odubya23 said:
The box art should have tipped you off, this isn't a game for people who like down and dirty, meticulous role playing games. This is a game for people who wanted a shooter that helped them feel smart. Which is where the back-lash is coming from, people who didn't need their games watered down or made over-simple.
nettechxiii said:
I'm glad I wasn't the only one who felt the gap in RPG elements.
So, by "gap in RPG elements" you mean "lack of resemblance to this extremely slim set of features that define every token console RPG ever."
Pardon me if I seem rude, but are you serious? You're like all the Final Fantasy fanboys I've met who play
Dungeons and Dragons and can't seem to process combat that doesn't take place between two lines of people politely exchanging blows, or all the folks I've seen pick up
Exalted only for their brains to sputter out and die when they find out that they don't level up.
While I'll agree that it's a bit jarring that they've changed so many basic things about the game from one sequel to the next, I can't help but feel that the changes Bioware made are all for the best and fully support Bioware's efforts to give the game its own unique identity among their titles. I'm an avid RPG guy myself, but even I thought the inventory system was cumbersome and annoying and many things about it didn't seem to speak to the idea of being a SPECTER with a ton of resources at your disposal. Picking up armor for the aliens was mostly a matter of luck and felt like an arbitrary and intense annoyance, and it seemed especially odd to me that you had to buy equipment
from your own supply bay and that Earth wouldn't issue humanity's greatest hope some better equipment. Long story short, I thought that the new setup was a lot more streamlined and appropriate to what Mass Effect is. If you did your research, you'd know it has less to do with "typical shooters" like Halo or Call of Duty and more to do with squad-based tactical games like SWAT 4 or Rainbow Six. The idea is that you have to do some research on a given situation in order to understand what equipment load-out would be best-suited to the job.
You know. Like in an RPG about squad-based tactics.
The addition of ammunition was another welcome change to me. I thought the molecular shaving thing was a really weak excuse not to have it, plus, a resource without limit isn't one that you'll be prone to allocating strategically. As it was my decision-making process was really simplistic, I could shoot blindly, I could snipe indefinitely, and I didn't feel all that engaged with the combat on a strategic level; it was like playing a bad shooter
and a bad RPG all in one. The change to regen health I don't approve of (in fact, I NEVER approved of it in ANY game), but I can't help but think that if you'd had regen health in the first game and they took it away in favor of a more standard health bar in this one that you'd be complaining about
that instead since going from infinite ammo to having limited ammo seemed to set you off.
As for skill trees, to that I have only one thing to say: are you seriously telling me that you enjoyed having to grind your way to more responsive/accurate aiming controls in spite of being a veteran of the Blitz and the Human race's finest soldier?
Just because there's less micromanagement and a few more limitations doesn't mean that a game is less of an RPG or a worse game. Bioware wasn't trying to insult your intelligence, they made design choices that they felt were more appropriate to this game, some in response to criticism about the first, but all aimed at making the second title more engaging. Frankly, I salute them. They could've phoned this one in the way they phoned in Mass Effect 1 and Dragon Age, but they went
out of their way to put some thought into the revised rules, and honestly? The appeal of the first was all in the dialogue system anyway, and all that is still there.
Get over yourself and get over your hate for your fellow gamers. Enjoy your friggin' game and quit whining that it's not the same as the first one, which was no masterpiece to begin with.