Poll: Do high end graphics take more than they give?

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Kpt._Rob

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Apr 22, 2009
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EDIT: A retrospective on this thread, months after its creation.

I must admit, I was somewhat surprised today to find in my inbox a message telling me that someone had replied to this thread, considering that I made it back in October. This thread is one of those that I have come to regret in a few ways, mostly for the title. Looking back over it, I still agree with most of the points I made, the big thing I regret is the title. I have now attempted to change that, hopefully when I post this edit that change will be made official, suffice it to say that titling my thread "F*** graphics," created a confrontational atmosphere. At the time, that was my goal, to lure people in with an in your face title. My observation has been that topics with long OP's often fail before they can take off, but the more people you can get to read, the more responses you can get, so if you say something ridiculous like "fuck graphics" in the title, you may be able to increase the readership for a long article. Unfortunately, approaching it in this way seriously colored the responses I got. It was not a reasonable title, and while some people looked past that, some never did, so they couldn't see what I was really trying to say.

So, let me take this brief moment to retract at least that sentiment. I have no hatred of high end graphics, as I had attempted to convey near the end of the post, but I think that was overshadowed by the impact of the title. High end graphics can do a lot when used well, but I think that they can also be really damaging to the games industry, a thesis upon which I have elaborated in the post below. For those still interested in reading it, thanks for your time, please try to enjoy, and be more civil than I was with my original title.


-Kpt._Rob

Earlier today I ended up in a thread where another poster said that he wouldn't play Minecraft because of the graphics, and I've gotta tell you, it hit one of my buttons. I've said this before, and I realize I'm not the only one who's said it, but personally speaking, I wish that graphics were worse. Think of all the things that high end graphics take from us.

First off, the obvious affect on the industry of the high graphics that gamers demand is that games are more expensive and less innovative. Creating games with high end graphics costs an amount of money that would make Bill Gates blush. This means that developers have less room to develop new and creative ideas, because the investment required is too great a risk, so instead they create a copy of a game that was already successful with a few minor tweaks and try to pass that off as innovative. If games didn't have to have top of the line graphics to sell, then companies could take bigger risks in the creation of the game part of the game, and because they didn't have to spend as much money making it, they could afford to sell it for less.

Secondly, the demands of high end graphics actually limit who can play, and require anyone who does want to play to pay ridiculous amounts of money. Now, granted, this argument doesn't apply so much to console gamers, but it does actually get to the core of one of the reasons for which I am a console gamer. That is, that the computer that I use, the one I need in order to be successful as a student, can't handle modern games because the demands that even the lowest graphical settings of many modern games make on my computer are too much. And if I want a computer that can play modern games, I'll have to spend a lot of money. And I won't just have to spend that money today, I'll have to spend it a couple years from now, upgrading my computer again, then again, and again. I would love to play the computer games that are hitting the market today, but because of the high costs of a machine that can handle modern graphics I simply can't afford to, which means that I'm stuck as a console gamer. Granted, tossing high end graphics out the window will not completely solve this problem, but it would certainly make it easier for me to run many of the modern games that I can't run right now.

Third, in many ways, high end graphics actually take away from the aesthetic beauty of a game. How many times have we heard someone complain (or perhaps complained ourselves) about how modern shooters are a sea of grays and browns? It is high end graphics that actually allow for this. Sure, there are exceptions, but back in the days of the N64, you really couldn't make a game that was mostly grays and browns, why? Because the machines lacked the graphical prowess to make objects stand out from one another without varying colors. High end graphics allow for the creation of a world that is a more accurate reflection of our own, but in creating an accurate reflection of our own world, we lose the beauty of the fantasy worlds that developers were at one time forced to create by graphical limitations.

That's a big loss, because the worlds that I played in on the N64 had such a wonderful sense of charm, and I hate that it's gone now. See, I'm actually an art major, and one of the things I've always wanted to capture was the beauty of some of the worlds I experienced as a kid playing on the N64. Take for instance the worlds in Super Mario 64, Zelda (Ocarina of Time or Majora's Mask), hell, even Glover 64 had some incredibly beautiful worlds. Now, that's not to say that these worlds couldn't have been created with high end graphics, but I feel like if developers at the time had had access to high end graphics, these worlds might have been drastically different. That thought makes me sad, that some day when I have kids, they may not get to experience the whimsical worlds that enchanted me when I was a kid.

