s69-5 has a fit when people paraphrase him. He'll imply in 20 different ways that you're an asshole, but if he doesn't actually use the word "asshole" he'll raise hell if you attribute it to him. This is a guy who prevaricated about the difference between insulting a large body of people and one of those people specifically. You are not going to reach common cause on this issue.Exius Xavarus said:Obviously you didn't get what I was trying to convey. Neither of us are getting anywhere, so I'll leave it at agree to disagree.
As we are writing on the internet, and not speaking face to face, we are not always able to convey our attitudes with 100% accuracy. Whether it was your intention to do so or not, some of your writings on the topic struck the people reading them as conveying certain unsavory attitudes. That is why they paraphrased you and "put words into your mouth".A paraphrase does not need to accompany a direct quotation, but when this is so, the paraphrase typically serves to put the source's statement into perspective or to clarify the context in which it appeared. A paraphrase is typically more detailed than a summary. One should add the source at the end of the sentence, for example: When the light was red trains could not go (Wikipedia).
Paraphrase may attempt to preserve the essential meaning of the material being paraphrased. Thus, the (intentional or otherwise) reinterpretation of a source to infer a meaning that is not explicitly evident in the source itself qualifies as "original research," and not as paraphrase.
Yes, I figured as such. I could tell neither of us were going to get anywhere with each other, so I left it off where I did. I figured we had better things to do than childishly bicker on the internet.BloatedGuppy said:Snipped for brevity.
I don't personally see it as bad, I see that as good. It means the developers are earning more money and more incentive to make another entry in the series so we all can have some more delicious Souls.Rastien said:If more people play the game how is this bad? it means there are more people you can talk to about it!
Finally someone understands!JustanotherGamer said:So the more people listen to justin biber the more you like him the more popular something is the better it is in your eyes?Rastien said:If more people play the game how is this bad? it means there are more people you can talk to about it!
Also as some people are elitist and like the fact they completed the game in it's original difficulty heres my thoughts...
Person X completed DS on Easy
Person Y completed DS normally
Person X omg you completed DS on normal! that's amazing
Person Y yes i did thank you for stroking my enormousneck beardego lesser being.
But yeah seriously i can't see an issue with it, DS is still DS for those who loved it, opening it up to a wider audience is not a bad thing.
It gives you more bragging rights! i mean the people who played it on easy now know exactly what you are talking about and can appreciate you beating Smogh and Ornstien on a higher difficulty even more.
Yeah more means better better ramp those damage numbers up to 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 because thats more and way cooler right????????????????????
You do realize that From Software made an asston on the Souls games, right? Seriously, I'm sick and tired of people spouting this "oh well they'll make money from easy mode that means they should do it," because it's fucking bullshit. For Christ's sake, not everything has to be, or even should be, about the money. Dark Souls is one of the few recent, relatively large-budget, games that has significant artistic value. You know what's an integral part of that value? The difficulty. From Software designed the game around that intention of difficulty, and there is no way you could do an "easy mode" without having to radically alter the structure of the game.Rawne1980 said:Plus, I hear companies like to make money .. I know, I know, they should do it out of love and feed their children on the praise of the players. How rude of them to want actually payment .. And if offering an easy mode makes them more money then go for it.
YAY NECRO THREAD!TonyGun said:I'll explain why I think DS is not a 'good' game.
Before I do, I'll start listing the positives to put my view in context: It's got a fantastic atmosphere, quality visuals and concepts inspired from other great games, books, and films, and the fighting is complex, deep, and challenging. If that's all you've read so far, then by definition DS is a very good game.
However, what surrounds the core of DS's gameplay are the game maker's version Emperor's New Clothes: The hidden convents, spells, and gear. For the people who don't know they are, these are majority of the most powerful items and empowerments can only be acquired if you go through the game in a specific order. And when I say a specific order, I mean that there is only one or two way of playing through this game to get it.
