Poll: Dark Souls 2 - How a series looses it's charm

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Weaver

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Oddly enough none of those poll options really fit.

I really like the game, but have some major issues with it. It's kind of weird cause I could ***** about the game for half an hour, but it's still probably going to be my favourite game this year.

Anyways, if they're making another Souls game we really need a new or updated engine at this point.
 

JagermanXcell

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Oct 1, 2012
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Best game of the year, solid gameplay mechanics.

Buuuuut
Lazy lore, dull bosses (minus Vestaldt, Darklurker, Myria, and Demon of Song), lack of atmosphere due to the removal of dynamic lighting, increased hitboxes as an attempt to make it "harder", ok level design,
PVP is even more unbalanced than Dks1's, SM will kill organized/consistent PVP over and over again, and scaling for melee builds is worthless in comparison to hexers, pyros, and mages (now you actually have to be a spell hybrid even if you don't want to...Thanks From).

I'll give them credit though, if this was made by FromSoft's B Team (further information is leaning towards that because of the insane staff change with a lack of the original staff), it's not bad it's pretty good-ish.
It's just not Dark Souls 1 good. In fact it's pretty soulless in comparison... sorry, had to.

So yeah, when I'm done with my Covenant of Champions playthrough i'll be jumping on the Project Beast hype train. Anyone care to join me?
 

XDSkyFreak

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joest01 said:
I don't know how to react to this. The Capra and Titan demons are more on old knight level than anything in the dragon shrine. The 'sploding dudes are one hit kills but the levels are designed with that in mind. You will be on a bridge and have one in front and one behind you. You will have them come out of rooms left and right if you don't search and clear them first (sinners basement). But yea, of course it isn't hard once you know the level and how to handle yourself.

Check the Mathewhathisface critique for a guy who makes plenty of points about how the game is more difficult than dsk1.

Me? I actually thought the bosses in Dks1 were too easy. Outside of O&S I don't remember one ever giving me trouble (until the DLC, those were nice!!). I am much more challenged and entertained by the Dks2 bosses. Velstadt, Mirror knight with actual pvp'ers jumping out the shield. Orenstein 2. Even the friggen pursuer would kill every DkS1 boss in his sleep.

The one thing I can give you is that the mechanics are so much improved that for a technical player it becomes much easier to dominate. Which to me is the very definition of a well designed difficult game. Ninja Gaiden, Bayonetta, DmC are all able to raise the difficulty levels to such insane heights because they are balanced and fine tuned so well.

DkS2 is not quite in that league but its hella closer than the previous games.

That said, yes, a last giant should have some dignity and not look like from a cheap italian horror flick. And a rat shouldnt look like a dog. I agree that the atmosphere and design lacking. But enemy movesets and gameplay are far from it.

p.s. have you even tried the champions cov. Perhaps you mention in your post. But if you beat the throne duo on your first try while in that cov. Heck if you can melee a mace knight going in blind on your first try I will change my avatar to don knotts.

edit: since you mention melee and ranged. I run full melee but I am not beyond using a bow when I need to. No shield. They have always become useless in later playthroughs. In this game I actually think they are useless from the start. and the fact that you seem to think you can tank a mace knight with a shield has me think you either power leveled or we are playing different games.
Actualy my NG was done entirely in champions covenant ... made NG+ feel like a downgrade until that one exciting moment when freja poped up and stomped me.

As for the mummies: Where? There are 2 varieties of mummy in game: Petrify which are all over Lost Bastille, and exploding which come only in the gutter. They do one swarm at you in the watter before you descend to the gutter at the bottom of Tomb of Saints and then come at you twice on the bridges in gutter. But even on NG+++ they never came from both directions ... just from the front ... first time i had a gratsowrd and simply did the r2 stab to get them, next times I had a spear ready just for safety. Not once did one come from behind, and I checked by turning around because I expected that to happen ... and about knowing the level: dude I learned the levels on the first playthrough precisly because I was going everywhere searching every nook and crany for details and secrets ... which is what you should be doing in Souls game right? Explore? To find lore, secrets, treasure and potential ambushes? Makes sense to you? I wasn't born knowing the game, I just had the instincts and forwsight to explore the locations and could spot places where a trap lay waiting ... many times simply to freak myself out because there was no trap to be found.

