Poll: Difficulty in games is changing.

Recommended Videos

Flailing Escapist

New member
Apr 13, 2011
1,602
0
0
I'm not that fond of the bland gaming medium games seem to be rushing into full-heartly because more people will by it. Which is probably true NOW but they will eventually alienate their fans and in the end be fucked. As an example: this is kinda where I fear Bioware is heading. Fun for all (questionable?) and easy to use (too easy?) but they may be going TOO far.
^ and this ^ all includes the difficulty too, so pffffft.
 

Gigatoast

New member
Apr 7, 2010
239
0
0
If you think a game is too easy, then just play in hard mode. If the game doesn't have difficulty settings THEN there's a problem. Why is the difficulty of normal mode even an issue?
 

Judgement101

New member
Mar 29, 2010
4,156
0
0
I like older RPGS. You know the old "An adventurer approaches you......the adventurer stabs you....YOU LOSE!" ones.
 

Iron_will

New member
Feb 8, 2008
229
0
0
The Abhorrent said:
Gotterdammerung said:
Old Game: Long levels, few checkpoints, limited lives.
New Game: long levels, many checkpoints, unlimited lives.
First off, the bolded aspects are what is called "Fake Difficulty" [http://tvtropes.org/pmwiki/pmwiki.php/Main/FakeDifficulty].
I can't understand why people seem to completely miss that about a lot of older games.
 

zefiewings

New member
May 28, 2011
45
0
0
It's definatly an odd sort of toss up isn't it? The old games are definetly "harder" in the "punishment for failing" way, but to be honnest they, the really old ones at leased like Adam's family(SEGA)and Sonic and Mario are, essentially, about hitting the JUMP button at the right time. The new difficulties are gennerally more "skill" related. I do really feel that the no-harm no-foul attitude of the modern game leaves something to be desired, the Prince of Persia game with that new prince in it for example. Sure you "died", alot even, falling off clifs every few jumps or so. but doing so has about the same consicences as blinking, she just pulls you back up again. At leased in the older games you had to try and be carful with your "re-do's" because you ran out of sand.
I feel that the new games go so well with story line and over all gameplay that I can't go back to most older games. That one aspect I do belive is taking a turn for the worst. It is moving to the point that there is just no losing a game at all is there?
 

DesertMummy

New member
Jan 6, 2011
149
0
0
I think the strongest evidence of games getting easier is F:NV's Hardcore mode. They wrote like a paragraph explaining how it is super hard. Not that hard. I played the whole game through with on;y a few minor snags. And I'm not even that good at games.
 

JMeganSnow

New member
Aug 27, 2008
1,591
0
0
I see the difference in difficulty more like this:

Old games: Be prepared to do *every single thing* multiple times. Even if you are nigh-perfect, a second of bad luck could break you. Fortunately, it takes about 10 seconds to load the game. You are saving every 5 feet, right?

New games: Once you've figured out what you're doing, you can go long periods (and even screw up) and still recover. You can be pretty much assured of not losing too much progress even if you do screw up. However, if you don't pay attention you can get yourself into a situation where the only way out is through and you're really short on resources so it suddenly turns back into an Old Game. The game may or may not warn you when this is about to happen. However, everything looks and sounds much, much prettier . . . except when they're using the Brownish Green Palette for some reason. :p

It doesn't bother me. I had more patience for do-it-again-stupid when I was younger. Now, I tend to get annoyed when I fall off the jump three times in a row.
 

7777777777444

New member
May 29, 2011
103
0
0
DesertMummy said:
I think the strongest evidence of games getting easier is F:NV's Hardcore mode. They wrote like a paragraph explaining how it is super hard. Not that hard. I played the whole game through with on;y a few minor snags. And I'm not even that good at games.
Looks like they need to double up on the difficulty, if "Hardcore" equivalates to "Victory Garrentied."
 

JMeganSnow

New member
Aug 27, 2008
1,591
0
0
DesertMummy said:
I think the strongest evidence of games getting easier is F:NV's Hardcore mode. They wrote like a paragraph explaining how it is super hard. Not that hard. I played the whole game through with on;y a few minor snags. And I'm not even that good at games.
I wasn't under the impression that hardcore was supposed to be "hard". It was supposed to give a different TYPE of experience. If you play the game with a reasonable amount of caution, it's not going to be difficult either way. It's going to require you to pay attention to different things.
 

