go up all over again, of course, this was camping on my killers part.

Camping: The game style of staying in one spot and keeping an area secured does not sound very unfair at first. I mean, that is a key component to how snipers work and needs to be done to utilize them correctly. But then, how are other players supposed to get through said area when the player is already expecting them and already has a perfect shot lined up to take them down. The incident on Reach and a mass of other online shooters has caused me to think about this gameplay style a lot.

As mentioned, camping is essential to a lot of classes, let's pick a good example. The Engineer from Valve's Team Fortress 2. His whole gameplay is completely revolved around defending one area, he must construct a sentry gun and keep it repaired and safe, whilst making sure no one can put an end to himself.

Bad gameplay? Well, there is a huge difference between camping in TF2 and say, Modern Warfare 2. Namely, the Engineer can EASILY be destroyed, it only takes one Spy to shank him in the back, a Demoman to destroy the sentry from afar, a Medic's ubercharge to kill both him and the gun, and the "Camper" can kiss his HP goodbye. However, in MW2 players can use a shotgun as a secondary weapon, which has an utterly ridiculous amount of starting ammo (30 shots I believe) all of which can easily kill a player in one hit. It makes it almost impossible to defeat the camper unless players attack in groups. That, is not good game design.

So what causes camping? Imo, the biggest reasons as to why camping may be seen is map design and weapons. Maps need to be very spacious and have no areas that provide more of an advantage than another, there must be several alternate routes to locations and importantly, an incentive in the map structure not to camp. There is a ton of other factors, but all those can be rendered useless if the weapons are poorly implemented. One example of bad weapon design is the energy sword in Halo 2-3, the grenade launcher in MW2, the Spys knife in TF2, and arguably the AWP sniper rifle in Counter Strike: Source.

tl;dr What are your opinions on Camping? And how do you think it can be discouraged/used successfully?
 

Tharwen

Ep. VI: Return of the turret
May 7, 2009
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I hate camping. Nothing makes me more angry than the person who got a tactical nuke from sitting in a corner with a grenade launcher. I only do it to defend a single point that we're supposed to be defending, but people who play selfishly and decide to (presumably) limit their own enjoyment are just not fun to play with.

The developers should always provide a rock-paper-scissors method of defeating any style of play. As you said, the TF2 sentry is a good example since it can be defeated with an Ubercharge rush or a spy fairly easily. Leaving one tactic to dominate every other is not good design.
 

Eliam_Dar

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Nov 25, 2009
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If you are a sniper, and you are defending a position, then it is ok. If not, then it is just inmoral...
 

Penguinness

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May 25, 2010
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Nah it's fine in most games. It's annoying on Halo but I can't say it happens a lot, because you learn. If I go into a building on powerhouse and get hit by a hammer, then I can either go in armed with something like the plasma pistol and we can KO each other, or I can avoid that area and take out his teamates.

As for it being discouraged - On some CS:S servers they automatically detect campers and start to slap you if you're in one place for too long. It gets you moving, as it hurts you and gives you away. It can ruin games like CS:S which relies on rounds instead of constant respawning, but it's not always bad and there's ways to tackle them. On respawning games like Halo then it's completely fine.
 

BiscuitTrouser

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May 19, 2008
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This is it isnt it. The "scrub" debate. This is what it comes down to. Why do you hate campers. Really think about it. Is it because they beat you? More thank likely, i personally think camping is ok in well balanced games because theres always a rock to their scissors as someone aptly said before, its an effective strategy and it works but expect to get hit by some rocks. However in games where for example there is only one entrance to a room or a ladder to an objective the camper has no way of being defeated. This makes the game unfair.

To clarify i employ what i like to call the "humming bird" strategy. I will hold a room for 1 or 2 kills then move to a different room or position to watch my first position. When someone comes to kill me in position one i kill them then move to position three while covering position two. See how this works? Its pretty fool proof assuming the enemy doesnt catch on.
 

darksolgamer

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Jun 1, 2010
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I don't encounter it all the time, so it doesn't annoy me too much, and most of the time there are ways to counter it. If you're defending a particular area, then I say it's a legitimate strategy.

