Poll: Do instant-kill knives/melee need to go?

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Tanis

The Last Albino
Aug 30, 2010
5,264
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Yes.

Only 'instant kills' should be heart/head shots...and with the hearts maybe not instant, but kind of a slow countdown.
 

squid5580

Elite Member
Feb 20, 2008
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SL33TBL1ND said:
I've never disliked them, but a lot of people hate them.
I usually don't but Turok is an exception. You know it is bad when every match you join everyone is running around with their knife out because the guns were all useless.
 

Dark2003

New member
Jun 17, 2010
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Tough question, i feel its okay only if you can die easily from the bullets, but in games where your practically built like a tank it a problem.
 

PROXYCB

New member
Nov 18, 2009
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I dunno if anyone already said this cos im not gonna read the entire thread but on some games getting really close to a melee/grapple attack is a skill and if it take too long to kill a target up close the whole melee system becomes redundant, with that said kamikaze melee attackers can also ruin a game. Notice how i didn't mention any specific games well thats because there are different verities of games (as im sure you already know) some times it works some it don't suggesting that melee insta-kills need to go in general is a bit silly.
 

SteewpidZombie

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Dec 31, 2010
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I believe they need to go, just because that they seem to have replaced firearms as the killing weapons. If I was to stab someone in the neck, let alone the chest or back, they would still be alive long enough to shoot me or even to make a full recovery in the hospital before coming back to the fight a couple months later. But if you shoot someone virtually anywhere, you're likely to kill them just from the shock and damage to the nerves or blood-loss, or the fact that their brains are on the wall behind them. Now knives have their uses in combat roles, but by modern standards, they are outdated. Honestly, the odds of actually ever employing a knife in ANY sort of combat situation would be your final resort after your puny pistol is out of ammo.

Edit: A alternative would be by making melee a 'Skill' and not a instant killing tool overused by everyone in games like COD. I'd like to see a game where characters can only sprint for VERY short distance, and normal movement speed is slowed down realistically. That way knifing people would be a challenge, you'd be required to actually sneak or outflank people with skill and stealth. Rather then the hundreds of people who can sprint for a unlimited time and crank their sensitivity so high that they can literally run up and knife you in the face.
 

sylekage

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Dec 24, 2008
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I think it is reasonable to a point, like many people have said, back kills would be good, but face to face, it should take a couple hits. And it should also be only if you're close up, none of that jumping knife kill bullshit they do now
 

PROXYCB

New member
Nov 18, 2009
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SteewpidZombie said:
I believe they need to go, just because that they seem to have replaced firearms as the killing weapons. If I was to stab someone in the neck, let alone the chest or back, they would still be alive long enough to shoot me or even to make a full recovery in the hospital before coming back to the fight a couple months later. But if you shoot someone virtually anywhere, you're likely to kill them just from the shock and damage to the nerves or blood-loss, or the fact that their brains are on the wall behind them. Now knives have their uses in combat roles, but by modern standards, they are outdated. Honestly, the odds of actually ever employing a knife in ANY sort of combat situation would be your final resort after your puny pistol is out of ammo.

Edit: A alternative would be by making melee a 'Skill' and not a instant killing tool overused by everyone in games like COD. I'd like to see a game where characters can only sprint for VERY short distance, and normal movement speed is slowed down realistically. That way knifing people would be a challenge, you'd be required to actually sneak or outflank people with skill and stealth. Rather then the hundreds of people who can sprint for a unlimited time and crank their sensitivity so high that they can literally run up and knife you in the face.
Listen to this guy

Kunzer said:
To put it simply, in the multiplayer setting, it is about bragging rights, not realism.

This is especially the case in BF: BC2 as you get a copy of the knife victims' dog tags upon successfully killing them with your knife.
and also some games like cod can get too chaotic and crazy to sneak around slowly, plus i find that the number melee kills on shooting type games (for lack of a better term) already pale in comparison to gun kills that melee insta kills ain't a issue for most games.
 

crazypsyko666

I AM A GOD
Apr 8, 2010
393
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I think there should be something of a compromise. Knives should kill instantly, because they're more likely to perforate kevlar, but the main melee attack should be smacking someone with your gun. Don't get me wrong, it should be lethal, but not so immediately. Smacking someone in the face should do MASSIVE damage, but smacking them in the arm or body shouldn't do as much. There are a lot of unexplored aspects of melee combat, too, like smacking someone in the gut to bend them over, smacking them in the arm to throw off their aim, that would be cool.
 

sneakypenguin

Elite Member
Legacy
Jul 31, 2008
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It keeps combat at acceptable ranges as one or both parties don't want to enter a kill zone. In games without a good meleee you get that funky mating dance as two parties run around each other. Its like a fight reset keeping engagements at ranges intended.
 

