Poll: Camping In Online Games.

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Sep 14, 2009
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Jasper Jeffs said:
FPS's like COD and Halo are terrible for camping, which is why I don't play them and instead play arena FPS's, where you have a bigger chance of staying alive if you're running around, dodging off every possible object in your path. There's a mod on Unreal Tournament where everyone is alerted to your position if you stay within a small section of the map for so many seconds. It's not really needed on UT, but it's a good idea still, although I don't think it'd work so well on COD or Halo.

I don't mind camping/slow progression if the game is suited for it, like Battlefield or Arma, but on COD it's just boring, and even more boring when you die by a camper shooting an endless amount of grenades with a 20ft blast radius from his forehead in a window next to his spawn, with a radar as all seeing as God and a black hole he can pull infinite claymores out of. Actually, that just sounds like bad game design.. but meh, that's opinion, I don't like FPS's like COD or Halo, which seem to either encourage camping, or just leave it because it doesn't matter what they do, they still get teh monies.
actually for the most part id like to disagree on halo, thats the whole point of a shield, it elimates one shots for the most part unless you get shotgunned pointblank (which is a one hit anyways in any game) and so anytime someone is camping they more then likely wont get many kills and if you get lucky to get even one then your about to get shit on next time by a barrage of grenades and other guns to counter the shotty, i have yet to see someone who camps be successful at halo in any bit.
 

Geoff101

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Mar 8, 2010
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While I will agree that it sucks to get shot in half by that camper in the dark corner of a room, there are remedies. I haven't played too many multiplayer FPS games besides MW2 since Golden Eye was in it's hay days but it's alright with me anymore. If that one spot is all they have then a grenade bounced off a wall or approching from the side they aren't watching is a good counter. If they are smart they have moved on but there are some people who don't get that.

There are also defense objective game modes that kind of makes camping part of your job. If you know someone has to come through an area to get to an objective then it's all fair play. You have to know there will be someone defending a key point. Also playing the various maps enough and you get to know those ambush points and counters to those or alternatives. And that is the key... to be where your opponent doesn't expect you and get an easy kill off them.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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Yes. All the time. From DOOM to MW2. It's cheap, it's wrong, it's more unfair than any gun.
 

Dragon Zero

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Apr 16, 2009
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Almost all the time camping is perfectly legit. Unless the map is one 5 ft corridor attached to two triangles (Think funnel) and your opponent is using a BFG with unlimited ammo and perfect aim, there is usually tactic that can over come them. Be it feigning to the left only to go to the right, having your team practice their fastball with grenades, simple attrition or just avoiding the killzone, all of them can overcome it. Sometimes even spawn camping can be rendered useless just from having a few seconds of invincibility after spawning. I'll admit to getting pissed off by campers but I also realize that its simply me just getting agitated at people.
 

Bloodstain

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Jun 20, 2009
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rippd5 said:
Bloodstain said:
I like to camp.

Look at it this way: If the game was reality, you would do everything to survive, wouldn't you? Including camping. I like to look at games in a "How would it be if it was real" way (even in single player games, in my way of gaming there's a lot of role play involved).

In order to defeat a camper, how about simply throwing a grenade? Th camper will run away.
How I play exactly, even playing a game like say.. Cod4 single player, I try to completely imagine myself as a soldier for a side, my training, ideals, attitude, fitness, etc.
You nailed it, that's what I mean.
Good person found. :)
 

AndrewOfHell

In-Beta
Dec 8, 2009
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Flying-Emu said:
AndrewOfHell said:
the Spys knife in TF2
What.

How is the Spy's knife "poorly implemented?"
I personally believe it is simply too powerful, a heavy medic combo (which should be difficult to eliminate) can be instantly wiped out with two swift clicks. Not to mention the spy can disguise as a team member, which makes it even more lame.
 

Flames66

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Aug 22, 2009
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AndrewOfHell said:
Recently, I participated in the Halo: Reach beta and found it barrels of fun. But one particularly event caused me to rethink Online Games as a whole. You see, our team was given a time limit to bring a flag (presumably it's holy) back to our base, but as I entered the base, I turned a very sharp corner. Oops. Crouching soldier, shotgun in face, spawn at the bottom of big hill, have to go up all over again, of course, this was camping on my killers part.

Camping: The game style of staying in one spot and keeping an area secured does not sound very unfair at first. I mean, that is a key component to how snipers work and needs to be done to utilize them correctly. But then, how are other players supposed to get through said area when the player is already expecting them and already has a perfect shot lined up to take them down. The incident on Reach and a mass of other online shooters has caused me to think about this gameplay style a lot.
Let me respond to your specific example. It seems to me that you (or anyone else playing on that map) could see that it was a very sharp corner and therefore I could reasonably that you could not see around it. This to me would dictate advancing carefully and slowly around until I could either see it was clear, or that it wasn't. If there was someone camping there I would be able to dodge back around as I had not fully exposed myself and maybe chuck a grenade as well.

