Hazy said:
I literally cannot think of one minuscule thing that sets Crysis 2 above it's predecessor. It's clear to see where the developer's priorities were during development, and it shows - it is a consolized, linear, and frankly, dumbed down bastardization of a series that rewarded player choice and experimentation.
Sorry, but what's the difference between being dumbed down and being consolized?
But seriously, it's not hard to see what's new/improved. The whole alien DNA upgrade-finger-thingy (for lack of a better name) is quite cool, and I personally much preferred the campaign of Crysis 2 over the original. Much more cinematic and intense - which is what linear campaigns should be like.
Admittedly, Crysis 1 was slightly less linear - that is to say, each map was mapped on your radar as a big square - but you could only follow a linear path through most of it, so it sort of defeated the purpose. I did enjoy having optional objectives, though - not just being stealthy as opposed to a brute-force approach, but having the option to bypass/clear entire encampments.
Also, I prefer the suit modes in Crysis 2 - they seem to make more sense. In Crysis 1, you were constantly in armour mode unless you switched to strength or stealth or speed; in Crysis 2, you need to activate armour mode the same way as stealth. I think they should have changed the way that speed/strength is incorporated, but that's just being nit-picky I guess.
But the best thing about Crysis 2 that Crysis didn't have: stealth takedowns. How on earth they didn't get put in the original, I don't know. What's the point in even having a stealth mode if there's no advantages in getting close to an enemy unseen?
Stealth kills really make Crysis 2 awesome.
All that, and the graphics are better. Less feature-rich, sure (like bending foliage or smashing huts), but undeniably much better-looking. Ran beautifully on my beast of a PC.
Eternal Taros said:
Crysis 1 all the way.
Crysis 2 tried too hard to be a mix of Crysis and Call of Duty.
All of the originality and whatever made Crysis (the original) stand apart from the rest of the shooter crowd was gone.
Its only similarity to CoD (besides genre) is that it's scripted and cinematic a lot of the time. Which isn't something that CoD pioneered, so I don't follow your logic, sorry. Also, you talk about "whatever made Crysis (the original) stand apart from the rest of the shooter crowd" like you don't know what it was. So what was it that made it stand apart? Suit abilities? Crysis 2 has them, so what's your point?
I think the issue here - as it usually is - is that people inherently dislike sequels for being sequels; that every game should be completely original. That's unreasonable, to say the least - and I think that reasoning is so obviously flawed that I don't need to elaborate, so I won't.
Off-topic: Best character graphics I've ever seen in a game is Star Wars The Force Unleashed II - almost photorealistic. Any contesters?