Poll: DA:O... why is this better than DA2 again?

Recommended Videos

PeterDawson

New member
Feb 10, 2009
299
0
0
Dragon Age 2 all the way. Two-handed warriors were slow and boring, mages were bland, it felt like with each attack you had to roll a D20 and calculated damage. Rogues were fine in both at least.
 

Eclectic Dreck

New member
Sep 3, 2008
6,662
0
0
Mr Thin said:
brumley53 said:
you had to tell every character everything to do or else he'd stand there getting smacked in the face
No, you didn't, that was the reason for the existence of the tactics system, a system which I, for one, thought was a brilliant idea that I've never seen in any other game, and made playing with allies much more interesting.
The tactics system actually has a precursor. The old Infinity Engine games allowed you to manage your party AI. Of course, the level of depth wasn't quite there as it allowed only fairly general things like "Attack anyone who attacks defense target" and "cast spells of low level before high level".
 

Feriluce

New member
Apr 1, 2010
377
0
0
MetallicaRulez0 said:
IMPORTANT NOTE: This thread is not about which game you prefer between DA:O and DA2. There's 100 threads about that very subject on the forums already, go to one of those. This thread is specifically about the combat and gameplay, nothing else. Thanks.

So I just finished a few playthroughs of Dragon Age 2 on PC, and enjoyed them immensely. I had originally played Origins on 360, and it was good, not great in my opinion. I found a deal online for DA:O Ultimate Edition that was 50% off, and decided I'd try it out on the supposedly vastly superior PC version.

... wow, am I disappointed. The game is just so darn slow and clunky compared to the sequel. I don't really remember if it was this bad on 360, but I find Origins on PC to have one of, if not the worst combat experiences I have ever played. I understand that it's meant to be a little slow, more old school and tactical, but I think it represents the absolute extreme of that idea. It's the ArmA2 of RPGs, if you will.

When I played Dragon Age 2, it was fast, fluid, FUN, and very responsive. DA:O feels like the opposite of that. Your character shifts awkwardly attempting to get into melee range, your abilities basically don't scale at all from the beginning of the game to the end, and the whole thing just feels clunky, for lack of a better description.

Dragon Age 2 was far from a perfect game. The story was downright bad and the scenery got very repetitive, but I at least had fun during actual gameplay in DA2. In Origins I have more fun in conversations than I do in combat, and that just seems very backwards to me.

Has anyone else gone back to Origins after playing DA2 and had a hard time adjusting and/or enjoying the combat gameplay in DA:O?
Yes, the combat in DA2 is vastly superior to the combat in origins. Origins is still the superior game though. It just had less replay value because what made it good was the story and really well done characters.
 

Jekken6

New member
Aug 19, 2009
1,285
0
0
during the demo of Dragon Age 2 on PC, i did not have fun with the combat. It was boring. minimal strategy involved, pretty much click on target and wait for health to drop.
 

Vibhor

New member
Aug 4, 2010
714
0
0
So wait, this whole deal is like Morrowind vs Oblivion?
Goddamn I am getting DA:O tomorrow.
 

MercurySteam

Tastes Like Chicken!
Legacy
Apr 11, 2008
4,950
2
43
I guess it would feel weird to play DA2 then DA:O. I think playing Origins first is a good way to feel the smoothness of the game, even if it's a bit slow at times. DA2 is a bit more fast paced action I guess but it depends on what you like though I don't have a problem with either.
 

Denomoses

New member
Dec 30, 2010
46
0
0
tzimize said:
MetallicaRulez0 said:
Mr.K. said:
Well if you really can't see the glaring differences... honestly I can't help you.

But I do wonder what the point of that poll was?
Obviously I see the differences, that's why I made this thread!

The point of the poll is to get an idea of just how many people prefer the new faster combat in DA2, since SO many people seem to be bitching and moaning about how bad DA2 is on these boards. Some of them specifically state it's because the combat has changed so much, and it's my opinion that the combat has changed for the better.
There are mainly two (maybe 3) things that make DA2 VASTLY inferior imo.

1: Conversations are AWFUL compared to the first. The first DA had extremely interesting conversation choices. DA2 adopted MEs conversation wheel (which works in ME but was terrible in DA).