You xhould really go back to DS 1 ... if Bed of Chaos is not in your nightmares you are either the luckyest man in the universe, a god of games who should find any game easy or you simply never bothered to go through all of DS. Because that is the definition of Souls dificulty: The Bed of Chaos is the hardest boss fight in any Souls game and would send your beloved pursuer to hell with but a single blow. The Pursuer is easy to dodge or a 100 phis block shield on a tanky build with lots of stamina and chloranty ring solve everything without you needing to move(like on most boses) (keep shield raised, him locked and circle towards his sword arm: he mises several hits, those that hit do no dmg and you can get 2-3 hits in after every combo he does. dodge the telegraphed blue sword.) Actualy that shield, lock circle combo works on most humanoid enemies and boses provided you built a tanky character ...

Actualy, for me, as a technical player, I find the mechanics to be a downgrade from previous souls games ... they made some changes that made me preety angry. First off there are no longer 3 stages of dodge, there are just 2. Keep load under 70% and you can basicaly do the fast dodge no matter what you wear (I saw people in full havels doing it ... made for some crazy sights). That means they took some of the balancing one needed to consider when building his character: no longer do we deal with lights, meds and heavy's each with unique advantages and disadavatages (lights were fast, but died instantly and could be stagered by brathing on them, meds were mobile, but still capable to take a hit or two, heavy's were basicaly imposible to stagger without spells, but couldn'd dodge for shit either), but rather we have noobs (those who go above 70%) and the rest. And you would not believe how easy it is to have both a nice and protective tin can and your long dodge, making it much easier to survive, rather than DS 1's organic risk and reward system. Second: they fucked up the stability mechanic ... it just feels unatural how easy it can be for a friggin hollow in his underpants to stagger a guy wearing full plate ... hitting me with their empty fists. Hold a shield up though and they can't do shit (until you run out of stamina anyway). By that same token: I don;t give a fuck how much food you had to grow that large mister Drakekeeper, when I hit you in the HEAD with a fucking LIGHTNING GREAT ARROW or when I send out a magical gust of wind from my Drakewing Ultra Greatsword into your chest followed by the blade of the sword itself at least fucking flich you pos ... I just unloaded enough concusive force to flatten a truck here ... 3. Tanking. You can't tank in DS and Demons. You can't period. Sure it works on normal enemies, but for boses the shield is useless garbage that slows you down. In fact you are better of just dumping the shield and surviving on dodges. This game though? Ok ... I'll play with the boses you brough up: Ornstein 2 ... really? All it takes to beat him is to lock onto him, keep the shield up and circle to the left ... he will never hit you, and if he does, he bounces back from the shield and you can wail on him. Cirle, stab him while he takes his sweet ass time to get his spear back from stabing, circle again. Repeat until dead. Sincee he doesn't have Smough to help and he lost his lightning powers, he just sucks. Mirror Knight: Slow, ponderous, likes to think aobut the meaning of life while recovering from an attack, which are all easily dogeable (at that point in the game I resorted to throwing my shield away because it felt like cheating). He summons phantoms: 1. it takes him a LONG time to do it and he telegraphs it by first raising his shield up and slamming it 2. run up as he slams the shield so it is in front of you. Proceed to attack like a maniac. While the summoned enemy is in his long as animation for busting our of the mirror you will most likely kill him, or at the very least take most of his hp away. I actualy wish all boses could do this though ... they need all the help they can get considering how inept they are. Velstadt: Ok this one you can't tank (thank god ... a boss that actualy remembers shields should not be a problem for him and isn't a gigantic thing). What you can do is smoke a cigar and have a cofee while he calls for a crane to help lift his bell hammer thingy before throwing your gamepad across the room, getting it and presing dodge. Or you can hang back so he thinks "aha, I shall now do my ultimate super duper multiple black spirit bomb attack and instagib you punny undead" before kneeling and praying to the 10000 undead cherubs to grant him strenght, all the while you