I know, some people will say that is precisely why DS is great - that there are hidden secrets for players to explore. But this rational is actually false. The idea of exploration is there, but it's the exact opposite in practice. Let me give you an example without spoilers: I made a game, and in this game, I created a powerful ring, and you can only get it if these conditions are met: 1) You've talked to an old lady NPC hidden underneath a bridge that is very hard to land on, 2) You have to talk to her 3 times before completing the 5th mission, 3) You having a morality rating of -120 and 4) You have killed her daughter with a LVL2 Axe of Lolcat.
The reason why the above is not honest exploration is that people who defend DS fail to add a very critical aspect to gaming these days: people talk when they're not playing games. In other words, no matter how deep you bury an item, someone somewhere will eventually find it and post it on the internet for everyone to see. It would be ok if it were an easter egg, and the item is not that powerful. But in DS, these are items are very much THE most vital items to be even marginally successful, especially in a game where PvP is at its core.
So what happens is that while the visuals, the gameplay are great, you have to spend most of your time actually NOT enjoying them and metagame the entire thing. A class called 'Wanderer' is longer chosen because you want to role-play a lone-wolf character, but because you've spent a lot of time prior to playing it by reading the wikis and forums about its build. Yes, you can do that with other games too, but other games are still accessible even if you decide to go pure. But the way DS is structured - by placing key items so buried that is it impractical for even the most dedicated players to discover by themself, given that they constantly face 12-year olds with OP gear they've acquire from wikis and YouTube - it oversteps the fourth wall to the point that all the meaning 'weapons' and 'gear' and 'role play' are meaningless. People don't choose a specific sword or a spell because it suits their fantasy, they choose them only for their utility. Good games are usually balanced between wanting to look good (for role-playing, because that's what made you play it in the first place, ie; you wanted to be a stealth archer within the game's world) and utility (ie, you want to perform the best in actual gameplay), but DS completely makes you toss away the former after a certain point.
Now, in the example with the old lady under the bridge, if I were to reward (and maybe punish) players with items that eventually are powerful for any given scenario, then this become meaningful decision making for players, and therefore the exploration becomes actually meaningful. You are not required to read wikis to find out what you're missing because you'll aways get some feedback.
DS has great gameplay, but it has a few faulty notion of the word 'challenge' that makes the game obnoxious, tricks players into a false sense of it, and takes away initial the point of attraction. I would call it a somewhat interesting but unintended social experiment, where the 'Dark' part of the game is actually encouraging players to be at their darkest to themselves.
1. Actually I got the majority of those things by myself, the only one I didn't know about was the Darkwood Grain Ring. Also you don't need to kill Gwynevere in order to get those items by the way though it is certainly the quickest way but also leaves you open to invasions by Darkmoon players. You can equip a ring from the Catacombs and it allows you to fight Gwyndolin/join the covenant. I found that little tidbit myself because I had the ring equiped while I made a rest stop before going to fight Seath.TonyGun said:ServebotFrank:
Did you know about things like the Darkwood Grain Ring, Sunlight Blade, Gwyndolin's Armor, Priscilla's Dagger, getting max number of Titanite Chunks etc, as well as the requirements to join specific convenants all by yourself? I'm not going to name every example, but it's a given that there are just too many things in this game that a player won't be able to know how get them without resorting to either a) an unrealistic amount of replays or b) simply look it up on the internet. And these items are not some minor trinkets, they are one of the best gear and items of the game. Yes, I support the principle of 'player invests more time = player gets more rewards' of which the defenders of the game abide by, but this type of investment eventually leads to severe metagaming because exceedingly few individuals on this planet have the time and dedication to 'discover' these things all by themselves if the info is already out there.
And this the point I want to make: if the game is structured in such a way that you are spending too much time gathering info outside the game, then it reduces the significance of the world of the game -- one that was created by combining the art direction, story, writing, music, character and gear designs, gameplay -- that drew you in the first place. In Dark Souls, you weld a giant axe not because it fits your character or like the way it looks because the designer made it that way, you weld it because of its stats. You killed Gwynevere not because you're playing a role that fits that action, you killed her because you need a certain item. That's not really a dark, convincing atmosphere, is it?
I don't believe this game should have an easy mode, and I do like the idea of severe consequences. But it just wasn't done right, or at least it was executed in a way that took a big chunk of the immersion away.