Now, that's not to say that high end graphics don't give us anything in return, I'm not saying that. Trust me, I was amazed at the world of Bioshock, the fact that they had an entire art team just devoted to the water. That's something you can't do with low end graphics. When used well high end graphics certainly have the ability to create artistic visions with even more charm, beauty, and all sorts of other wonderful adjectives, than low end graphics.

My problem is that because we demand high end graphics, we lose a lot. Shamus Young recently wrote an excellent article (which you can find here http://www.escapistmagazine.com/articles/view/columns/experienced-points/8194-Experienced-Points-Mine-all-Minecraft) in which he calls Minecraft "a hadoken-style rebuke to the absurd things the rest of the industry has been doing." Minecraft, I feel, is an excellent example of how a brilliant game can be created that doesn't treat the lack of high end graphics as a weakness, but instead as a strength. I'd love to see more games like Minecraft, but until people like the guy I saw posting earlier get past the idea that high end graphics are a necessity, I feel like the design philosophy behind Minecraft will be an exception, instead of a rule.
 

StBishop

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Sep 22, 2009
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Agree with all that you've said to be honest.

I don't think even Minecraft would be the same if it weren't blocky and 8 bit.

I think that's part of the charm, it's simplistic. Sometimes Robert Browning is right, less is more.

Perhaps, with minecraft doing so well publishers will calm down on the beautifully rendered beads of sweat on the uber-macho protagonists 5 o'clock shadow and worry about gameplay.
 

SenseOfTumour

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Jul 11, 2008
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I've said it before and it's just relevant here.

WOW as an example, don't throw tech at it, just hire quality artists who know how to make things look beautiful with minimal specs.

I'm pro quality art, but anti pushing up development costs and tech requirements just for shinier water.
 

Dexiro

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Dec 23, 2009
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StBishop said:
Agree with all that you've said to be honest.

I don't think even Minecraft would be the same if it weren't blocky and 8 bit.

I think that's part of the charm, it's simplistic. Sometimes Robert Browning is right, less is more.
.
It's actually possible to download texture packs for Minecraft, some of which make the textures much higher resolution.

I've yet to find a high-def texture pack that didn't look horrible though, Minecraft really is better with it's pixellyness :D
 

Lord Honk

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Mar 24, 2009
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Good graphics should boost a game's strong points, not be a decision-making factor by itself. So if it enhances atmosphere, gameplay (I remember being amazed when you could actually read the road signs in NFS), or the likes, please do, but don't neglect other aspects that make a game worth playing, and not just looking at it.
 

Kpt._Rob

Travelling Mushishi
Apr 22, 2009
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FlashHero said:
What if i don't like minecraft because playing with legos just isn't fun to me?
Then you probably had a depressing childhood, and I'm sorry that instead of letting you have fun your parents forced you to balance an accounting equation every day. But at least you can go to sleep every night knowing that assets will still equal liabilities plus stockholders equity when you wake up tomorrow.

StBishop said:
Perhaps, with minecraft doing so well publishers will calm down on the beautifully rendered beads of sweat on the uber-macho protagonists 5 o'clock shadow and worry about gameplay.
I really hope so. Every time I see an article about how well it's doing it makes me smile thinking that same thought. Then my smile goes away when I remember that they'll figure out some way to screw it up. Oh well.
 

Eldan

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Jun 22, 2008
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I am, as TVtropes calls it, a scenery fetishist. Beautiful scenery is wonderful. I love aesthetically pleasing movies and games. I can spend a few hours walking through an island in a myst game.

But that does not require "high-end" graphics. I tend to differentiate between technically complicated, resource-intensive graphics and well-made graphics. It's the second that interest me and many games which are ten, fifteen or more years old still deliver here.
 

Guffe

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Jul 12, 2009
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Gameplay is my thing. I think the main reason is that I've always had a Nintendo and they have never been really graphically great compared to the other machines of same age. I grew up with always going to friends and seeing great graphics while at home they were a bit worse. I stopped caring about graphics and mostly enjoy the gameplay and the game itself. I didn't pick the "nice bonus" in the poll because there are different styles you can use as games to Nintendo have shown (Red Steel 2 and Okami) which aren't great in any way but they sync so well with the game that you think it looks good.
 

Keava

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Mar 1, 2010
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See the problem is creating high-end graphics is not that hard. We live in the age of digital sculpting, you pretty much can create high polygon 3D models by drawing them and you can quickly construct several morphs of basic mesh within hour of work time.