2: Locales were boring as hell, Kirkwall was nondescript and unexciting. And thats the only place that exist in DA2.

3: Story is unengaging and dull. I have to fight to simply finish the game, DA:O was an epic from start to finish.

Thank god I borrowed the game to play it, if I paid money for this garbage I'd feel like a moron.
dude the thread is about the combat system not the game in general
 

Exocet

Pandamonium is at hand
Dec 3, 2008
726
0
0
Well,one thing that's superior with DA2,is that you don't become as much an unstoppable force of destruction near the end than in DA:O.
Anyone who's played a bloodmage+arcane warrior spec mage knows that.
Plus,using a healer in DA:O was pratically cheating.With life and spirit healer maxed out,you could keep the entire party above 50% hp at all times

Although,you do have Bianca on your team in DA2,and her incredible attack speed,damage(especially if you put a damage rune) and constant barrage of crits makes her pretty damn efficient at plain old destroying everything.Make the tank engage the biggest threat,get mage to AOE spell everything in sight and Bianca mops up any survivor.The last person can just sit around and eat Cheetos or something,you don't need them.
 

Jaime_Wolf

New member
Jul 17, 2009
1,194
0
0
This is the realization that everyone eventually has about Bioware sequels after they go back - other things may change in either direction, but the core gameplay is almost always better.

ME2 can seem underwhelming in terms of the complexity of the original, but when you go back to the original, you quickly come to understand that a lot of the simplification was good. The game is more streamlined and a lot of the complexity in the original just seems clunky by comparison.

Pretty much the same is true of DA2.
 

Lusty

New member
Dec 12, 2008
184
0
0
It wasn't the combat exactly that was the problem in DA2, it was the way the fights were structured. Every single fight was exactly the same, a big group of melees and archers, with perhaps the occasional rogue thrown in. No matter if it's darkspawn, templars, or even spiders (the spiders fit into basic warrior or archer classes). And then half way through another wave spawns on top of your mage. That completely ruins any chance of tactical gameplay, there's no point positioning your characters properly, pulling the enemy through AOE etc.

Playing DA:O on nightmare difficulty where you had to think through and plan each encounter before it started was brilliant. The problem is that if Bioware aren't making that kind of game anymore, who will?
 

Jordi

New member
Jun 6, 2009
812
0
0
The thing that comes back time and again in this (and almost any other) argument is that 99% of the people participating in them apparently can't wrap their head around the fact that not everybody is like them, and not everybody prefers the same things. BioWare didn't improve the combat in DA2. Nor did they make it objectively worse. They just changed it. And for some people it works, and for others it obviously doesn't.

I honestly can't wrap my head around the fact that some people cannot understand why some might think the DA2 system is worse (for them) than the one in Origins. They pulled stuff out! Some people liked the isometric view. Some people liked being forced to micromanage on some difficulties. I understand that these things sucked on the console, so I can understand that those people like the changes. But for many (mainly) PC gamers, DA:O was basically the only RPG that even vaguely looked like the RPGs of yore. Making DA2 more like every other (console) game was extremely disappointing to them/us.

This understandably made some people lament the fact that BioWare has made these changes mostly to cater to the console audience. This is not that audience's fault of course. It's BioWare's (if you can even call it a fault). So I would like to say to everybody who likes the combat in DA2: "Be glad. Be happy. By all means talk about how great it is. But understand that many other people are not like you and justifiably feel disappointed, and maybe even a little bit screwed because sequels should preserve what is great about the original."
 

tzimize

New member
Mar 1, 2010
2,391
0
0
Denomoses said:
tzimize said:
MetallicaRulez0 said:
Mr.K. said:
Well if you really can't see the glaring differences... honestly I can't help you.

But I do wonder what the point of that poll was?
Obviously I see the differences, that's why I made this thread!

The point of the poll is to get an idea of just how many people prefer the new faster combat in DA2, since SO many people seem to be bitching and moaning about how bad DA2 is on these boards. Some of them specifically state it's because the combat has changed so much, and it's my opinion that the combat has changed for the better.
There are mainly two (maybe 3) things that make DA2 VASTLY inferior imo.

