When I finished playing Mass Effect (1) I felt a certain sadness that usually accompanies the end of a game I would like to play forever. I thought the overall experience was good (granted I know the MAKO area were a little dull). I grew accustom to the interface, the characters, and the story. The real wining element for me was the fairly clean and enjoyable Shooter/RPG hybrid feel it provided.
When I heard "Mass Effect 2" I almost hugged someone. I was going to get to go back into that world, with those characters, and enjoy that Shooter/RPG feel from the first installment. I latched onto news, clips, media... it all looked great. Better visuals, new and old characters, and a new plot. I was very excited for release day.
Now, I sit here, glad I didn't pre-order. My roommate, a big Bioware fan like myself (has KOTOR 1+2, Mass Effect, and just finished play-through #6 on Dragon Age: Origins), pre-ordered Mass Effect 2 for the Xbox360 and picked it up last night. I tried to avoid watching, because I wanted to have the experience to be new for me, but lets be honest, I glanced. And I was disturbed. Simplified skill trees, limited ammo for all the weapons (I was under the impression that only heavy weapons would have a grenade like ammo count), no hot-swapping weapon/ammo mods, no inventory screen while exploring, and CoD:MW(1+2) style regenerating health. I was stunned. Where was my Mass Effect (1)? Where were the RPG elements in the storm of Shooter "enhancements?"
With out raging too much... Why did they "dumb-down" the Mass Effect 1 formula to fit the Console players and the heavy shooter players? (by "dumb-down," I do not mean to imply that console players or heavy shooter players are less intelligent, merely that it was altered to be more similar to COD:MW, GoW, or Halo)
So here's my list of Changes:
Mass Effect 1:
-Hot swap a wide variety of armor and weapon mods in the field.
-Access inventory in the field to swap weapon loadouts and armor.
-Infinite ammo: don't worry about laying down cover/suppressing fire, just watch your heat
-Choose wisely, become a BAGF (G = Geth): Wide skill variation with lots of points to add, make the character you want
-Your shield recharges, your health doesn't: Be careful, watch your shield and take cover, medi-gel doesn't grow on trees (forces you to think twice about that sprint across the room)
Mass Effect 2:
-No inventory or mod-swap in the field: Found a good piece of armor or weapon? Want to use it? Wait till you can get back to the ship. Brought the wrong gear for the mission and only find out half-way through? Hope you don't mind reloading... way back there.
-Ammo: More tactical, sure... but did we go back in time? Why did we have "Mass accelerating weapons that could shave off just the molecules it needed for a round making ammo clips a thing of the past" to... well, the past. And now, I have to see if I have enough ammo to keep their heads down.
-Simple Skill Tree: What to choose? Does it really matter? Say bye-bye to the RPG elements, its more like being able to pick your perks in CoD:MW. No weapon/armor restrictions, just say good-bye to strategy when leveling. ("ah, I need higher shotgun damage, oh wait, if I use it for my heavy armor, I can equip this nice new set"). Also a simplified skill tree means that you better hope you play-style fits the tree.
-Recharging health and Shields: Yes, I know this is the trend these days, but why is that a good thing? And does it also have to look exactly like CoD:MW? I mean come on... screen goes red, blood splatter, and what I can only assume your eye-veins straining to make you blind?
Ok, I've said enough, I need to get more info anyway. Now I want to hear from you guys. Am I alone? Please, share with the class. I'd also like to get what system your playing on if possible.
Also, if at any time I came across as convinced that I'm right... I'm not, I'm hoping I'm wrong and misguided and someone will put forth a brilliant argument as to why I should buy it anyway, because I do want to.
Thanks guys (and gals)
When I heard "Mass Effect 2" I almost hugged someone. I was going to get to go back into that world, with those characters, and enjoy that Shooter/RPG feel from the first installment. I latched onto news, clips, media... it all looked great. Better visuals, new and old characters, and a new plot. I was very excited for release day.
Now, I sit here, glad I didn't pre-order. My roommate, a big Bioware fan like myself (has KOTOR 1+2, Mass Effect, and just finished play-through #6 on Dragon Age: Origins), pre-ordered Mass Effect 2 for the Xbox360 and picked it up last night. I tried to avoid watching, because I wanted to have the experience to be new for me, but lets be honest, I glanced. And I was disturbed. Simplified skill trees, limited ammo for all the weapons (I was under the impression that only heavy weapons would have a grenade like ammo count), no hot-swapping weapon/ammo mods, no inventory screen while exploring, and CoD:MW(1+2) style regenerating health. I was stunned. Where was my Mass Effect (1)? Where were the RPG elements in the storm of Shooter "enhancements?"
With out raging too much... Why did they "dumb-down" the Mass Effect 1 formula to fit the Console players and the heavy shooter players? (by "dumb-down," I do not mean to imply that console players or heavy shooter players are less intelligent, merely that it was altered to be more similar to COD:MW, GoW, or Halo)
So here's my list of Changes:
Mass Effect 1:
-Hot swap a wide variety of armor and weapon mods in the field.
-Access inventory in the field to swap weapon loadouts and armor.
-Infinite ammo: don't worry about laying down cover/suppressing fire, just watch your heat
-Choose wisely, become a BAGF (G = Geth): Wide skill variation with lots of points to add, make the character you want
-Your shield recharges, your health doesn't: Be careful, watch your shield and take cover, medi-gel doesn't grow on trees (forces you to think twice about that sprint across the room)
Mass Effect 2:
-No inventory or mod-swap in the field: Found a good piece of armor or weapon? Want to use it? Wait till you can get back to the ship. Brought the wrong gear for the mission and only find out half-way through? Hope you don't mind reloading... way back there.
-Ammo: More tactical, sure... but did we go back in time? Why did we have "Mass accelerating weapons that could shave off just the molecules it needed for a round making ammo clips a thing of the past" to... well, the past. And now, I have to see if I have enough ammo to keep their heads down.
-Simple Skill Tree: What to choose? Does it really matter? Say bye-bye to the RPG elements, its more like being able to pick your perks in CoD:MW. No weapon/armor restrictions, just say good-bye to strategy when leveling. ("ah, I need higher shotgun damage, oh wait, if I use it for my heavy armor, I can equip this nice new set"). Also a simplified skill tree means that you better hope you play-style fits the tree.
-Recharging health and Shields: Yes, I know this is the trend these days, but why is that a good thing? And does it also have to look exactly like CoD:MW? I mean come on... screen goes red, blood splatter, and what I can only assume your eye-veins straining to make you blind?
Ok, I've said enough, I need to get more info anyway. Now I want to hear from you guys. Am I alone? Please, share with the class. I'd also like to get what system your playing on if possible.
Also, if at any time I came across as convinced that I'm right... I'm not, I'm hoping I'm wrong and misguided and someone will put forth a brilliant argument as to why I should buy it anyway, because I do want to.
Thanks guys (and gals)