If it's an rpg or pvp game, I can probably stomach it. Just knowing I'm gonna get more and more powerful is enough to keep me playing. Anything else though, I'll probably lose interest fast and move on to something else.
Most recently, Dark Souls and Mount and Blade leap to mind. Both games started ugly. The former was glitchy as hell and violently anti-intuitive. The latter was ugly as sin and saddled with a cumbersome, player-hostile UI. I've put almost 70 hours into the former and almost 200 into the latter.Vivi22 said:See, I'll dump a game after a few hours if it's not interesting because every single time I haven't it didn't actually get better.BloatedGuppy said:Yes. I have a friend who can't, though. If he's not enjoying a game in the first hour or two he'll dump it, regardless of how much promise it has or whether or not he is assured it will eventually get good. Drives me nuts.
I'm a big believer in not wasting time with a game you don't like. So what if it gets better five hours in, or ten hours, or whatever? You're still playing a game you hate until then so is it really going to make up for the time that you're just plodding through completely uninterested to get to the good parts? Will you even find the good parts that good? You aren't liking the first few hours and those were made by the same people. And why should I pretend it's acceptable for a company to make a shitty first half of the game just because the second half is good? I don't want half of a good game, I want an entire good game.
Depends on the sort of books you read, I think. I mean, yeah, cheap genre stuff needs to provide constant entertainment, but I've certainly given books the benefit of doubt on the "entertainment" factor if they've proven themselves on the "quality of writing" factor.Meinos Kaen said:While that may be true, the point is, why should I go on playing something for a promise? Books don't have that luxury. Either they keep you entertained all the time, or you just drop them. Why should I give the benefit of that to something that takes away even more of my time when there are other games out there that manage to hook me and never let go?
In fairness, books are treated this way and one generally needs a hook to get people interested in the first few pages to have a hope of keeping them going.Johnny Novgorod said:Excuse me, how come "books don't have that luxury"?