Poll: Do FPS games with "realistic" damage take skill?

Recommended Videos

Wildrow12

New member
Mar 1, 2009
1,015
0
0
MW2? Realistic?

Listen, play Swat 4 and then we'll talk about realism in regards to gaming.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
10,077
0
0
All FPS games take skill...but the skill they take is a skill unique to the FPS world.

That is to say, efforts at "realism" don't make them any closer to being a simulation of actual firearms combat. They're just "gamey" in a different way.
 

Doomsday11

New member
Apr 15, 2010
241
0
0
yes MW2 takes a combination of luck,skill and tactics
however a real game like flashpoint:Dragon rising takes far more skill and is thus more rewarding.
 

The DSM

New member
Apr 18, 2009
2,066
0
0
It just means you have to be even more twitchy.

Realistic damage means you get killed by a breeze, you you always have to be on the look out.

It just means you have to be more paranoid so you dont get killed by tripping over a losse paving stone.
 

MadeinHell

New member
Jun 18, 2009
656
0
0
They take different type of skill, teamwork is useful but sometimes going solo is actually safer (if you know how to get sneaky).
Also it depends on the game, in Arma series or Operation Flashpoint you need skill if you WANT TO LIVE.

Also the most demanding game I played was actually "Project Reality" mod for BF2. It requires good tactics, team play (ABSOLUTELY TEAM PLAY) and good amount of skill.

I remember once playing as USA forces in some sort of city desert map, my squad got killed in the middle of enemy territory and I was all alone, I had to bunker down at one of the buildings and push the enemies back until they reached me and saved my ass.
Most terrifying 15 minutes of my gaming life xD. But I killed 13 insurgents! HA!
 

Assassin Xaero

New member
Jul 23, 2008
5,392
0
0
gmaverick019 said:
Assassin Xaero said:
I prefer those, and only play CoD on hardcore mode. Games where you empty a clip into someone and they are still alive (CoD not on hardcore, Halo, etc) piss me off. And yes, it is possible to turn and kill them, even if they see you first. Got into a debate with someone about that the other night. I find dying from getting shot once in the back a lot less annoying then shooting someone with a rocket, then they run behind a rock and are back to full health. Those games like Halo where you have massive amount of health would be so much better if it didn't recharge.
but thats the whole point? it makes 1 v 1's much more even, as each time you kill someone your health will recharge in a few seconds so each encounter is balanced and fair. what is so wrong with this? i know its not realistic, if i want realistic, i would go shoot outside.
Problem I have with those, especially Halo for example, is that I'm more of a PC gamer. Using analog sticks, my aim isn't too great. I remember having this talk with someone else and he was saying that it was unfair if someone sneaks up on you when you aren't looking and you don't have a chance to hit them back. That just sounds nooby to me. Kinda like the guy that is sitting across the hall from me right now waiting for class to start. He said he didn't like Borderlands because the Rakks (or however you spell it) sometimes attack you without you seeing them, and he likes to initiate all the battles (so nobody can sneak up on him).

I guess people just prefer different things. I never really cared for having to use half your ammunition to take down one person and think that if you can sneak up on them without them seeing, you should be able to instantly kill them.
 
Sep 14, 2009
9,073
0
0
Assassin Xaero said:
gmaverick019 said:
Assassin Xaero said:
I prefer those, and only play CoD on hardcore mode. Games where you empty a clip into someone and they are still alive (CoD not on hardcore, Halo, etc) piss me off. And yes, it is possible to turn and kill them, even if they see you first. Got into a debate with someone about that the other night. I find dying from getting shot once in the back a lot less annoying then shooting someone with a rocket, then they run behind a rock and are back to full health. Those games like Halo where you have massive amount of health would be so much better if it didn't recharge.
but thats the whole point? it makes 1 v 1's much more even, as each time you kill someone your health will recharge in a few seconds so each encounter is balanced and fair. what is so wrong with this? i know its not realistic, if i want realistic, i would go shoot outside.
Problem I have with those, especially Halo for example, is that I'm more of a PC gamer. Using analog sticks, my aim isn't too great. I remember having this talk with someone else and he was saying that it was unfair if someone sneaks up on you when you aren't looking and you don't have a chance to hit them back. That just sounds nooby to me. Kinda like the guy that is sitting across the hall from me right now waiting for class to start. He said he didn't like Borderlands because the Rakks (or however you spell it) sometimes attack you without you seeing them, and he likes to initiate all the battles (so nobody can sneak up on him).

I guess people just prefer different things. I never really cared for having to use half your ammunition to take down one person and think that if you can sneak up on them without them seeing, you should be able to instantly kill them.
fair enough, not that im trying to be a smartass, but in halo you can still kill people decently quickly from behind, as in if you are close enough you can melee them pretty easily, or BR combo their head, or if you have smg's/alien weapons it takes about 3 seconds for them to go down, but obviously depends on your weapons (which in halo the shotgun actually isn't OP like every other modern shooter known to man)

nonetheless, agree to disagree somewhat, i do appreciate the games that it takes 2 bullets to get killed by, as it is more of a hide and seek game of checking your corners, but i also think halo has its place, for the people who prefer it the other way
 

theownerer

New member
Aug 9, 2009
374
0
0
Well I dont rly like MW2 at all ive played about 10 hours multiplayer after doing the campaign and then never had the urge to play it again. However ive played over 300 hours of Counter-strike. I guess its because the guns in MW2 are stupidly accurate so you dont need to worry about accuracy whereas in cs its a huge part of the skills needed I guess.
 

