Poll: D&D

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Amnestic

High Priest of Haruhi
Aug 22, 2008
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Jinx_Dragon said:
A warrior, for example, is limited in a story based RP
Only if you're playing him poorly. A warrior/fighter can have just as much depth as any other character.
 

Jinx_Dragon

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Jan 19, 2009
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Amnestic said:
Jinx_Dragon said:
A warrior, for example, is limited in a story based RP
Only if you're playing him poorly. A warrior/fighter can have just as much depth as any other character.
Depth yes, but when it comes down to skill rolling....

Though there is a reason I, when I will go back to the game, tend to prefer diceless games. They hate me, with such a passion it isn't funny. I kid you not, I still have nightmares over that one fight I DMed. Everyone, The team and my NPCS, all rolled so low on the dice that they couldn't hit each other. Every time! Two hours later I just waved the NPC's dead cause I was sick of all the low dice rolls.

The real sad part is it was just a random encounter type thing, not plot line relative, and I chose creatures two levels LOWER then the rest of the party cause I wanted them to breeze through it as a warm up. Hack and slash these things to pieces and move on was the plan... it was painful to watch, very painful.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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Jinx_Dragon said:
Amnestic said:
Jinx_Dragon said:
A warrior, for example, is limited in a story based RP
Only if you're playing him poorly. A warrior/fighter can have just as much depth as any other character.
Depth yes, but when it comes down to skill rolling....

Though there is a reason I, when I will go back to the game, tend to prefer diceless games. They hate me, with such a passion it isn't funny. I kid you not, I still have nightmares over that one fight I DMed. Everyone, The team and my NPCS, all rolled so low on the dice that they couldn't hit each other. Every time! Two hours later I just waved the NPC's dead cause I was sick of all the low dice rolls.
Skills do not an interesting character make - flaws work to make a good story just as well as strengths.

As for dice, my personal philosophy is that they serve their purpose, but they should never come before a good dramatic moment. Fudging a dice roll to pull off something that tells a grand tale is not only allowed, it's encouraged in my books.

Just don't do it too often.
 

zen5887

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Jan 31, 2008
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Amnestic said:
Chaotic Good Rogue. Thinking of trying out a multiclassed Rogue/Illusionist one day to see how that plays.
One of my players is playing a Rogue/Wizard. Its pretty cool, he uses a bunch of swift action spells so he can cast (usually a buff or debuff) and still attack.

I'm dreading the day he gets Improved Invisibility =P
 

dietpeachsnapple

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May 27, 2009
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iron codpiece said:
dietpeachsnapple said:
Lastly, my good inclination is a matter of diplomatic pragmatism. I find it better to make allies than enemies.
OOOH! OOOH! I pick Rouge I've always wanted to wear makeup!

(it's spelled Rogue bro)
Oh, my. Thank you for identifying my mistake. I will correct that presently.
 

aakibar

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Apr 14, 2009
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lawful good cleric of moradin, i like dwarfs.

played a paladin in an older group and now they needed a straight healer so i am a healer a i really like it. granted as of now the charcter is low level so i have not been able to like raise dead yet but so far so good.
 

dietpeachsnapple

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May 27, 2009
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Industrial-strenght Fan said:
dietpeachsnapple said:
Salutations escapists!

Personally, Sorcerer, Lawful Neutral (Good inclined).

First, when playing a game, and thus separating myself from reality, I prefer the notion that I can summon up vast elemental power. Specific to sorcerers, I especially like the notion that it is a process of sheer talent and will. Perhaps my actions are less refined than the studied hand of a wizard, and my spells may be of a lower variety, but I get the job done.

Furthermore, because my spells are based on my charisma, I have a distinct talent for social situations, something that also might otherwise be a fantasy.

Lastly, my good inclination is a matter of diplomatic pragmatism. I find it better to make allies than enemies.
i must just ask, which edition are you playing ? And please dont say that you are into that 4th edition bullshit that turned dnd into a table top mmo style rpg.

if you play any of the propper editions, the only diferense between a wizard and a sorcerer are how they acvuired their spell powers.

im sorry but the 4th edition fucked up dnd for me that i dindt play for half a year, they took something i looked forward to and removed all the coustomation abilities, so now you cant make a special lv 10 wizard/lv5 fighter drow vampire or something like that, now you have to choose from the few premade versions like a goblin sniper (lv2 rouge goblin) instead of making your own because they didnt include a "mold" for each race like they did in 3.0E. yeah they have made it easier for the new players by draging them by the hand trough ways to make quick easy encounters and campaings but they forgot that the dnd rules are just suposed to be a guideline for making your own epic adventures and characters.

again sorry, but if you are playing 4.0 E, take a look at the 3rd edition and see how it should be.
Relax mate, I play 3.5.