1: Conversations are AWFUL compared to the first. The first DA had extremely interesting conversation choices. DA2 adopted MEs conversation wheel (which works in ME but was terrible in DA).

2: Locales were boring as hell, Kirkwall was nondescript and unexciting. And thats the only place that exist in DA2.

3: Story is unengaging and dull. I have to fight to simply finish the game, DA:O was an epic from start to finish.

Thank god I borrowed the game to play it, if I paid money for this garbage I'd feel like a moron.
dude the thread is about the combat system not the game in general
Alrighty, I'll adress the combat:

What is missing: The zoomed out view. This is not extremely bad, but it can be quite frustrating in bigger fights. And lets face it, there are not a lot of small fights in DA2.

The "finishers". So far in DA2 I've seen two finishers, the first big ogre and a big dragon finish (not on my first dragon though). In DA:O there were several "finishers" playing out randomly (I loved them). DA2 features extreme gibbing which is over the top, inappropriate and stupid.

Other than that I dont see that the combat is much different. The animations are faster and a bit more varied here and there, but it doesnt really add to the experience imo.

There are activated "stances" and activated abilities, just like in DA:O. DA2 adds cross-class combos, which I guess are important on the higher difficulties (cant remember if a variety of those existed in DA:O, its been some time since I played it), but that does not really matter to someone that is in it for the story (like me).

Thus I conclude that the combat mechanics (viewed by themselves) have lost something (zoomed out view) and gained something (cross class combos).

But really, it feels silly to discuss that without taking the rest into consideration. Dragon Age: Origins and its sequel are not exactly games that are supposed to be played for its "action" alone. And in my opinion are not close to good enough to be played on that ground alone.
 

Wutaiflea

New member
Mar 17, 2009
504
0
0
Solely on combat gameplay, I still prefer DA:O. While it was slower and less frantic, I much preferred the wider range of abilities, and felt that more of the abilities were useful than than they were in DA2.

I wasn't even near the end when I had maxed out dual weapons and assassin on my Hawke, and still really only had 4 skills I used in a fight. When I selected other skills, I found they were nigh-on useless and stopped using them all together. In the end I took a respec and just bought a load of passive abilities I didn't notice.
To me, this all contributed to DA2 feeling like mindless hacking, rather than anything I was involved in. In DA:O, I picked my character development carefully, and had to move into correct positions to get the most of my skills. DA2 is just hack, hack, hack.

I didn't like the massive potion cooldown time either, especially now that the Spirit Healer class requires turning a sustained skill on and off all the time.
Trying to duel the arishok was like a episode of Benny Hill for me- run, run, run, check potion cooldown, run, run, run etc.

I think the upgraded speed of DA2 and the superior abilities of DA:O would make the best system.
 

m72_ar

New member
Oct 27, 2010
145
0
0
I have one question. Please no spoilers.

I'm almost at the finale of DA2. The ending, do they do it like DA:O and awakening when they tell you what happened to Kirkwall and your companions after the game? I don't wanna hear how good or bad it is if they do it, I'll judge it myself. The only question is do they do it like in Da:O and awakening?

If it's just gonna be like Mass Effect where the ending is pretty much a "wink wink" wait for the sequel I will be seriously pissed off
 

Imbechile

New member
Aug 25, 2010
527
0
0
What is wrong with the combat in Origins? I thought it was one of the best combats in any "hardcore" RPG. It was so good, that I now have a hard time playing Baldur's gate because of its cluncky combat.
As for the poll I'm currently playing DA2 and it's good, bur nowhere near as good as Origins
 

Trolldor

New member
Jan 20, 2011
1,849
0
0
m72_ar said:
I have one question. Please no spoilers.

I'm almost at the finale of DA2. The ending, do they do it like DA:O and awakening when they tell you what happened to Kirkwall and your companions after the game? I don't wanna hear how good or bad it is if they do it, I'll judge it myself. The only question is do they do it like in Da:O and awakening?

If it's just gonna be like Mass Effect where the ending is pretty much a "wink wink" wait for the sequel I will be seriously pissed off
Oh it does an epilogue, but there's not much there by way of detail.
If you're almost finished then you know that you'll have to make a significant choice. That's the only thing that impacts the epilogue. That end-game decision.