Vrex360

Badass Alien
Mar 2, 2009
8,379
0
0
It's not the same kind of skill, because killing is so easy to do in those games that it's all about reaction time which can never really be mastered. However, evasion of death does require practise, so while it isn't skill to get kills in that game, more just like, to be able to outlast everyone else is skill.

That's sort of why I believe that games like Call of Duty are 'endurance' skills because of how easy to kill you are whereas titles like Halo offer a more 'murderous' skill because of how hard your opposition is to kill.

Just my opinion anyway.
 

e2density

New member
Dec 25, 2009
1,283
0
0
Yeah, realistic FPS's take a little more skill, because unlike in Halo, you will be punished for making a mistake...but on the other hand, if you watch a competitive match of Counter Strike, it's all spot camping and killing, because rushing is a stupid idea and you'll die so fast from it.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
17,032
0
0
Sitting in place and downing enemies with single burst from rifles is not skill.

Getting a headshot while falling off a ledge is, though. Shame I never did that.
 

joshuaayt

Vocal SJW
Nov 15, 2009
1,988
0
0
Ha. They take patience, I'll give them that.
I'll take unrealistic games any day, I remember the good old times when shootouts lasted more than three seconds.
 

Rahnzan

New member
Oct 13, 2008
350
0
0
Tactics are something you use BEFORE YOU GET SHOT.

Skill is what I use when they see me first.

Your analysis of the game assumes that someone who sees me is going to kill me dead before my split-second reaction time puts me behind conveniantly pre-planned cover with a micro-flick of my thumb. If he gets a OHK, shame on me, I shouldn't stick muh gurd durm head out a window for snipers to soda-can.

On that, I should be covering all available avenues that lead to a direct firing line upon my location and be wary what surfaces can be used to ricochet grenades or provide a detonating surface for 203s. Avenues I cannot secure I request another player watch or I place a claymore.

Tactics is comprised of more than being shot and running 10 yards away so your shields can recharge while you pull out a rocket launcher.

Also MW2 isn't that realistic.
 

aPod

New member
Jan 14, 2010
1,102
0
0
The Madman said:
If you think MW2 is too realistic, a genuine simulation would likely blow your mind.

I remember SWAT 4 of all games had some ridiculously fun multiplayer when it first came out despite the occasionally grueling realism (Which is still less realistic than many other games!). Indeed the way one bullet could kill if you got unlucky added a whole new layer of strategy, especially in modes like... damn, what was the name? Escort? One team had to escort a 'very' lightly armed civvy player to a designated point while the other team had to capture and hold that civvy for something like 5 min to win. If one team accidentally killed him, which only took one stray bullet, they'd lose.

The result was the 'only' online fps I've ever played where players were using genuine tactics to win. Move slowly from room to room, deploying stun grenades and tear gas, lay down suppressing fire, the whole shebang. Your typical run & gun like you get in MW2 was just stupid suicide, it simply didn't work in a game where your default speed in a steady saunter and the weapons are fairly accurately represented; meaning you can't hit shit shooting from the hip while running around like a monkey on steroids whereas a slow & steady player could kill with a single well-aimed shot from across the room and be gone before anyone knew what happened. Some of the best online matches I've ever played were in that game, certainly the most intense.

And the *best* players were the ones who didn't kill at all. The ultimate insult was to be subdued and handcuffed. Anyone with a trigger finger can shoot, but when one player properly deploys a stun grenade and alternates tazing the rooms dazed occupants while cuffing them one by one... those were the masters. Frustrating as hell when it happened to you, but oh so very satisfying when you do it to someone else.
I love you...

Eh... that probably sounds weird.

Seriously though, SWAT 4 is an amazing game. I was a bit young for multiplayer when i discovered it in my Dads bin but man, just running through the missions was intense. Just running through the training mission was intense for me, i still remember it.

MW is not ment to be realistic, even on hardcore it's still laughable. Hell the games less about skill and more about who has the best connection. I love the game to death anyways though.
 

fix-the-spade

New member
Feb 25, 2008
8,639
0
0
Guitarmasterx7 said:
Do you agree, or is there something I'm missing here?
MW2 does not have remotely realistic damage, that's something you've missed.

In games with realistic damage (SWAT 4, Red Orchestra etc) the skill is not in the twitch reflex end of skills that Halo and Unreal type games rely upon (this includes MW2).

Te skill is in your ability to plan ahead, move, attack and move on without being detected by the enemy. Or at the very least your ability to escape should the enemy get his sights on you.

Play something like SWAT 4, Battlefield 2/BC2 and you'll see very quickly that the best players are the ones who can not only move and shoot straight, but do it without being seen.
It's not necessarily a better or worse skill set than twitch shooters, but it is markedly different.
 

Treefingers

New member
Aug 1, 2008
1,071
0
0
Do FPS games with "realistic" damage take skill?

No, They take skill

...

Your poll makes no sense.