Only if you're playing him poorly. A warrior/fighter can have just as much depth as any other character.Jinx_Dragon said:A warrior, for example, is limited in a story based RP
Only if you're playing him poorly. A warrior/fighter can have just as much depth as any other character.Jinx_Dragon said:A warrior, for example, is limited in a story based RP
Depth yes, but when it comes down to skill rolling....Amnestic said:Only if you're playing him poorly. A warrior/fighter can have just as much depth as any other character.Jinx_Dragon said:A warrior, for example, is limited in a story based RP
Skills do not an interesting character make - flaws work to make a good story just as well as strengths.Jinx_Dragon said:Depth yes, but when it comes down to skill rolling....Amnestic said:Only if you're playing him poorly. A warrior/fighter can have just as much depth as any other character.Jinx_Dragon said:A warrior, for example, is limited in a story based RP
Though there is a reason I, when I will go back to the game, tend to prefer diceless games. They hate me, with such a passion it isn't funny. I kid you not, I still have nightmares over that one fight I DMed. Everyone, The team and my NPCS, all rolled so low on the dice that they couldn't hit each other. Every time! Two hours later I just waved the NPC's dead cause I was sick of all the low dice rolls.
One of my players is playing a Rogue/Wizard. Its pretty cool, he uses a bunch of swift action spells so he can cast (usually a buff or debuff) and still attack.Amnestic said:Chaotic Good Rogue. Thinking of trying out a multiclassed Rogue/Illusionist one day to see how that plays.
Oh, my. Thank you for identifying my mistake. I will correct that presently.iron codpiece said:OOOH! OOOH! I pick Rouge I've always wanted to wear makeup!dietpeachsnapple said:Lastly, my good inclination is a matter of diplomatic pragmatism. I find it better to make allies than enemies.
(it's spelled Rogue bro)
Relax mate, I play 3.5.Industrial-strenght Fan said:i must just ask, which edition are you playing ? And please dont say that you are into that 4th edition bullshit that turned dnd into a table top mmo style rpg.dietpeachsnapple said:Salutations escapists!
Personally, Sorcerer, Lawful Neutral (Good inclined).
First, when playing a game, and thus separating myself from reality, I prefer the notion that I can summon up vast elemental power. Specific to sorcerers, I especially like the notion that it is a process of sheer talent and will. Perhaps my actions are less refined than the studied hand of a wizard, and my spells may be of a lower variety, but I get the job done.
Furthermore, because my spells are based on my charisma, I have a distinct talent for social situations, something that also might otherwise be a fantasy.
Lastly, my good inclination is a matter of diplomatic pragmatism. I find it better to make allies than enemies.
if you play any of the propper editions, the only diferense between a wizard and a sorcerer are how they acvuired their spell powers.
im sorry but the 4th edition fucked up dnd for me that i dindt play for half a year, they took something i looked forward to and removed all the coustomation abilities, so now you cant make a special lv 10 wizard/lv5 fighter drow vampire or something like that, now you have to choose from the few premade versions like a goblin sniper (lv2 rouge goblin) instead of making your own because they didnt include a "mold" for each race like they did in 3.0E. yeah they have made it easier for the new players by draging them by the hand trough ways to make quick easy encounters and campaings but they forgot that the dnd rules are just suposed to be a guideline for making your own epic adventures and characters.
again sorry, but if you are playing 4.0 E, take a look at the 3rd edition and see how it should be.
Wait...what?Lunar Shadow said:You sound like me>_>dietpeachsnapple said:Don't underestimate cantrips!Thaius said:Well admittedly I'm currentply playing my first ever campaign, but I'm a Gnome Wizard, Neutral Good, and I am loving it. At first I was completely useless, since Cantrips do pretty much nothing in battle (though they were slightly helpful in conversation). But once I started getting some other spells, I became pretty hardcore. I really enjoy it.
I'm considering casting Enlarge Person on myself, followed by a permanency spell so I can be a 6-foot tall gnome. Just 'cause that would be awesome.
You are in a dark building with no lights.
You have ogres in the next room.
Your team all has darkvision.
You tell your team to close their eyes and cast light in the next room.
dispell the light and your team charges.
You just blinded an entire room of ogres because their darkvision will not come back into effect for another few minutes.
