Camping is pure bullshit when it gives the camper a point which is either nearly impossible to locate or gives him a very unfair advantage, making him a total nightmare to neutralize. Heres an example- Imagine a map that is made up of several long streets, some of them dead ends. One of them has a dead end and a small house, and it also happens to be right in front of a main objective. A camper inside the house shoots through a small hole in a wall/crack/window from which he, with his sniper rifle, can watch the entire street, but players that want to attack and kill him find that it is nearly impossible.
This is shit camping, and it just makes the game enter a stalemate.
The best solution I ever came across to this type of stuff is the destruction 2.0 mechanic used in bad company 2- It basically means that even if find the ultimate choke point camping spot, it can still by countered and destroyed by either tanks, or artillery, or shoulder fired rockets. TF2 also handles this well-it helps eliminate camping by providing a hard counter to the camper-the spy.
This is shit camping, and it just makes the game enter a stalemate.
The best solution I ever came across to this type of stuff is the destruction 2.0 mechanic used in bad company 2- It basically means that even if find the ultimate choke point camping spot, it can still by countered and destroyed by either tanks, or artillery, or shoulder fired rockets. TF2 also handles this well-it helps eliminate camping by providing a hard counter to the camper-the spy.