I consider sorcerer and Wizard differences to go far beyond spell acquisition however.

A sorcerer's charismatic inclination means that they are also more inclined towards "people" skills while a wizard's intelligence inclination means that they are more inclined towards "knowledge" skills.

Those differences aside, the way that I would play those two characters would be entirely different from one another. Even the way that I conceptualized combat. In short, I consider the game to be more than just numbers and rules.
 

dietpeachsnapple

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May 27, 2009
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Lunar Shadow said:
dietpeachsnapple said:
Thaius said:
Well admittedly I'm currentply playing my first ever campaign, but I'm a Gnome Wizard, Neutral Good, and I am loving it. At first I was completely useless, since Cantrips do pretty much nothing in battle (though they were slightly helpful in conversation). But once I started getting some other spells, I became pretty hardcore. I really enjoy it.

I'm considering casting Enlarge Person on myself, followed by a permanency spell so I can be a 6-foot tall gnome. Just 'cause that would be awesome.
Don't underestimate cantrips!

You are in a dark building with no lights.
You have ogres in the next room.
Your team all has darkvision.
You tell your team to close their eyes and cast light in the next room.
dispell the light and your team charges.

You just blinded an entire room of ogres because their darkvision will not come back into effect for another few minutes.
You sound like me>_>

I don't haave a particular class or race, but I do tend to make Chaotic Neutral charahcters that are usually hyper prepared to the point of breaking the DM's encounters to tiny tiny pieces. Which is why I hate being stuck in a extra-dimensional prison with limited resources. *Goes off grumbling about literally losing their only crowbar to Cthulhu*
Wait...what?

Crowbar?

Cuthulu?

If nothing else, please PM me and explain!
 

dietpeachsnapple

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May 27, 2009
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Thaius said:
dietpeachsnapple said:
Thaius said:
Well admittedly I'm currentply playing my first ever campaign, but I'm a Gnome Wizard, Neutral Good, and I am loving it. At first I was completely useless, since Cantrips do pretty much nothing in battle (though they were slightly helpful in conversation). But once I started getting some other spells, I became pretty hardcore. I really enjoy it.

I'm considering casting Enlarge Person on myself, followed by a permanency spell so I can be a 6-foot tall gnome. Just 'cause that would be awesome.
Don't underestimate cantrips!

You are in a dark building with no lights.
You have ogres in the next room.
Your team all has darkvision.
You tell your team to close their eyes and cast light in the next room.
dispell the light and your team charges.

You just blinded an entire room of ogres because their darkvision will not come back into effect for another few minutes.
Heh, I never thought of that use. There have been some great uses for cantrips, that's for sure, they just rarely came into play during battle. I try to use them creatively sometimes, but I tend to get bad rolls when I try.
I think that first, you need a DM who allows for creative application of game mechanics. Bad rolls happen, but I think creativity should be valued in a game like D&D.
 

gmacarthur81

<(^.^<) <(^.^)> (>^.^)>
Nov 13, 2009
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CG Half-Elf Ranger

or

CG Human Invoker

I like to sneak around and shoot things with my bow, and back in AD&D 2nd Edition, when you could specialize in a school of magic and pick a signature spell, Improved Fireball of course, that was alot of fun.
 

Nigh Invulnerable

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Jan 5, 2009
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JaredXE said:
dietpeachsnapple said:
Don't underestimate cantrips!

You are in a dark building with no lights.
You have ogres in the next room.
Your team all has darkvision.
You tell your team to close their eyes and cast light in the next room.
dispell the light and your team charges.

You just blinded an entire room of ogres because their darkvision will not come back into effect for another few minutes.

How does that work exactly? Darkvision isn't an ability with a timer or something, it doesn't need to be "warmed up". Light goes on, ogres turn lose/turn-off darkvision, light goes off, darkvision springs back on.
I was wondering the same thing. My understanding of the rules concerning darkvision is that it's merely an on/off thing at will. I'll admit that doesn't necessarily make a whole lot of sense from a real world standpoint, but it's D&D we're talking about. I might rule that it can be temporarily blinded by a quick transition from darkness to daylight, but that would only last for a few moments.
 

CJ1145

Elite Member
Jan 6, 2009
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Right now I'm playing an awesome Necromancer. Chaotic Evil, the very definition of it. He loves his friends, but has an intense desire for all non-friend life to die very painfully. Then become his slave.

He had gotten the first thrall-making spell just last week, and he already has a horde of around 20 followers. Nothing quite defeats solving the DM's carefully-crafted pit puzzle by sending zombies in to plug up the holes so that we could get across.

