Honestly, I don't get the problem with iron sights. I think they're just generally disliked here because they have grown in popularity this gen, and there's nothing an Escapist gamer hates more than anything current-gen.
I think it's a cool idea, because that is what you do. When aiming, you look down the sights.
What is irritating is when shoulder fire is totally inaccurate unless you're at extreme close range. I think Brink hit the nail on the head by having pin-point iron sights, and still reliably accurate shoulder fire.
I think if it's a non team-based game and your enemies can take a lot of punishment, then iron sights don't belong. You're on your own so you need to make sure to avoid being shot.
I think it's a cool idea, because that is what you do. When aiming, you look down the sights.
What is irritating is when shoulder fire is totally inaccurate unless you're at extreme close range. I think Brink hit the nail on the head by having pin-point iron sights, and still reliably accurate shoulder fire.
I'll agree with this. There's no need to shoehorn something into everything just because it's popular. It just doesn't belong in Half-Life. Half-life, like you said, is about moving around and sinking as many bullets into Combine Soldier's face as possible as fast as you can.Choppaduel said:In regards to adding iron sights to hl3... FUCK NO, the great thing about hl2 thats made its appeal last to this day, for me at least, is that you have a great freedom of movement that modern shooters don't. If you add iron sights and remove the freedom of movement, its not halflife anymore. If you want iron sights go play COD and leave halflife alone.
I think if it's a non team-based game and your enemies can take a lot of punishment, then iron sights don't belong. You're on your own so you need to make sure to avoid being shot.