Games like Unreal Tournament are a good example of mechanics preventing camping. If you stay in place for too long, you get a warning. If you ignore it, a notification pops up on your opponent's screen telling them where you are.
 

Brad Shepard

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Sep 9, 2009
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Defence only, or sometimes in FFA matches, ill admit it, ive camped a lot in MW2, but only in singel player and S&D
 

AndrewOfHell

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Dec 8, 2009
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darksolgamer said:
Games like Unreal Tournament are a good example of mechanics preventing camping. If you stay in place for too long, you get a warning. If you ignore it, a notification pops up on your opponent's screen telling them where you are.
Really? I thought that didn't really help with camping imo. It's the same issue as MW2. Knowing where the camper is, that's one thing. Killing him/her when they are expecting you and have an overly sized transformational cyber bollocks blaster cannon is another.
 

Cherry Cola

Your daddy, your Rock'n'Rolla
Jun 26, 2009
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The campers can do whatever they want. I will always consider them douches!

Really, this is why I love split-screen matches. You can't camp, because the other guy will definitely be looking at your screen, and therefore you will have to rely on skills alone.

BRING ME BACK MAH SPLIT-SCREEN!
 

Jasper Jeffs

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Nov 22, 2009
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FPS's like COD and Halo are terrible for camping, which is why I don't play them and instead play arena FPS's, where you have a bigger chance of staying alive if you're running around, dodging off every possible object in your path. There's a mod on Unreal Tournament where everyone is alerted to your position if you stay within a small section of the map for so many seconds. It's not really needed on UT, but it's a good idea still, although I don't think it'd work so well on COD or Halo.

I don't mind camping/slow progression if the game is suited for it, like Battlefield or Arma, but on COD it's just boring, and even more boring when you die by a camper shooting an endless amount of grenades with a 20ft blast radius from his forehead in a window next to his spawn, with a radar as all seeing as God and a black hole he can pull infinite claymores out of. Actually, that just sounds like bad game design.. but meh, that's opinion, I don't like FPS's like COD or Halo, which seem to either encourage camping, or just leave it because it doesn't matter what they do, they still get teh monies.
 

Hurr Durr Derp

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Apr 8, 2009
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Camping is a perfectly valid strategy. In most games campers aren't hard to beat by a player who doesn't totally suck. In many games playing a pure camper is pretty stupid.

If for some reason a camper is impossible to beat, that's just bad game (or map) design.
 

shootthebandit

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May 20, 2009
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depends upon the situation and weapon involved. im a partial camper, a position defender if you will. i have claymores and scavanger (MW2 obviously) and i will claymore a few of the entranced to a building and defend the others with my holographic FAL. once ive got 4-5 kills i will move on, if people keep coming back up the same entrances its like shooting fish in a barrell and they deserve it. camping in the same spot for and entire game will get you killed whereas if you defend then move on to another spot rinse and repeat then people dont remember where you are.

shotgun campers are the worst, i had the one guy in the building on derail who sat with akimbo rangers at the top of the stairs and a TS behind him. someone noobtubed him through the window (the only time ive seen that weapon put to good use)
 

Seatownstriker

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May 19, 2010
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I camp sometimes. But it all depends on my mood. I don't always have the patience to sit around and wait for someone to come walking by.
It is a legitimate strategy. I know most people hate it, but its part of the game play. I'd say its a little more strategic than running around shooting people, like a chicken with your head cut off.
I don't care if you camp or not. I'll still find a way to frag you, one way or another.
 