are hacking away at his back uninterupted and ukltimatly either stagger him interupting the cast, or completly dodging the spell because it flies in an arc and can't hit you if you are right near him. Mechanicaly this game is broken as hell because of 2 reasons: It takes almost no skill to do the most powerfull moves in the game, just basic reflexes and timing that nay game can teach you and your enemies never require anything but the most basic skills to succeed. Your comparison to bayonetta or DMC falls flat because those games actualy require alot of skill, some millisecond level precision reflexes and deep knoledge of multiple buttom combinations to be able to pull of the moves needed to actualy be good at the game. And the enemies in those games constantly demand from you more and more damage to die, more advanced moves to first make them vulnerable, and they allways bring some friends with different paterns and requierents into the mix: adding an element of priritising which target to engage above all the other layers of challenge. DS 2 never does this ... you almost never face combinations of enemies. The only exceptions off the top of my head are Amana and Drangleic castle. Amana used to be hard, but of course they nerfed it (Nerfing player equipment because it ruined the game? Fine. NERFING AN AREA AND ENEMIES AND BOSSES BECAUSE SOME WHINY PUSSIED COMPLAINEs THEY ARE "TOO HARD" IN A SOULS GAME? GTFO. For the record: I beat Amana NG+ and the Sinner NG+ on the consoles before they were "fixed"). ACtualy this ... this pisses me off to no end: IN DS 1 they nerfed some items and builds because they broke the game and ruined the feel. In DS 2 they nerf entire areas and boses beause whinners say they are "Too hard" ... but leave the insanly easy grinding to 838 and the broken as shit mundane in the game? This right here proves the game is fucking easy, and they want it that way ...
Here is how this should have went if those people were actualy making a Souls game: "OMG Amana is too hard, artificial difficulty, i'm a whiny pussy, nerf plix" Devs:"Say, what do the servers say? What? People are getting past amana, they just die alot. Like Blighttown or Tomb of Giants? Ok" Devs towards the whinners on the forums: "Welcome to Dark Souls, bitches!" "OMG Lost Sinner NG+ is hax, I can't multy task and have the attention span of a goldfish, ner plix" Devs: "Say, what do the servers say? Are people in NG++? They just die alot on this boss, like O&S or Bed of Chaos or Kalameet? Ok" Devs to whinners on forums: "Welcome to Dark Souls, bitches" "Umm hey devs, you do realise that it takes less than half a day to get to level 838 even on NG and that with 99 in each stat mundane preety much becomes able to one shot anything pvp or pve? Oh and Avelyins seems to get way to good a bonus from powerstancing, shouldn't they actualy gave lower damage than crossbows, but fire in volleys to make up for that? So that they are balanced?" Devs:"Is it really true that players can get so easy to level 838? Memory of Jeigh actualy gives that many souls? 4 million souls in under 5 minutes? And how does mundane scale again? Holy shit, with equal stats it gives up about 150 bonus dmg per stat at 99? And wait, how much dmg do upgraded Avelyins do compared to other crossbows? Wait, they do more dmg per shot than any other crossbow and fire 3 at a time with a shorter reload than any other crossbow?" Devs to forums: "It would appear we have made it too easy to reach max level in this game and simply remove any challenge or tension regarding building a character, therefore we have taken steps to reduce the ease with which souls can be obtained in all major farming hotspots our server data revealed. Also none of the Memories will hold bonfire ascetics anymore. On a related note: we didnlt realize the loophole of equal stats on mundane and how well that scales. Therefore we have reworked mundane to offer no scaling if there are equal lowest stat scores. Turns out mundane doing what it was ment to do makes it useless, so we removed it. We were trying new things, they don't allways work we apologize. And since we are nerfing OP player items, after cheching the stats on the Avelyins we decided to rewerk their dmg. The damage they do will remain the one displayed, however now that damage is only achieved when the full volley hits, rather than per each bolt fired. Also we reduced the poise damage of this crossbow, since it fires 3 bolts at lower ranges than any other crossbow, it amde no sense for it to stagger like it's bigger more powerfull but single fire cousing. WE will keep monitoring this weapon and see how it behaves. Thank you for the feedback"