I think the problem here is that everyone seems to want to rush around the map like L4D zombies, running straight around corners without checking because they assume everyone else will be doing the same. Some people do not do this however, and you will find them just out of sight waiting for everyone who is to rush around without looking straight into a shotgun blast. At that point, at the risk of being slightly provocative, it's not their fault or the fault of bad game design, it's the fact that You did you check before you ran.

If my post was too long, Read what this guy has to say.

LordCuthberton said:
Campings fine.

It's peoples fault for not taking enough care when moving etc.
 

Teddy Roosevelt

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Nov 11, 2009
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As much as it may pain you to be killed in a game, camping is never EVER unfair. It is a legitimate strategy, whether you like it or not. I don't like campers, but I accept them nonetheless, and I camp when I see fit.

As for map design or whatever, I always figure if the area has one access point and it is defended by a camper using his aforementioned legitimate strategy, tough shit. Not everything has to be fair. You can work around everything at any time, no matter how frustrating it seems.
 

Flames66

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Aug 22, 2009
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Lt Blasphemer said:
In the Halo: Reach scenario it's not unfair seeing how the shotgun is a shortrange weapon and people have a motion senson. So that means you can't sneak up on them, so you have to find another way to get close.
It is howerver a cheap tactic seeing how it requires no talent or skill.
Neither does running around like a road runner on speed. Successful camping requires careful positioning, keeping an eye on all entry points to prevent ambush and being able to remain hidden until the enemy are close enough to gun down.
 

Flying-Emu

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Oct 30, 2008
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AndrewOfHell said:
Flying-Emu said:
AndrewOfHell said:
the Spys knife in TF2
What.

How is the Spy's knife "poorly implemented?"
I personally believe it is simply too powerful, a heavy medic combo (which should be difficult to eliminate) can be instantly wiped out with two swift clicks. Not to mention the spy can disguise as a team member, which makes it even more lame.
You don't really "get" TF2, do you?

Everything in TF2 has a counter. Spy counters Heavy Medics. If HM pairs had no counter, then the game would devolve into nothing but HM pairs running around the map.
 

Flames66

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Aug 22, 2009
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Flying-Emu said:
AndrewOfHell said:
Flying-Emu said:
AndrewOfHell said:
the Spys knife in TF2
What.

How is the Spy's knife "poorly implemented?"
I personally believe it is simply too powerful, a heavy medic combo (which should be difficult to eliminate) can be instantly wiped out with two swift clicks. Not to mention the spy can disguise as a team member, which makes it even more lame.
You don't really "get" TF2, do you?

Everything in TF2 has a counter. Spy counters Heavy Medics. If HM pairs had no counter, then the game would devolve into nothing but HM pairs running around the map.
Exactly. Also, if the Spy couldn't take out Any class in one hit from behind, it would be no fun to play.
 

Uncanny Doom

Regular Member
May 24, 2010
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Is camping fair? Yes. It only works in games that cater to it. Look at players in Call of Duty for example. They camp because you die fast in Call of Duty games and running and gunning is just not as sound of a strategy. The way the game mechanics are, they favor camping, so people camp. Players of online games will find what works and that will be the trend. People don't camp in Halo or Team Fortress, because it doesn't work. They camp in Call of Duty and Counter-Strike because it does.
 

AndrewOfHell

In-Beta
Dec 8, 2009
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In response to the TF2 spy, I personally believe the insta-kill back stab is pretty cheap considering how hard other classes have to work. Though I love using the Spy, it seems a tad too much at times, but I still regard Team Fortress 2 as the best multiplayer of all time regardless.
 

fix-the-spade

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Feb 25, 2008
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Depends on the game and the situation.

Usually the camper is just digging his/her own grave, so it's no bones to me. Spawn camping on the other hand is tantamount to cheating, it will get you kicked. Although on games like Battlefield with open and moving spawn points it's a grey area, it can be very hard not to spawn kill at times in that series.
 

Tdc2182

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May 21, 2009
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Yes, it's unfair and noobish. I hate being the most aggresive person in every game because kids just want easy kills. The games are much more fun when people rush you.
 

Nyan Cat

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Jun 7, 2009
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Tharwen said:
Yeah, that guy might of been me...

OT: Camping can be a legit strategy. But, it really depends on how they are camping. If they are camping with a sniper rifle, yeah cool, that's what your supposed to do. But if they are camping with a machine gun or something like that, and cross mapping or shit like that, then I start to get angry.