I don't haave a particular class or race, but I do tend to make Chaotic Neutral charahcters that are usually hyper prepared to the point of breaking the DM's encounters to tiny tiny pieces. Which is why I hate being stuck in a extra-dimensional prison with limited resources. *Goes off grumbling about literally losing their only crowbar to Cthulhu*
I think that first, you need a DM who allows for creative application of game mechanics. Bad rolls happen, but I think creativity should be valued in a game like D&D.Thaius said:Heh, I never thought of that use. There have been some great uses for cantrips, that's for sure, they just rarely came into play during battle. I try to use them creatively sometimes, but I tend to get bad rolls when I try.dietpeachsnapple said:Don't underestimate cantrips!Thaius said:Well admittedly I'm currentply playing my first ever campaign, but I'm a Gnome Wizard, Neutral Good, and I am loving it. At first I was completely useless, since Cantrips do pretty much nothing in battle (though they were slightly helpful in conversation). But once I started getting some other spells, I became pretty hardcore. I really enjoy it.
I'm considering casting Enlarge Person on myself, followed by a permanency spell so I can be a 6-foot tall gnome. Just 'cause that would be awesome.
You are in a dark building with no lights.
You have ogres in the next room.
Your team all has darkvision.
You tell your team to close their eyes and cast light in the next room.
dispell the light and your team charges.
You just blinded an entire room of ogres because their darkvision will not come back into effect for another few minutes.
I was wondering the same thing. My understanding of the rules concerning darkvision is that it's merely an on/off thing at will. I'll admit that doesn't necessarily make a whole lot of sense from a real world standpoint, but it's D&D we're talking about. I might rule that it can be temporarily blinded by a quick transition from darkness to daylight, but that would only last for a few moments.JaredXE said:dietpeachsnapple said:Don't underestimate cantrips!
You are in a dark building with no lights.
You have ogres in the next room.
Your team all has darkvision.
You tell your team to close their eyes and cast light in the next room.
dispell the light and your team charges.
You just blinded an entire room of ogres because their darkvision will not come back into effect for another few minutes.
How does that work exactly? Darkvision isn't an ability with a timer or something, it doesn't need to be "warmed up". Light goes on, ogres turn lose/turn-off darkvision, light goes off, darkvision springs back on.
Because not all of us get off on abusing the multiclass system to overpower our characters?ZerOmega said:Why would anyone want to stick with just one class?
Darkvision is not night-vision goggles.Nigh Invulnerable said:I was wondering the same thing. My understanding of the rules concerning darkvision is that it's merely an on/off thing at will. I'll admit that doesn't necessarily make a whole lot of sense from a real world standpoint, but it's D&D we're talking about. I might rule that it can be temporarily blinded by a quick transition from darkness to daylight, but that would only last for a few moments.
We were trying to pry open an extradimensional door into the Far Realms. We almost succeeded (the check was high enougn due to aiding and a very high initial roll) but our crowbar started sprouting tentacles and became useless. We ended up squishing it.dietpeachsnapple said:Wait...what?Lunar Shadow said:You sound like me>_>dietpeachsnapple said:Don't underestimate cantrips!Thaius said:Well admittedly I'm currentply playing my first ever campaign, but I'm a Gnome Wizard, Neutral Good, and I am loving it. At first I was completely useless, since Cantrips do pretty much nothing in battle (though they were slightly helpful in conversation). But once I started getting some other spells, I became pretty hardcore. I really enjoy it.
I'm considering casting Enlarge Person on myself, followed by a permanency spell so I can be a 6-foot tall gnome. Just 'cause that would be awesome.
You are in a dark building with no lights.
You have ogres in the next room.
Your team all has darkvision.
You tell your team to close their eyes and cast light in the next room.
dispell the light and your team charges.
You just blinded an entire room of ogres because their darkvision will not come back into effect for another few minutes.
I don't haave a particular class or race, but I do tend to make Chaotic Neutral charahcters that are usually hyper prepared to the point of breaking the DM's encounters to tiny tiny pieces. Which is why I hate being stuck in a extra-dimensional prison with limited resources. *Goes off grumbling about literally losing their only crowbar to Cthulhu*
Crowbar?
Cuthulu?
If nothing else, please PM me and explain!