VonBrewskie

New member
Apr 9, 2009
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I think it should be considered whether or not taking the close-combat, instant-kill mechanic would hurt gameplay. If it's just a question of specific animations eg: knives don't usually kill instantly with one swipe at close range but a shotgun can blow a hole through you, then maybe just what weapons are used during an "instant-kill" sequence needs to change. What do you all think? (This question seems to be geared to we, the FPSers, yes?)
 

theguitarhero6

New member
Nov 21, 2009
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Well, it does take a little bit of skill and/or stealth to pull off these kinds of kills generally. Take CoD: BlOps, Getting inclose for the kill and needing good reflexes are nececsary for instant kills, and projectile instants take significant skill with both timing and accuracy. So I suppose if a player can pull it off successfully, why not let them be rewarded with an easier kill?
 

Jfswift

Hmm.. what's this button do?
Nov 2, 2009
2,396
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41
I don't mind instant kills with knives although I feel that gun damage should be adjusted higher, to more realistic levels tbh.
 

Trippy Turtle

Elite Member
May 10, 2010
2,119
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43
they should stay. they give an important element to gameplay and a real soldier would know where to stab for insta-kill knives in cod are a very fun thing to use and before knives are taken out i beleive snipers in that game are more unbalanced and if anyhting they should be taken out before knives.
 

JourneyThroughHell

New member
Sep 21, 2009
5,010
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Ephraim J. Witchwood said:
This. Melee is the one thing Reach did right (I know that an assassination is an instant kill in every other Halo, Reach just has the cool animations. :p).
How often do people both drop dead at an istant after meleeing each other?

According to Reach, all the time.

OT: No, I don't have a problem with it. I just thing there should be no lunge.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
6,242
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I say no. It depends, I saw my brother constantly killed by someone with a GIANT blade in Reach and I find that reasonable because you don't start of with the weapon and stabbing someone in a fast paced FPS isn't that easy. However, if they did start of with it then I would find it annoying when some of the guns kill you in 8 shots. I say it was best in Counter Strike, you could only kill other players in one shot by stabbing them in the head which seems fair, no?
 

VonBrewskie

New member
Apr 9, 2009
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sylekage said:
I think it is reasonable to a point, like many people have said, back kills would be good, but face to face, it should take a couple hits. And it should
so be only if you're close up, none of that jumping knife kill bullshit they do now
Good point, IMO. Do you think that the arcadey (yes. I am using points from my artistic license to use the non-word "arcadey") nature of a quick game like COD would suffer from your suggested game mechanic?
 

bl4ckh4wk64

Walking Mass Effect Codex
Jun 11, 2010
1,277
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I think they should implement some sort of a thing where if you're knifed anywhere but your neck or head, you should simply fall on the ground and bleed out. Kind of like Last Stand. If you're knifed in the heart or lung areas, you bleed out quicker. If you're knifed in the head or neck, you should be killed.

Then again, I've also been a major supporter of having area specific death sequences and damages. For example, if you're shot in the arm, you drop your weapon and automatically switch to a secondary. If you then pick up a main weapon your accuracy drops tremendously because you're not able to use that arm anymore. If you're shot in the leg, you walk/run slower. If you're shot in the head, you're screwed. Heart shots kill you. Lung shots make you bleed out while your screen flashes white and red to portray the pain your character is feeling. If you're shot in the groin, you automatically die from embarrassment and shame that you had just been castrated by a bullet.
 

crazy_egyptian

New member
Dec 2, 2010
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SteewpidZombie said:
I believe they need to go, just because that they seem to have replaced firearms as the killing weapons. If I was to stab someone in the neck, let alone the chest or back, they would still be alive long enough to shoot me or even to make a full recovery in the hospital before coming back to the fight a couple months later. But if you shoot someone virtually anywhere, you're likely to kill them just from the shock and damage to the nerves or blood-loss, or the fact that their brains are on the wall behind them. Now knives have their uses in combat roles, but by modern standards, they are outdated. Honestly, the odds of actually ever employing a knife in ANY sort of combat situation would be your final resort after your puny pistol is out of ammo.

Edit: A alternative would be by making melee a 'Skill' and not a instant killing tool overused by everyone in games like COD. I'd like to see a game where characters can only sprint for VERY short distance, and normal movement speed is slowed down realistically. That way knifing people would be a challenge, you'd be required to actually sneak or outflank people with skill and stealth. Rather then the hundreds of people who can sprint for a unlimited time and crank their sensitivity so high that they can literally run up and knife you in the face.
We have a genius right here folks.
Or instead of it being a 'skill' make it your secondary in place of your pistol, so that people are limited to their primary for everything that isn't a meter or 2 away (3-6ish feet)