But they didn't do this ... they listened to the whiners and ignored complaints about actual broken things ... because these people aren't making Dark Souls ... they are milking the popularity of Dark Souls with a easy, washed out sequel that more people can enjoy and use smoke and mirros to conceal how little of what made the original good is in this ... too bad they fail. It is still early, but in a few years I will still be PvP-ing in Dark Souls, while DS 2 will quetly go away and be remembered as the first miss of the Souls series.

I'll check the review you mentioned and see what it says. And yes, you can tank a mace drakekeeper with a proper shield. At least on NG and NG+ before they go the clasic difficulty increase way: more dmg. But by then you must have mastered the doge and have high stats to boot. They are still slow, they just attack faster than the Old Knights and do more dmg. But you have more room to move, and the lock onto them, raise shield, move (replace with dodge from NG+/NG++ depending on build) to the side, stab works on them too. Gets funny when there are 2. And since you made me think about mechanics I'll do an adition on this thread tomorow: A boss rundown and how easy/hard they are in both NG and NG+ modes. Also maybe areas if I get the time.
 

joest01

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Apr 15, 2009
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XDSkyFreak said:
joest01 said:
Can't say much about the power leveling in the memories and broken mundane stats. I don't do any of that stuff. I finished my first playthrough around ... maybe sl 110. And I had beat all the bosses except darkie because I could care less about sorceries. And I never use a shield. They have always been useless to me. Especially in DkS1 with the gamebreaking ninja flip why would anyone use a shield? Speaking of, the dodging in DkS2 is anything but 2 levels it is more of a continuous improvement depending on your equip% and your agi stat. then it breaks down at 70%. yes. The roll itself has the same before that threshold animation but it goes a little further and more importantly the i-frames increase.

If ceasless is your definition of fun difficulty then I cannot help you. Plus he can be cheesed as easy as old iron who is a very similar design. And I'm not even talking about making him fall off, which is btw almost encouraged if you take your time to explore and learn the levels which is apparently the whole point of these games.

And all the "easy" strategies you mention about the bosses. Talk about casting iron flesh and tanking the 4 kings. or the crystal shield on almost every boss in Dark1. Almost every boss in Demons was "arrowable". The false king (still one of my fave bosses in the series) can be poisoned. As can Duran. I am not encouraging any of this but it can be done. So wheres the difference? Me? I never even knew firelurker was weak to magic until ng++lost count. Or that you can apprently get him stuck in one of the bone ribcages. The best bosses in DkS1 were in the DLC. I probably had more fun with Artorias than any other boss in that game.

p.s. the difference in the mace knights isn't just the speed and damage. Its their stamina. You have to pick your openings very carefully. Their attack has about 270degree reach and they can swing time and time again. These guys are absolutely deadly. Titan demons in DkS1 are honestly no more dangerous than an old knight. I am trying to remember if there was any enemy in Dark1 that gave me a problem. Maybe the skeleton warrior guys on the way to the 4 kings. More than one of those in combination with those ghosts ... The silver knights were easy to circle strafe even without a shield up. I guess thats why they included the falling back thing with the turtles (theyre still a joke).

In demon's however, the black skellies, their pahntom version. Some of the black phantoms. Put up very good fights. I enjoyed those. They gave me more of a ryu doppelganger vibe. There is some of that in Dark2. The phantoms in the sol. The golden guys on the stairs to ancient dragon. and some of the above mentioned bosses. Dark1 had practically none of it.

But I have a feeling we wont agree here. You seem to get hung up on the leveling (try the duplication bug in Demons sometime, takes a lot less than 8hours and since there is no soul mem you can equip a sl30 char with upgraded gear and gank on people. dark2 didnt invent that) and some other things that are more related to tank builds or something. So I can't really comment on those.

But to me Dark Souls 1 was a major letdown. And they fixed some of it in 2. Heck NG+ feels more like pure black wt than ng+ in dark1.

Anyways, I get a sense you are a much more accomplished player than me anyways, so maybe I have my head up my ass. It's cozy in there.

edit: warning. the review i mentioned is a nitpicky rant by an inept. I just said there are some people who seem to think the game is super hard. harder than dks1...
 

Hubbl3

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Jul 18, 2012
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The thing you said about the world also is one of my "biggest" complaints (still liked the game overall). The world just seems to be corridor after corridor with nice or less nice envoirments (the graphic has some nice effects, but overall looks realy, really dated), but no logic behind it.

It's sad that a lot of games fail in that area.
 

jurnag12

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I have yet to play Dark Souls II (It's release actually got me to finally give the first one a try... which is consequently wreacking havoc upon my schoolwork, because goddamnit, this stuff is tasty) but I'd like to take a moment to make an obvious joke and lighten the mood here a bit:

XDSkyFreak said:
when they removed Miazaky they removed the Soul of the Souls series
YOU DEFEATED

1x Soul of the Old Master
1x Pendant
 

Nomanslander

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I was about a year and a half ago... I think? I learned that the lead developer was changed, and the new guy wanted the game more accessible to players that didn't have the tolerance for how brutal it was for people just picking it up. And it was at that time I had the feeling I wasn't going to like what DS2 might have to offer.

Well, after playing it, I have to say I was right about that feeling.

Now, don't get me wrong, the game is good. But... the first one was just better in every way. The problem with the game is that lead designer of the first game - I feel like - really learned how to hone in the game into being the best it could. He understood a lot of things that the new lead seems to have missed out on. And as hard as the new lead seems to have tried to keep DS being what it is, his efforts just didn't make the cut.