My other character is a level 5 Fighter/Rogue slightly inspired by Ezio of Assassin's Creed 2. I even worked with the DM to craft a special hidden blade! Now if only I can find a supplement that allows you to be a Chaotic Good assassin, I'd be set.
 

SquirrelPants

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Dec 22, 2008
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I normally play a Sorcerer whose motivations are questionable. He's usually Chaotic Evil, but doesn't act like it until the situation calls for it. Usually we're not too roleplaying intensive though, we just hang out and make jokes, so I feel like I waste altogether too much time with backstory, characterization, and things of that nature that no one will ever see but me. Oh well. I still have fun with it.
 

ZerOmega

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Sep 14, 2008
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Why would anyone want to stick with just one class? I mean, you don't stick with just one flavour of icecream, do you?
 

Iron Mal

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Jun 4, 2008
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I'm usually a Chaotic Good Paladin (yes, I know you have to be lawful good but I frankly don't care).

Reason? My DnD group seems to misunderstand what 'teamwork' is all about (with all the backstabbing, selfish arguing and insults aimed towards mothers and sexual insecurity) so they need someone to assume the role of leader and keep everyone in line long enough for us to finish an encounter (also, I like the image surrounding a holy knight of some variety).
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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ZerOmega said:
Why would anyone want to stick with just one class?
Because not all of us get off on abusing the multiclass system to overpower our characters? :p
 

NuclearPenguin

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Oct 29, 2009
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You Are A:


Lawful Good Dwarf Cleric Fighter

Alignment:
Law and Chaos:
Law ----- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXX (6)

Good and Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXX (3)
Evil ---- (0)

Race:
Human ---- XX (2)
Half-Elf - (-3)
Elf ------ XXXXX (5)
Gnome ---- (-1)
Halfling - (-1)
Dwarf ---- XXXXXX (6)
Half-Orc - XX (2)

Class:
Fighter -- XXXXXXXXXXXXXXX (15)
Barbarian -XXXXXXXXX (9)
Ranger --- X (1)
Monk ----- XXXXXXXXXXX (11)
Paladin -- XXXXXXXXXXXXXX (14)
Cleric --- XXXXXXXXXXXXXXX (15)
Mage ----- (-1)
Druid ---- X (1)
Thief ---- (-2)
Bard ----- (-5)



Nuff said.
 

DracoSuave

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Jan 26, 2009
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Nigh Invulnerable said:
I was wondering the same thing. My understanding of the rules concerning darkvision is that it's merely an on/off thing at will. I'll admit that doesn't necessarily make a whole lot of sense from a real world standpoint, but it's D&D we're talking about. I might rule that it can be temporarily blinded by a quick transition from darkness to daylight, but that would only last for a few moments.
Darkvision is not night-vision goggles.

It's just the ability to see in the dark up to a certain radius. If you are in light, it still works just fine. It's abit more complex when you get to 'shadowy illumination' and all that, but for the purposes of blinding, no, a sudden change in light doesn't blind a darkvision dude any more than it would blind a normal person without darkvision. Which is to say, it would for a few seconds, but that has nothing to do with darkvision. The difference is the darkvision guy is more likely to see you up to this shinanegan.

Low-light vision, on the other hand, is simply the ability to double the range of light sources relative to you.
 

Lunar Shadow

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Dec 9, 2008
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dietpeachsnapple said:
Lunar Shadow said:
dietpeachsnapple said:
Thaius said:
Well admittedly I'm currentply playing my first ever campaign, but I'm a Gnome Wizard, Neutral Good, and I am loving it. At first I was completely useless, since Cantrips do pretty much nothing in battle (though they were slightly helpful in conversation). But once I started getting some other spells, I became pretty hardcore. I really enjoy it.

I'm considering casting Enlarge Person on myself, followed by a permanency spell so I can be a 6-foot tall gnome. Just 'cause that would be awesome.
Don't underestimate cantrips!

You are in a dark building with no lights.
You have ogres in the next room.
Your team all has darkvision.
You tell your team to close their eyes and cast light in the next room.
dispell the light and your team charges.

You just blinded an entire room of ogres because their darkvision will not come back into effect for another few minutes.
You sound like me>_>

I don't haave a particular class or race, but I do tend to make Chaotic Neutral charahcters that are usually hyper prepared to the point of breaking the DM's encounters to tiny tiny pieces. Which is why I hate being stuck in a extra-dimensional prison with limited resources. *Goes off grumbling about literally losing their only crowbar to Cthulhu*
Wait...what?

Crowbar?

Cuthulu?

If nothing else, please PM me and explain!
We were trying to pry open an extradimensional door into the Far Realms. We almost succeeded (the check was high enougn due to aiding and a very high initial roll) but our crowbar started sprouting tentacles and became useless. We ended up squishing it.