Problem I have with those, especially Halo for example, is that I'm more of a PC gamer. Using analog sticks, my aim isn't too great. I remember having this talk with someone else and he was saying that it was unfair if someone sneaks up on you when you aren't looking and you don't have a chance to hit them back. That just sounds nooby to me. Kinda like the guy that is sitting across the hall from me right now waiting for class to start. He said he didn't like Borderlands because the Rakks (or however you spell it) sometimes attack you without you seeing them, and he likes to initiate all the battles (so nobody can sneak up on him).gmaverick019 said:but thats the whole point? it makes 1 v 1's much more even, as each time you kill someone your health will recharge in a few seconds so each encounter is balanced and fair. what is so wrong with this? i know its not realistic, if i want realistic, i would go shoot outside.Assassin Xaero said:I prefer those, and only play CoD on hardcore mode. Games where you empty a clip into someone and they are still alive (CoD not on hardcore, Halo, etc) piss me off. And yes, it is possible to turn and kill them, even if they see you first. Got into a debate with someone about that the other night. I find dying from getting shot once in the back a lot less annoying then shooting someone with a rocket, then they run behind a rock and are back to full health. Those games like Halo where you have massive amount of health would be so much better if it didn't recharge.
fair enough, not that im trying to be a smartass, but in halo you can still kill people decently quickly from behind, as in if you are close enough you can melee them pretty easily, or BR combo their head, or if you have smg's/alien weapons it takes about 3 seconds for them to go down, but obviously depends on your weapons (which in halo the shotgun actually isn't OP like every other modern shooter known to man)Assassin Xaero said:Problem I have with those, especially Halo for example, is that I'm more of a PC gamer. Using analog sticks, my aim isn't too great. I remember having this talk with someone else and he was saying that it was unfair if someone sneaks up on you when you aren't looking and you don't have a chance to hit them back. That just sounds nooby to me. Kinda like the guy that is sitting across the hall from me right now waiting for class to start. He said he didn't like Borderlands because the Rakks (or however you spell it) sometimes attack you without you seeing them, and he likes to initiate all the battles (so nobody can sneak up on him).gmaverick019 said:but thats the whole point? it makes 1 v 1's much more even, as each time you kill someone your health will recharge in a few seconds so each encounter is balanced and fair. what is so wrong with this? i know its not realistic, if i want realistic, i would go shoot outside.Assassin Xaero said:I prefer those, and only play CoD on hardcore mode. Games where you empty a clip into someone and they are still alive (CoD not on hardcore, Halo, etc) piss me off. And yes, it is possible to turn and kill them, even if they see you first. Got into a debate with someone about that the other night. I find dying from getting shot once in the back a lot less annoying then shooting someone with a rocket, then they run behind a rock and are back to full health. Those games like Halo where you have massive amount of health would be so much better if it didn't recharge.
I guess people just prefer different things. I never really cared for having to use half your ammunition to take down one person and think that if you can sneak up on them without them seeing, you should be able to instantly kill them.
I love you...The Madman said:If you think MW2 is too realistic, a genuine simulation would likely blow your mind.
I remember SWAT 4 of all games had some ridiculously fun multiplayer when it first came out despite the occasionally grueling realism (Which is still less realistic than many other games!). Indeed the way one bullet could kill if you got unlucky added a whole new layer of strategy, especially in modes like... damn, what was the name? Escort? One team had to escort a 'very' lightly armed civvy player to a designated point while the other team had to capture and hold that civvy for something like 5 min to win. If one team accidentally killed him, which only took one stray bullet, they'd lose.
The result was the 'only' online fps I've ever played where players were using genuine tactics to win. Move slowly from room to room, deploying stun grenades and tear gas, lay down suppressing fire, the whole shebang. Your typical run & gun like you get in MW2 was just stupid suicide, it simply didn't work in a game where your default speed in a steady saunter and the weapons are fairly accurately represented; meaning you can't hit shit shooting from the hip while running around like a monkey on steroids whereas a slow & steady player could kill with a single well-aimed shot from across the room and be gone before anyone knew what happened. Some of the best online matches I've ever played were in that game, certainly the most intense.
And the *best* players were the ones who didn't kill at all. The ultimate insult was to be subdued and handcuffed. Anyone with a trigger finger can shoot, but when one player properly deploys a stun grenade and alternates tazing the rooms dazed occupants while cuffing them one by one... those were the masters. Frustrating as hell when it happened to you, but oh so very satisfying when you do it to someone else.
MW2 does not have remotely realistic damage, that's something you've missed.Guitarmasterx7 said:Do you agree, or is there something I'm missing here?
Depends on where you got hit.Skullkid4187 said:if it was realistic you would die after being shot once