Playing Amnesia: The Dark Descent, and CoC: Dark Corners of The Earth lately, along with many other indie games, I've noticed I will gladly play a game with glaring faults just to experience a story I love, or characters I want to see experience the story. What is it that will have you over look faults in a game?
EDIT: Sorry forgot to include fun and game play as a lone option. That would be why there is the other option. For things I wasn't thinking of. CoC: DCotE and A: tDD isn't really "fun" But lovecraftian (atomsphere)themes make the game worth playing for the story.
EDIT: Sorry forgot to include fun and game play as a lone option. That would be why there is the other option. For things I wasn't thinking of. CoC: DCotE and A: tDD isn't really "fun" But lovecraftian (atomsphere)themes make the game worth playing for the story.