For one thing, the world just doesn't feel the same anymore. The first DS game had a world that was a lot more interconnected, and felt like the flowed seamlessly. From one area to another, the way it was designed just seemed right. It's hard to explain this matter. The only other game I can think of that has had just as good world design with seamless transition would be World of Warcraft. Not since WoW have I seen a game that had accomplished that, and it was disappointing to see DS2 fall short of the standards the first game set. Once again, not saying the lead developer didn't try his best to recreate all the goodness from the first, but it all feels like a fake imitation.

Second biggest problem I have with the game is certain chooses made in the game mechanics. For one thing the whole hopping from one bonfire to another really defeats a key aspect that made the first one great. In the first game, when you were stuck in a certain area, you were stuck there, with no sense of how to get back, and where to go from there. The levels would sprawl out, and you'd find yourself getting lost in that world, as you'd try to find your way back to areas you were more familiar with, and also find yourself wanting to explore to see what new paths you could find to either lead yourself back, or, to some place entirely new. The first game was more maze like, and now with DS2 it feels much more linear. Exploration was huge in the first game, now with the second, it's not so much. With this one, that sense of feeling lost and directionless just isn't there anymore. And some might argue that that would be a good thing. I would not. It's practically one of the best features that the first game had that the second one has completely done away with. Now, once I feel lost, I just hearth back to Majura to level myself up, and there is no longer any drive to do much exploring since the game isn't as interconnecting and forked road.

Well... that's my two cents.
 

Greg White

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Sep 19, 2012
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I must have been one of the few who liked DS2 better than the original.

On the one hand, yes, for good or for ill grinding is easier and they made it so that the game can be made easier in some ways(summoning phantoms turns it into easy mode real quick), but on the other hand the game is made more challenging by several things as well. Most of the changes made to improve PVP(i-frame reductions, backstabs being harder, magic balancing, etc.) make PVE more challenging, but this is made up for by the controls being tighter.

The bosses are a bit of a mixed bag. A few are a bit gimmicky, but nowhere near as much as a few I could name from the original, and there were a few who felt like they harkened back to Demon's Soul when getting to the point where you could damage the boss was a challenge in and of itself, plus there were a number of optional bosses that, while they did give you access to some of the covenants, weren't essential to beating the game.

The weapons are amazing. I like how they made is so you don't have to completely re-learn a weapon's move-set every time you find a better one so long as it's within the same weapon class, not to mention the addition of dual-wielding that's actually usable.

The magic system was much like Dark Souls, but they did give dark magic its own category and making magic use stamina was a nice touch to nerf some of the older tactics of magic. I can't say I'm seeing anything to some people's allegation that magic is overpowered, either in PVE or PVP, but they're entitled to their own opinion.
 

joest01

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Apr 15, 2009
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Nomanslander said:
...

Now, don't get me wrong, the game is good. But... the first one was just better in every way.
...
No it absolutely is not. I share you guys feelings about the atmosphere and the level desing etc. Though the letdown from Demons to Dark1 was much bigger. Especially the second half of DkS1 just wasn't very good.

But regardless I do agree that they dropped the ball completely this time when it comes to the overall atmosphere and feeling. A pirate level must have sounded great on paper, but it's a complete chore to play through. Especially that early in the game.

But the mechanics are just leaps and bounds improved. No matter what the OP says, the dodging feels much more precise. Once you pump adp that is. There is an incredible system for dual wielding that allows the collest combinations of weapons. Hold an axe in one hand a great sword in the other and see what happens. The whips are win. They more than make up for the somewhat lacking katanas for the Dex players out there. The twinblades are sweet. The choices are just wow.

Leaps and bounds better from that perspective. Nothing to do with the lore and story etc. but gameplaywise it isnt even close.

Boss battles especially with multiple enemies are much better designed from their arenas, camera handling etc

With the mirror knight you finally get to be someone elses boss battle again.

I could go on. But point is that saying it is inferior in every way just isnt true.
 

Skin

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joest01 said:
The reviewer has obviously never played Demons anyways, since the consequence of going hollow weren't gradual there. You lost half your health. Period. Unless you wear the ring. Like in DkS2.

Dark souls pvp was crap
Except he has a two and a half hour Demon's Souls discussion/playthrough video on his channel?