Ignoring the technology available to us would be simply counter productive, if it's possible the industry should use and abuse it. When i pay a price of AAA title i expect it to have all the qualities of high budget production and that includes decent level of visuals.

That said i agree that graphics should not be the only strength of a game. If the writing, gameplay, controls sucks the game will still be piece of junk even if it has best video technology possible. It's all about the composition. If an idie dev makes fun game that has fantastic game play but simplistic graphics it's perfectly fine, but when i pay 50$ for a title from big company i want it to be good on every level.
 

MetroidNut

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Sep 2, 2009
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I think graphics are nice, and I can be impressed by them. The first time I played Mass Effect 2, I was quite pleased to see a higher-quality version of my Mass Effect 1 character. But that said, it's gameplay that really counts. That's why I still replay the first Halo, Super Metroid, and Star Fox 64. Sure, sequels to all of those games have come out. But were they as good...?

Well, okay. Prime and Reach were pretty damn good.
 

PAGEToap44

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Jul 16, 2008
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FlashHero said:
What if i don't like minecraft because playing with legos just isn't fun to me?
I'm going with this. However I will put forward Half Life 2 and the Dead Rising series as an obvious example of games that don't need high-end graphics. But I definitely appreciate high-end graphics. And when the two come together, you get great things, like Red Dead Redemption and Halo Reach. And that is all I have to say about that.

EDIT: Pay attention to this. I was late to the Half Life 2 series, so no, I didn't consider the graphics as good. The fact it's still a game people like playing even now just proves my point further.
 

LawlessSquirrel

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Jun 9, 2010
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I don't agree with all of your points, but I do agree that too high a value has been placed on graphics quality rather than artistic quality. It's the same reason a lot of games fall down nowadays that wouldn't have years ago; the imagination is a powerful tool, but when companies are forced to spend a fortune of graphics, they like to show it off, taking away the imagination side of the equation from the player.

Hmm I may have skipped a step in reasoning there, but hopefully you get what I mean.

It's one of the main reasons I'm going Indie. Big companies are trapped in the cycle if they don't want to take risks, but the Indies get the freedom to provide graphics as a bonous on top of gameplay or innovation, instead of having to depend on it to help them stand out. Further than that, the graphics are able to be more outlandish or fantastical in nature, which is quite a contrast to the 'realism' trend of modern games.
 

Reliq

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Nov 25, 2009
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Kpt._Rob said:
While i do agree for the most part with what you said, there are always exceptions to the rule, there are some new interesting games out that dont go the graphics route. But unfortunately they are few and far between.

One exception im beating myself up for not being able to play (i dont own a ps3, yet...) is 3d dot game heroes. Se below.


 

FlashHero

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Apr 3, 2010
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PAGEToap44 said:
FlashHero said:
What if i don't like minecraft because playing with legos just isn't fun to me?
I'm going with this. However I will put forward Half Life 2 and the Dead Rising series as an obvious example of games that don't need high-end graphics. But I definitely appreciate high-end graphics. And when the two come together, you get great things, like Red Dead Redemption and Halo Reach. And that is all I have to say about that.
I feel excatly that way dude.

Kpt._Rob said:
FlashHero said:
What if i don't like minecraft because playing with legos just isn't fun to me?
Then you probably had a depressing childhood, and I'm sorry that instead of letting you have fun your parents forced you to balance an accounting equation every day. But at least you can go to sleep every night knowing that assets will still equal liabilities plus stockholders equity when you wake up tomorrow.
Thats a bit harsh..just cause i don't like legos means i have to be a evil money grubber? What if instead of Legos to play i had Super Mario 64....why the fuck would i play with legos when i had that game.
 

CleverNickname

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Sep 19, 2010
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I do like me some awesomely pretty graphics, but they never NEVER save a shoddy game. But visuals are a great part of video (!) gaming. It's true that high-end hardware-devouring engines don't automatically equal actually good-/interesting-looking games. CryTek knows how to make engines, but they have yet to do anything amazing with them.

Also, beautiful graphics don't always need the best engine there is. Most of the best-looking games I've played were on the SNES and something like Zelda Wind Waker circumvents the hardware limitations with simply a stunning art style.

Just look around. Everything uses that damn Unreal engine and the only time that looked good was the first BioShock. Well, and Arkham Asylum. Ah, but see... surreal underwater world and comic book world.
Cuz it don't matter what engine you render NCY and LA in...