Poll: damage or fire rate

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Kinguendo

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Apr 10, 2009
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Fire rate is for Spray N Pray. Give me power and a modest rate of fire and I will give you an entire dead team in 1 clip.

EDIT: Although I do have the Galil with extended clip in mind when I say that... my favourite primary weapon of any game EVER! (My completely favourite gun is the ASP, that weak little pea shooter is brilliant for showing your skill.)
 

bl4ckh4wk64

Walking Mass Effect Codex
Jun 11, 2010
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Am I the first one to say this? Accuracy. I don't care how fast it shoots or how much damage it does, however if I shoot someone in the head I expect them to die. Hell, even in airsoft I try and lower the rps of my gun and increase the barrel length and keep getting better and better tightbores.
 

Rpground

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Aug 9, 2009
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pfft,why have 1 when you can have both? have you HEARD of the rocket-launcher-chain-gun!? its a chain-gun...that FIRES ROCKETS! (cant remember what game its from sadly...) "hello guy with assault weapon,HAVE SOME ROCKETS...and then SOME MOAR ROCKETS! :D" ahh...fun times...

but in all seriousness of the post i will have to say rate of fire,who needs to be accurate when you can just spray a couple hundred bullets in someones general direction? odds are at least ONE of your bullets are gonna hit him,and if they dont the guy had to dodge at least or get behind some cover! no one is stupid enough to stand in a hail storm of bullets.
 

Cogwheel

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Apr 3, 2010
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High damage. Maybe it's because I started the genre with HL2, but I have a loathing for all fast weapons. Stupid SMG...

Might also have something to do with my bizarrely high rate of headshots in single player FPS games. Guess I aim carefully.
 

Dys

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Sep 10, 2008
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Depends on what I'm fighting, if it's a tank sim I'll usually take higher damage as it's coupled with higher penetration and therefore has more effect, if it's an RPG or mmo I'll look at dps and if it's a fps I'll make a decision based on the quantity and type of enemies I'm fighting.
 

Nova Helix

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Mar 17, 2010
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It's all about DPS. If you have a gun that does a ton of damage but takes FOREVER to fire again it's useless with more than one enemy. If you have a ubur high fire rate but it's only a pea shooter it doesn't do a thing.
 

Srs bzns

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Feb 4, 2011
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"I have a bullet with your name on it, and imma keep shooting till I found it."

Fire rate I should think. There's no use in having a REALLY big gun that only fires once every two thousand years.

How big a gun would it have to be to have a fire rate like that?
 

Cazza

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Jul 13, 2010
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Changes from game to game. Using COD4 as an example, damage. I play slow and waste little ammo. So the less bullets I need per person extends how long I can go before needing to die just to get more ammo.
 

V8 Ninja

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May 15, 2010
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When it comes down to it, bigger fire rate is the key. When I originally played Half-Life, I at first ignored the SMG because I found the shotgun to be more of an effective weapon, but then I switched to the SMG because the AI was getting ridiculously fast and I needed something that had a big fire rate just to survive.
 

bader0

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Dec 7, 2010
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NeedAUserName said:
Damage, I prefer using only well aimed shots rather then spraying a whole clip in some guys direction, and finding out he's still alive and I need to reload.
this. sniper rifles are the only choice for any range but close at which point the only choice becomes shotguns.
 

FangShadow

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Feb 18, 2009
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I would have to say damage,simply because I prefer burst fire or single fire controlled shots.
 

bader0

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Dec 7, 2010
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Nova Helix said:
It's all about DPS. If you have a gun that does a ton of damage but takes FOREVER to fire again it's useless with more than one enemy. If you have a ubur high fire rate but it's only a pea shooter it doesn't do a thing.
there are so many more factors than this think about it if you have a sniper that takes forever to reload that can be okay if you are far enough away that they dont know where the bullet came from and you can kill many enemies. likewise if you have a shotgun you can kill multiple enemies per shot even if the dps is extremely low due to slow pumpimg times.
 

Nova Helix

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Mar 17, 2010
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bader0 said:
Nova Helix said:
It's all about DPS. If you have a gun that does a ton of damage but takes FOREVER to fire again it's useless with more than one enemy. If you have a ubur high fire rate but it's only a pea shooter it doesn't do a thing.
there are so many more factors than this think about it if you have a sniper that takes forever to reload that can be okay if you are far enough away that they dont know where the bullet came from and you can kill many enemies. likewise if you have a shotgun you can kill multiple enemies per shot even if the dps is extremely low due to slow pumpimg times.
You're right that DPS is more complicated than what I said, and there are exceptions.

Obviously if a weapon is specialized for a certain task (sniping) it will excel over a general weapon with high DPS. With something like a shotgun being able to hit multiple enemies at once that would increase it's DPS based on how many enemies it can hit.
 

iseeyouthere

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Jan 21, 2010
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It depends on several things for me, like gun type, gameplay... Mainly, what you are fighting is the big pointer here.

Now, if I am fighting waves of enemy, I will want a fast firing weapon so I can shoot them quickly with little down time. Nothing good then shooting a dude and then his mate comes out from a corner when you load up your next shot. Fast Firing weapons will prevent that. Unleash a burst here and there without stopping.

However, if the enemy is armoured or has a fair resistance to bullets, or big for that matter, then I will want damage. I want him to know that the round will hurt! I want each shot to count and make him suffer. Boom! Yeah! Eat that! BOOM! I don't want to chip away at his defences, I want hammer down and smash it.

It all depends on what you fight of course.
 

white_salad

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Aug 24, 2008
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My most important aspect is accuracy, and general lower RoF equates to higher accuracy, or at least less recoil. I'll take my FAL over an F2000 anyday. You feel like this cold, calculating assassin when you gun your opponent done with one to two bullets

However, nothings more fun than just run n gun with a high RoF smg, and just ruin everyone's day. It's like an 80's over the top action movie come to life.
 

AvsJoe

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May 28, 2009
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I prefer a good mix of both. For instance, I would never use a gun that takes five bullets or more to kill and I would never use a gun that one-shots but only fires once every few seconds (I can't snipe worth shit). I normally stick to guns that kill in 2 or 3 bullets and fire rapidly but not ridiculously, like most assault rifles in games (notable exception: I <3 the RCP-90).
 

bader0

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Dec 7, 2010
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Nova Helix said:
bader0 said:
Nova Helix said:
It's all about DPS. If you have a gun that does a ton of damage but takes FOREVER to fire again it's useless with more than one enemy. If you have a ubur high fire rate but it's only a pea shooter it doesn't do a thing.
there are so many more factors than this think about it if you have a sniper that takes forever to reload that can be okay if you are far enough away that they dont know where the bullet came from and you can kill many enemies. likewise if you have a shotgun you can kill multiple enemies per shot even if the dps is extremely low due to slow pumpimg times.
You're right that DPS is more complicated than what I said, and there are exceptions.

Obviously if a weapon is specialized for a certain task (sniping) it will excel over a general weapon with high DPS. With something like a shotgun being able to hit multiple enemies at once that would increase it's DPS based on how many enemies it can hit.
it would increase a shotguns potential dps but not its base dps ao then what do you go for base or potential?