Dark Souls PvP crap? Alot of people would beg to differ. Sure it requires you to basically learn an entirely new way of fighting which most people couldn't handle (and have since been catered to in DS2 where everyone is basically on equal footing) and sure it had some balance problems which still remain even to this day, but it really was a unique and extremely exciting PvP system that was leaps and bounds ahead of DeS PvP

Also, more difficult does not mean better. Simple as that. I could play Dark Souls using my cock and balls only, and sure it is alot more difficult, but it's going against the entire purpose of the game really. And that was his point on the difficulty. Is having enemies that spin magically spin around more difficult? Yes. Is it fair? No. I think the point he brought up about the turtle knights basically summed up the stupidity of the enemy design. You make an enemy that is essentially immune to backstabs, yet they still track the player non-stop with their weapon? Why?

DS2 feels lazy. Going back to DkS and looking at the amount of detail they put in to the animations and other things has even further brought down my perceptions on DS2's quality.
 

Michael Law

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I mean, if we define "bad" as "not Dark Souls" then I guess it was. But I have still had a blast with it, and it is certainly my GotY so far. But I am hopping that Inquisition will just leave me speechless.
 

joest01

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Apr 15, 2009
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Skin said:
joest01 said:
The reviewer has obviously never played Demons anyways, since the consequence of going hollow weren't gradual there. You lost half your health. Period. Unless you wear the ring. Like in DkS2.

Dark souls pvp was crap
Except he has a two and a half hour Demon's Souls discussion/playthrough video on his channel?

Dark Souls PvP crap? Alot of people would beg to differ. Sure it requires you to basically learn an entirely new way of fighting which most people couldn't handle (and have since been catered to in DS2 where everyone is basically on equal footing) and sure it had some balance problems which still remain even to this day, but it really was a unique and extremely exciting PvP system that was leaps and bounds ahead of DeS PvP

Also, more difficult does not mean better. Simple as that. I could play Dark Souls using my cock and balls only, and sure it is alot more difficult, but it's going against the entire purpose of the game really. And that was his point on the difficulty. Is having enemies that spin magically spin around more difficult? Yes. Is it fair? No. I think the point he brought up about the turtle knights basically summed up the stupidity of the enemy design. You make an enemy that is essentially immune to backstabs, yet they still track the player non-stop with their weapon? Why?

DS2 feels lazy. Going back to DkS and looking at the amount of detail they put in to the animations and other things has even further brought down my perceptions on DS2's quality.
Well if he played Demon's then how come he makes such statements. HP loss when hollow isnt gradual there. There is no ring to keep you human when you die, cursing has been nerfed etc. So they made a lot of choices that make the game easier, not harder compared to its predecessors.

Regarding pvp it is a question of what you are looking for in it. If you want competitive and fair pvp then Demon's is still the only game of the three where that is possible. Dark1 pvp was a gimmick. The books havent closed on Dark2 yet. But right now it is not looking good. Buffed long sword and magic finishers have taken over. WHich is better than homing magic fests and bs hitboxes as big as Texas but they better fix fast before people lose interest.

Re:animations and attention paid to details, I dont disagree.
 

Skin

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Dec 28, 2011
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joest01 said:
Well if he played Demon's then how come he makes such statements. HP loss when hollow isnt gradual there. There is no ring to keep you human when you die, cursing has been nerfed etc. So they made a lot of choices that make the game easier, not harder compared to its predecessors.

Regarding pvp it is a question of what you are looking for in it. If you want competitive and fair pvp then Demon's is still the only game of the three where that is possible. Dark1 pvp was a gimmick. The books havent closed on Dark2 yet. But right now it is not looking good. Buffed long sword and magic finishers have taken over. WHich is better than homing magic fests and bs hitboxes as big as Texas but they better fix fast before people lose interest.

Re:animations and attention paid to details, I dont disagree.
I can't quite remember where in the video he talked about this, but in general, DeS was balanced around you being in soul form, whereas DS2 isn't balanced around you being at half health (which admittedly requires alot of mistakes but regardless). Personally, I feel this is artificial difficulty and is somewhat counter-intuitive to their despawning of enemies mechanic.

As for PvP, I can definitely understand where the DeS PvP purists come from, Demons Souls was alot more elegant and it's invasions were more tense and exciting than either of the Dark Souls games. It's main downfall though was it was made with invasions in mind and not organized play (a mistake DS2 repeats) and the fact that the top tier builds focused around gimmicks, so I wouldn't call it competitive.