Hybridwolf

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Aug 14, 2009
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BiscuitTrouser said:
This is it isnt it. The "scrub" debate. This is what it comes down to. Why do you hate campers. Really think about it. Is it because they beat you? More thank likely, i personally think camping is ok in well balanced games because theres always a rock to their scissors as someone aptly said before, its an effective strategy and it works but expect to get hit by some rocks. However in games where for example there is only one entrance to a room or a ladder to an objective the camper has no way of being defeated. This makes the game unfair.
This is it. The best campers are the ones who find a hidey hole with one, possibly two easily controled chokepoints, and wait. The biggest issue lies in how many people will pass you. If it's been one person in two mins, you best move on. If it's been the entire team, you ain't got long to live. Honestly, if you can get a nuke by sitting in one spot on COD, you must be pretty good, or up against a team of morons.

Epic avatar as well. Gotta love Dad.
 

Owyn_Merrilin

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May 22, 2010
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Jasper Jeffs said:
FPS's like COD and Halo are terrible for camping, which is why I don't play them and instead play arena FPS's, where you have a bigger chance of staying alive if you're running around, dodging off every possible object in your path. There's a mod on Unreal Tournament where everyone is alerted to your position if you stay within a small section of the map for so many seconds. It's not really needed on UT, but it's a good idea still, although I don't think it'd work so well on COD or Halo.
This man speaks truth. The only kind of camping that is truly cheap is spawn camping, which is less of an issue with modern games that start players off with decent weapons. Most games also have a good counter for campers, either because guns that one shot are rare, giving a person who is surprised by a camper a chance to win the fight, or because it's easy enough to toss a grenade in a camp site. Beyond that, I hate camping because it's boring, especially when you're on a server where everyone and their grandma is doing it. I mean, if everybody is camping, nobody's going to be getting any frags, because they'll never see another player.
 

Claptrap

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Nov 18, 2009
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If its a map where one team defends while the other attacks, Then i find camping fine, And if your a sniper class your supposed to camp (not to be confuzzed with the recon class from BC2 THAT is not a camping class), But otherwise if your hideing behind a dumpster with a shotgun the whole round, Then no, It is not okay.

I thing i dont understand is how do people find sitting in a corner with a shotgun and maybe getting 1-2 kills fun? I tired it once just to see, And i honestly gave up after 3 minutes, So now i know that when someone is camping i just think "Im haveing alot more fun then him".
 

darksolgamer

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Jun 1, 2010
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AndrewOfHell said:
darksolgamer said:
Games like Unreal Tournament are a good example of mechanics preventing camping. If you stay in place for too long, you get a warning. If you ignore it, a notification pops up on your opponent's screen telling them where you are.
Really? I thought that didn't really help with camping imo. It's the same issue as MW2. Knowing where the camper is, that's one thing. Killing him/her when they are expecting you and have an overly sized transformational cyber bollocks blaster cannon is another.
True, but knowing is half the battle =)
 

rockingnic

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May 6, 2009
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I camp for defensive purposes only and usually not for more than a minute or two at a time. Alot of people camp for K/D ratio whoring. I think games should implement a system that hurts a player if he remains in an area for certain amount and can potentially kill him if stays even longer. Or something on those lines. I think class systems do help counter this when you can pick a class with a power weapon or something that gives you an advantage over the camper that just killed you.
 

DazBurger

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May 22, 2009
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Problems with killing a camper in MW2? Use a tube. If you hate tubes... Well then you are screwed.

I camp in MW2. Harcore only, often with a silenced sniper, ninja and coldblooded.
Believe me (I dont know why I ask that of you, since it wont convince you the slightest), camping effectively is hard. You need to "read" your targets and make estimated guesses about them knowing your position, and then relocate if needed, preferably to a spot that overlooks the old one.
You need to watch your ammo, no spraying, and when you are facing mutiple enemies, you have to deside that the best order would be to take them down would be, since you dont want to alert anyone of them before they are down... Or maybe if you should just leave them alone and insted alert your teammates, to avoid detection.


... I luv camping!