I can see where you're coming from here, but I have to mention that some of the most immersive and atmospheric games I've played are on older generation consoles with outdated graphics. I've played several games with supposedly great graphics that I actually find more jarring and distracting, and actually take me out of the experience.starfox444 said:I agree with your points but I can't whole-heartedly agree with you because what graphics do is create atmosphere. I guess we perceive graphics differently, what you seem to be referring to is modern "realistic" graphics. I believe good graphics are those which serve a meaningful purpose (most often immersion and engagement) while remaining stylistically consistent.
Now, everyone's experience with a game is going to be different, so the games I'm specifically thinking of may not evoke the same reactions in someone else as they did in me, but, since I do like to backup what I'm saying with examples, I'll just mention a few titles that fell on either side of that line for me.
As far as immersive and atmospheric games, I'd say the games that top my list for sucking me right in are the old Silent Hill series and GTA: San Andreas. Sure, when they came out, their graphics were pretty good by the standards of the day, but I've gone back and played them alongside 360 games, and they're still just as engaging and immersive even with the graphical limitations of the older consoles. I never found myself caring about the cartoonish, polygonal designs or the fact that nothing looked particularly realistic; my brain accepted that as the look of the world. Actually, I'd go so far as to say that the graphical limitations on the first Silent Hill game especially make for a stronger atmosphere, because it's the things you can't see that make the environment so oppressive.
Now, I'm probably going to cop some flack here for listing this title as an example where good graphics don't help the atmosphere, but, well, I'm just being truthful when I say that this was my experience with Far Cry 2. This is a game touted for its incredible graphics and environment engines and having great rendering detail, but, playing it, I always found myself being taken out of the experience by aspects that were slightly off. I never got really sucked into it, and part of that was the graphics. It's like the Uncanny Valley effect; the closer a game gets to realism, the more jarring anything that looks cartoonish or poorly detailed becomes. If you have an entire world that's more stylised in animation, the less it's going to bother you when something doesn't look right.
I can certainly see how amazing environments with scenic views and intricate detail can help you get lost in a world. I mean, I'll freely admit that my jaw dropped each time I played my first game on the new console generation. But that's the thing. It's nice to look at, but it's not essential. For example, one of my favourite games is Oblivion. And there are heaps of texture packs which greatly improve the environments, particularly those of the towns and cities, and make them wonderful to look at, but, while those texture packs make the world a wet dream for people to look at, I personally found that it didn't make the experience anymore atmospheric than looking at the blank, featureless walls of the vanilla flavour game. If anything, it took me out of the experience by making me think so much about the fact that I was playing a game, and noticing what was different.
In short, graphics are the icing on the cake, but the visuals are not a meal in and of itself. Graphics won't satisfy your hunger if the cake itself is bad, and, if the cake itself is really good, no one's going to care if there's no icing on top; the rest of the game will stand up on its own. If it doesn't, then that's a whole other problem designers and developers need to look at.
Just my thoughts.