JMeganSnow

New member
Aug 27, 2008
1,591
0
0
7777777777444 said:
DesertMummy said:
I think the strongest evidence of games getting easier is F:NV's Hardcore mode. They wrote like a paragraph explaining how it is super hard. Not that hard. I played the whole game through with on;y a few minor snags. And I'm not even that good at games.
Looks like they need to double up on the difficulty, if "Hardcore" equivalates to "Victory Garrentied."
Ooh, I have an idea on how to make it harder--play on an old system that chugs horribly whenever there are more than 2 enemies around, and that randomly shuts down. Now you have a constant risk of inescapable failure! Much "harder".

That was the primary "difficulty" in older games that I've played--you had to be lucky to win. You had to hope that the sleep spell got several kobolds at once. You had to hope that your one fireball took out the majority of the orcs. You had to hope that your fighters got repeatedly missed. You had to hope that the boss didn't crit at the wrong time.

In newer games, you have to learn what works and what doesn't. You have to get the timing down. You have to pay attention. You have to remember to stock up. But once you learn how to do those things, you shouldn't have to depend on luck.

I much prefer skill to sudden "whoops, you fail!" for no reason.
 

7777777777444

New member
May 29, 2011
103
0
0
Ooh, I have an idea on how to make it harder--play on an old system that chugs horribly whenever there are more than 2 enemies around, and that randomly shuts down. Now you have a constant risk of inescapable failure! Much "harder".

That was the primary "difficulty" in older games that I've played--you had to be lucky to win. You had to hope that the sleep spell got several kobolds at once. You had to hope that your one fireball took out the majority of the orcs. You had to hope that your fighters got repeatedly missed. You had to hope that the boss didn't crit at the wrong time.

In newer games, you have to learn what works and what doesn't. You have to get the timing down. You have to pay attention. You have to remember to stock up. But once you learn how to do those things, you shouldn't have to depend on luck.

I much prefer skill to sudden "whoops, you fail!" for no reason.[/quote]
Looks like they need to double up on the difficulty, if "Hardcore" equivalates to "Victory Garrentied."[/quote]

I see your point here... i do remember though that, while incredibly difficult in spots, me and my friends could beat a majority or "Difficult" games from that era.
 

Trolldor

New member
Jan 20, 2011
1,849
0
0
Difficulty is changing because the reward scheme is different. You aren't being rewarded for gruelling platforming, you're being rewarded for exploration. Sense of accomplishment is given through defeating the story.
N has no story, so the player is rewarded with satisfaction for surpassing difficulty.
Also, a much wider audience from a much wider age range and from many different backgrounds.
 

Reallink

New member
Feb 17, 2011
197
0
0
I think this makes a lot of sense when it is put in context. Early console games were competing against arcade games, and as such emulated that very difficult and short, quick game play.

However, console games have followed their own evolutionary process. With consoles, long term (note, this refers to one play-through) is more important, hence the emergence of extended stories to fuel this. The game became more difficult to proceed per segment, but wouldn't have worked if it required you to sit through the entire extended story again, hence unlimited lives and checkpoints.

I personally favour stories, and so prefer the modern concept of difficulty. However for those looking for a challenge, I do recommend taking on a FPS with one life. If you die at any point in the story, start from scratch. Good Luck!
 

bjj hero

New member
Feb 4, 2009
3,180
0
0
MiracleOfSound said:
bjj hero said:
Having said that games are far easier now to lower the bar for entry. More gamers means more money. Old games killed you far more often than new games ever do.
But the new kids kill me far more than the old ones do :D
I'd guess you play a lot more people now than you did in the 80's and 90's. You were limited by how many people you could fit in a bed room or by who was at the arcade. I don't think its a case of the players being better.
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
7,131
0
0
Old games come from a tradition of arcades. Arcades were designed to be hard and thus get credits. The fun you got was from betting that neigh impossible thing. In new games the fun comes not from being one of the few who can do it but from experiencing the game, which is about more then just balls to the walls hardness. Also, old games suffered from more limited interfaces and design while newer games are more expansive, have more options, are less broken, and have more avenues for fun.
 

T-Bone24

New member
Dec 29, 2008
2,339
0
0
It's because arcade games wanted your money, so they were made really difficult, hence you play more and more before finishing hence more money. Older games were built with this philosophy still in mind. They were also rather short as games are really quite expensive to make and a few decided to mask their shortness with difficulty. Eventually we started to move away. You want hard games? You're not looking in the right place. There are still plenty of difficult games.