MrDeckard said:
Now, bad ports happen... But that doesn't mean console is butchering PC.
Indirectly, they somewhat are.
Consoles sell more games than PCs
Publishers want to sell more games to earn more money
Publishers tell devs to work on console game, then port to PC
Controllers have few buttons. This results in many menus and/or many functions mapped to one key (See Mass Effect 2 for buttons mapped to one key).
Devs are either lazy, or like Ubisoft who don't give a fuck about PC gamers and simply swap over button maps.
PC gamers are left with more menus than necessary, or one button with 20 functions.
Example: Mass Effect 2.
Space Key does god knows how many things. I remapped it to E to be truer to ME1, but this is what it does in a brief outlook:
-Sprint (Should be assigned to shift)
-Take Cover (Should be assigned to ctrl or automatic when running into cover)
-Leave Cover (Should be ctrl, or automatic when moving backwards from cover)
-Use/Activate (Should be mapped to E by default)
-Talk (Should be mapped to E by default, same category as use/activate technically, but your companions standing in front of you is more common than a button being there)
-Climb obstacle [When in cover behind it] (Should be mapped to double tapping the forward button when in cover)
-Sprint in Vehicle. (Should be mapped to shift by default, whilst I believe it was shift was for the speed boost. I've forgotten after screwing around so much with the control scheme to make it work well)
In addition they did not include a quick codex button, nor a quick journal button, forcing menus onto us to get there instead.
This may not seem like much, but take a look at things:
Default:
1 button used for stated controls
2 buttons replaced by menus
Preferred setup:
4 buttons for listed functions
No buttons replaced by menus
This helps a lot because:
-With the one button thing, it always does what you don't want it to do. I want to Vault over some cover then sprint to the next lot, or step backwards from cover then sprint to the next lot. What happens is I either vault over the cover and do nothing, stand up behind the cover and sprint into it, activate that thing near the cover instead of doing anything else, talk to a companion instead of follow the actions I want, vault over cover then take cover on the other side of the cover I vaulted over (Usually the side that the enemy has clear sight at). With 4 buttons each mapped to individual functions, this would not happen. I would be able to use the individual buttons to precisely command my character, and at least two of those problems would be completely eliminated, with the others becoming rarer.
-Waste time searching through a menu every time I want to check my journal or read the codex. I have to open a menu, click Codex/Journal, then search for what I want.
What should happen is I press a designated button and it loads up mu codex or journal, and takes me to the latest entry. The latest entry part is optional. Yes, it is nitpicking, but it is something that has made PC gaming life easier, and less annoying. Not having to go to a main menu every few seconds. I've forgotten whether they included a button for squad level up, but if they didn't than that's even worse. Its like having one of those automatic train ticket dispensers there to sell you tickets, but you aren't allowed to use it and have to go to the ticket office at the other end of the platform instead. Is it a big annoyance? No. Is it annoying? Yes. Does it build up when you take the train every morning and the situation never changes? Yes.
All in all, consoles are indirectly getting PCs bad controls. Directly, they do nothing and the Devs are just being lazy. Indirectly, consoles are what cause this.
For examples of good console ports though, look at Arkham City. Bloody legendary, and fully accommodating some good PC tech (PhysX, 64 bit operating systems, Multi-Core CPUs). Then you get games like Skyrim that actually go so far as to LIMIT how well your computer can run it, enforcing a limit to RAM usage just to annoy you. That is not good design and really is just a 'Up yours' to PC gamers. Consoles aren't responsible for that however, unless it was the devs loyalty to their console fanbase that made them do it to ensure consoles would still get the best experience, but I sure as hell hope that's not true.
Personally, I don't mind consoles, but I think they need to start egging devs to give PCs good ports, and not just worry about their own games. When a PC gamer doesn't care about a console port being bad, they're called an Elitist Prick. Why do consoles think they are exempt from the same, and say 'we aren't dumbing down games', seeing as that is the only thing PC gamers can actually come up with to put as a reason for devs giving them a shit port. Really, we should both be working together and sticking it to those devs who hand out bad ports to either system. Then everyone would be a lot happier.