DkS in my opinion has the best PvP in the Souls games. It is more dynamic and more demanding of the player. The invasions were weaker than in DeS due to the covenant mechanics and the bonfires being present, but the organized PvP is just brilliant. Is it imbalanced? Yes. Oh god is it imbalanced. The imbalances in DkS PvP is a discussion in and of itself, but that doesn't stop it from being the best PvP experience I and many others have had in the Souls games.

DkS2 PvP... It's a mess. It's slow, it's more about items and equipment than player skill and it has almost become a first hit wins scenario. The invasions in the game are just stupid. I know people are expecting From to come along and patch everything, but if you look at the DkS patches, they basically only patched items, not gameplay mechanics. DS2 PvP is not going to change radically. It's going to be the same a year down the track with maybe a few changes to the items.
 

joest01

Senior Member
Apr 15, 2009
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I am happy there is civilized discourse on the topic and it shows me again that the souls community is actually a big happy family :)

But just to make it very clear, when I say competitive pvp I am not talking about invasions. When i play the game i am all about strike weapons and light ing. Not at all prepared for pvp. So why would you want invade me? I understand as a fun diversion and I am guilty of my share of ganking but that is not what keeps the demons servers open to this day.
 

major_chaos

Ruining videogames
Feb 3, 2011
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XDSkyFreak said:
About the squid casters and Black Knights: sure, you die once and know what you are up against, HOWEVER the squids and the Black Knights still remain powerfull enemies that need a certain level of skill and effort to beat. Is it worth bringing up the Titanite and Capra Demons in DS 1?
Based on this I think the reason you find DKS2 too easy is because you have experience now, whereas when you played DKS1 you were still learning and had a hard time. Atleast that's the only way I can rationalize someone saying that capra demons and black knights, two of the most laughably weak enemies in any RPG ever, were what made DKS1 hard. Also what are these hard DKS1 bosses you are so fond of? I must have never found them in my 3 playthroughs.
You xhould really go back to DS 1 ... if Bed of Chaos is not in your nightmares you are either the luckyest man in the universe, a god of games who should find any game easy or you simply never bothered to go through all of DS. Because that is the definition of Souls dificulty: The Bed of Chaos is the hardest boss fight in any Souls game and would send your beloved pursuer to hell with but a single blow.
BoC wasn't hard. It was cheap, badly designed and luck based, but not hard. That said it still only takes me 2-5 tries to beat the thing an I don't even consider myself that good at Souls.
The Pursuer is easy [...] 100 phis block shield
If you have 100% phys block shield when you fight the pursuer you are either doing things in a wonky order, in which case of course he is going to be easy, or you used megamule, at which point everything you have said is invalid.
chloranty ring
Is garbage that hardly does anything and is massively nerfed compared to the DKS1 version, so I have no idea why it matters.

Actualy that shield, lock circle combo works on most humanoid enemies and boses provided you built a tanky character ...
It also worked on a lot of bosses and humanoids in DKS1...

OT:
I have my issues with DKS2, namely level design, but also a much sharper opening difficulty spike and many, many smaller complaints (Dull ember hunting, upgrade stone rarity, weapon balance, boss design, fragrant branch hunting, ect.) but I still enjoy the game, and in spite of all the little things that bother me, they still made a lot of improvements. (4 ring slots, balanced pyromancy, buffed miracles, made STR weapons not awful, added warping from the beginning, got rid of humanity farming, ect.)
 

White Lightning

New member
Feb 9, 2012
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I thought PVE was really... meh. The only reasons I died was because of the insane hit boxes, I'd be a roll away from the Last Giants foot but nope it still counts as a hit. Once I adjusted the game was really boring. There aren't any road blocks, no bosses or levels that stop you dead and make you need to take a break. I hated the game until NG+ but still it wasn't enough.

PVP is just awful, just terrible. No words can describe how angry I am at how efficiently they fucked it up. It feels like they took advice from the idiots who got Pivot Stabbed as soon as the fight started and made it for them.

You can't even pivot properly anymore! Your guy won't spin around a complete 180 if he's swinging. Most people just roll forward to take advantage of this. Unless you have something with a wide horizontal swing you're screwed. It's better just to turtle until the other guy attacks first.

"WAAAAAH POISE IS OP!" So they broke the weapon values, do you know what the poise break on a Katana is? 20? It says something like that doesn't it? Guess what, it's fucking 70. It's around 120 when two handed. The Claymore is the best weapon in the game because it swings fast and can break any armor set when two handed.

Casting speed seems like a good idea, until you fight someone in the Lion Mage Set and the Black Hood. I can cast Soul Greatsword so fast you're first roll hasn't ended before the second cast is about to hit you.

