Sexy Devil said:
I don't know why people were actually expecting a victory from the refusal ending.
Because it would fix 2 problems at once most likely. Hell, I would have been happy without a victory, so long as some decent effort was put into it.
What would it have solved?
1. The ability to refute the Starchild
2. Your War Assets actually meaning something.
Show them in a cinematic, fighting the Reapers, then, to actually make them matter and not just look cool, have a victory for a near perfect playthrough. As is, there is no reason to really care what you do throughout the series. You never see it doing anything. It doesn't change anything [Except an arbitrary number which has an arbitrary effect on the Crucible - and the minimum required to get all 3 endings is so pathetically easy to get its not funny - just do enough sidequests], and whilst the EC has done a little to try and change that [A few 3 second pictures], it can't change the fact that your choices and war assets mean bugger all in the grand scheme of things.
The whole game was spent building up the fact that the crucible is literally the only hope. They've said that subtle tactics just outright fail
Except on Palaven where Krogan manage to sneak nukes inside Reapers and blow them up from the insides.
and guerrilla tactics do way more damage to their side than they do to the Reapers.
Except for the Asari pre the Thessia invasion, where they hit and run on the Reapers with high success rates. They stopped to fight a conventional war for Thessia, however, when the Reapers Zerg Rushed them there.
Everyone's been saying that if they go in there guns blazing without the crucible then they're going to flat out lose.
And yet all the examples prove them wrong.
Also note the Suicide Mission in ME2. SUICIDE. Mission. Does that mean Shepard HAD to die? Or could he beat the odds and what he was told, and make it out alive with enough preparation?
Then everyone gets pissed when the "go in there guns blazing" option causes a flat out loss? Seriously, wat?
To be honest, we expected more from Bioware. At the very least to show our war assets fighting, but hopefully to make them count, have there be a point to making all the choices previously. Better yet, give us a good ending that we will be happy with. Don't make it easy. Have it require a pretty much perfect playthrough of all 3 games to get. But have it there, for your long time fans who went through all your games expecting that they were going to make a difference.
I had this argument on Kotaku back when the endings were released and they kept saying "Shepard should have done something!" What was Shepard supposed to have done? The only thing (s)he could have tried was shooting the starchild, which you could try; other than that (s)he was stranded on the platform and couldn't do anything. Doing anything else would have been the mother of all ass pulls - which was the problem with the original endings in the first place. And having guerrilla tactics work after three games of buildup saying that they wouldn't would have just been retarded.
Uh, you know:
Shepard: Admiral, the Crucible can't be used. The Reaper leader appears to be in control of it.
Hackett: Reaper leader? You mean Harbinger?
Shepard: I don't think so Admiral. He says that the Citadel is his home, and that he controls the Reapers. Sir, I recommend destroying the Citadel.
Hackett: Are you sure? There are civilians on board - as are you.
Shepard: It may be our only hope.
Hackett: Very well. All ships, we have recieved reports of the Reapers being controlled from the Citadel. We need to destroy that station and pray that it ends this war.
*Fleet Destroys Citadel*
*Reapers deactivate*
Ass pull? Sure, but only as much as the whole Crucible plot is anyway. Or the Starchild. Or pretty much everything after starting the run to the beam.
Whilst ME3 may have told us that conventional war won't work, ME1 and ME2 set us up for having a "Unite the Galaxy and send them against the Reapers" plot. Screw Guerilla tactics. This is 1000 Reapers [Or however many there actually are. Face it, we actually have no idea] vs the Entire Galaxy. We outnumber them. If they didn't nerf Thanix, we have similar firepower - if shorter range. Add that to having something important for Shepard to do - fight his way to a hidden launch site of nukes in London that were kept safe from the Reapers or something that will give the player something to do - and its not too unbelievable that we could win against the Reapers. Two games of buildup for that. 1 game of telling you you can't.
The only way the galaxy was going to win in a direct confrontation was if one reaper tripped on a space rock, therefore falling and causing a domino effect of falling reapers while the benny hill theme played.
Well, they are complete idiots in ME3. Note how they didn't take the Citadel. How they stayed on the ground and got eaten by a Thresher Maw. How they couldn't aim, and failed to hit Shepard with their laser when he was on the ground probably 300 meters away, how they missed Alliance Cruisers with their precision weaponry in the Sword Fight - everything they do in ME3 is stupid. Not one smart move is made on their behalf. You might as well have the Benny Hill theme playing throughout every Reaper confrontation, its almost appropriate.