Hexes just have broken damage scaling.

Miracles suck except for WoTG (seriously wtf were they thinking when they made it like this?) and Sunlight Blade.

The lag in the arenas is just unbearable, I've had guys at the other end of the bridge for the red guys just BS me after walking out of the gate. I shit you not we'll be bowing from either end, the guy rolls forward and I get back stabbed. It happens far too frequently for me to shrug it off like I did in DKS 1.

The back stab itself is worse, as long as that punch thing hits you you go into the animation. I've actually managed to spin around and face a guy to hit him but nope, he still gets his back stab.

There are plenty more issues but I'm about to go to bed so I don't have time to type them all out, my point is the game is terrible when compared to the first one.
 

XDSkyFreak

New member
Mar 2, 2013
154
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major_chaos said:
Based on this I think the reason you find DKS2 too easy is because you have experience now, whereas when you played DKS1 you were still learning and had a hard time. Atleast that's the only way I can rationalize someone saying that capra demons and black knights, two of the most laughably weak enemies in any RPG ever, were what made DKS1 hard. Also what are these hard DKS1 bosses you are so fond of? I must have never found them in my 3 playthroughs.
I was inexperienced when I played Demon's. In Dark I allready had an ideea what I was doing. And the Black knights and capra are not the easiest boses in an RPG ever (unless you never played any other rpg. Sure they may not be the hardest, but they are tough. they allways attack when you lest expect them, they allways fight in a different style and way better than you can with the same weapons. Yeah they can be killed easy when you know how to do, but even a pro player can still get killed by a black knight if he just thinks they are too easy and doesn't pay attention. And those hard boses: O&S, BoC, Gargoyles, Seath, even Gwin (people say he is easy, but he is easy only after you have mastered a certain mechanic of the game, unlike DKS 2 boses which even a half decent player can beat in one go). I would say a couple more but I won't count DLC until DKS 2 puts one out.
If you have 100% phys block shield when you fight the pursuer you are either doing things in a wonky order, in which case of course he is going to be easy, or you used megamule, at which point everything you have said is invalid.
never cheated, never will. Ok so you find him with a 95% phis block shield. That is still enough to tank him early with a lifegem poped to mitigate the damage that gets through. That also doesn't excuse his ample, easy to dodge long recovery time moves. And by the time of NG+ The Pursuer stops beeing a boss fight and becomes free souls because guess what: now you have a 100 phis block shield.
chloranty ring
Is garbage that hardly does anything and is massively nerfed compared to the DKS1 version, so I have no idea why it matters.
It does: early game low soul level characters benefit imensly from the chloranty ring, when stamina is low and enemies need multiple hits to die. Yeah it's nerfed, but now it serves it's original purpose: a lifeline for newbies learning the mechanics of stamina. That small boost to stamina regen can also be the difference between tanking the fianl hit of a combo and a staggered and shortly dead character.
Actualy that shield, lock circle combo works on most humanoid enemies and boses provided you built a tanky character ...
It also worked on a lot of bosses and humanoids in DKS1...
True enough, but DKS 1 never felt so lazy as this one does. It also felt more natural, like you were using a tactic and not a cheap trick
I have my issues with DKS2, namely level design, but also a much sharper opening difficulty spike and many, many smaller complaints (Dull ember hunting, upgrade stone rarity, weapon balance, boss design, fragrant branch hunting, ect.) but I still enjoy the game, and in spite of all the little things that bother me, they still made a lot of improvements. (4 ring slots, balanced pyromancy, buffed miracles, made STR weapons not awful, added warping from the beginning, got rid of humanity farming, ect.)
I agree with some things (ring slots, pyromancy, str weaps usefull) but some of those I don't: miracles (except Wrath of the Gods and Sunlight Blade) are mostly useless for PvP purposes (unless you troll heal boses all the time) warping (isn't an improvment ... it's there to fix the boring world and level design so you don;t have ti trudge back through the coridors. By cintrast the lack of warping in DKS 1 actualy served to amplify the feeling of loneliness and hostility, of the desperate struggle you face) no more humanity farming (yeah ... it got replaced with soul farming to reach max level and use the broken ass mundane to ruin the game) sharper opening dificulty spike (where? seriously where? DKS 1 throws a boss fight down your throat before you even have a friggin weapon. DKS 2 takes at least an hour to get to it's first boss fight where the most basic hand eye coordination can take you through it with 0 dmg taken)