Poll: Do instant-kill knives/melee need to go?

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NightHawk21

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Dec 8, 2010
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I think all of this would be fixed if they had a separate button to pull out your knife. Do it like killzone 2 did it. If you hit the melee button with your gun out you rifle-butt/ pistol-whip the enemy (depending on your gun), but it takes like 2-3 hits to kill them this way. However, if you are going into a corridor and you know that there will be melee fighting you can hit a button on the d-pad and pull out a knife, which you can then use to attack and it does more damage. That way no can just push the "insta-kill button" and have everyone in front of the die, since if you want a quicker kill you have to invest the time necessary to actually draw your knife. Honestly though, I want to meet the guy that reasoned and convinced the development team that it was a good idea to add an instant melee kill button that homing lunges at people.

FYI, it is a shit ton better in Black Ops than it was in MW2. MW2 is still the only game FPS game I have played where I could do just as well if not better running around with a fucking butter knife as opposed to shooting people, even though just about every gun was overpowered.

P.S. I have no problem with the knifing kills where the character swipes the knife across the screen, because while they are unrealistic the character at least doesn't lunge at you during which time he's invincible and immune to bullets(yes I know its a videogame, I don't need to hear about how it doesn't need to be or shouldn't be realistic).

P.P.S. If not the killzone way than I also vote to do the way they did it in Reach.
 

sylekage

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Dec 24, 2008
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VonBrewskie said:
sylekage said:
Good point, IMO. Do you think that the arcadey (yes. I am using points from my artistic license to use the non-word "arcadey") nature of a quick game like COD would suffer from your suggested game mechanic?
I think people would be pissed, especially the younger crowd, but the gamers, like they always do, will work around it and become crazy good with it again
 

Irony's Acolyte

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Mar 9, 2010
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I think that the front melee kill shouldn't kill that fast (essentially it's a last hope weapon) and that the attack from behind should be a bit longer, but should instant-kill (as you've snuck up on them you can slit their throat or do something else unpleasant like that). This means that the "charge the enemy and knife them" strategy really wouldn't work as it wouldn't kill them and would mean that close range weapons like shotguns and pistols would rightfully rule again (rather than the teleporting knifers). But at the same time it would keep it so that the knife could still be a very deadly, and silent, weapon if you can sneak up on the enemy and get that back-attack.

This seems like a pretty good way of going about with the whole thing.

Edit: I also like the idea of the melee weapon (should you not be using the knife) being a seperate weapon that you have to take out to use. Otherwise you just hit them with whatever gun you are using (which would do less than the knife, but would take less time to get ready).
 

SimuLord

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Aug 20, 2008
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I'm still dying to know how anyone kills a Deathclaw with a melee weapon in New Vegas. If ever a game needed an Instant Death Stabby Slashy Thingy, that game is it.
 

Hader

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Jul 7, 2010
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Excuse me, but the riot shield in MW2 took two bashes to kill.

But otherwise, no, if its a damn knife it is going to cause enough damage to incapacitate at the very least. If someone gets close enough to knife you in the first place then you are a shit shot or don't watch your back enough and you deserve to be instantly killed.
 

Jaime_Wolf

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Jul 17, 2009
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Video games are not real life.

Melee attacks are fun and making them less useful than guns would mean that no one would use them, so removing them would make games less fun.

They add a nice humiliation factor and some variety to a genre that often has trouble finding ways to inject variety.

Major Tom said:
Insta-kill knives bother me, mainly because there is no counter to it. If there was a parry mechanism, or a dodge mechanism, or some counter to it then perhaps it wouldn't bother me so much. I don't mind sneak kills, ala Team Fortress 2s' spy back stab mechanic, but for frontal attacks, there should be something you can do to prevent it.
Shoot them.
 

s0m3th1ng

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Aug 29, 2010
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Even slicing an artery or two takes several minutes to die....your argument is invalid OP.
Here's what I think...if you catch your enemy unawares...it should kill in one hit. Knife or heavy blow to the brain stem = quick painless death. If you run at the enemy while he unloads his 7.62 automatic weapon into your face and you still manage to shank him in the testicles....something is wrong.
 

JourneyThroughHell

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Sep 21, 2009
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Ephraim J. Witchwood said:
JourneyThroughHell said:
Ephraim J. Witchwood said:
This. Melee is the one thing Reach did right (I know that an assassination is an instant kill in every other Halo, Reach just has the cool animations. :p).
How often do people both drop dead at an instant after meleeing each other?

According to Reach, all the time.
So they sacrifice "realism" for balance? Sounds fine to me, man.
Well, that's not really balance. It's just pandering, in my opinion, an attempt to minimise the frustration from getting meleed to death by awarding you a kill you probably didn't deserve.
 

Triple G

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Sep 12, 2008
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Insta-kill knives in FPS are absolutely imperative, because if you need to stab an enemy 4 times too kill him it's a) pointless and b) unrealistic. People who want to have knives or snipers removed are just close-minded pussies who can't cope with combat methods other from vanilla assault rifles. If you want dull idiot-combat then go play some free-to-play MMOFPS.
 

JUMBO PALACE

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I really dislike one hit kill knives. In a real combat situation, a soldier isn't going to reach for a knife and slice lightning fast, he/she is going to either pull the trigger or melee with his/her rifle.

Either take out the melee option or have the melee cause some damage or a stumble.
 

JourneyThroughHell

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Sep 21, 2009
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Ephraim J. Witchwood said:
Point. Though I'm quite a bit biased as I deem Halo as my "Most Balanced Game I've Ever Played". >.>
Well, I guess I can't argue there. Halo is extremely balanced.

In my case, it's just not enough to make it as fun as other, less-balanced multiplayer First Person Shooters *cough*.
 

Double A

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Jul 29, 2009
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If knives were this good, do you think Europe would have conquered Africa? And their guns were less advanced then.

2 hits (1 from behind) makes much more sense. And no lunging, I haven't played CoD after 4, but from what it sounds, lunging is a gamebreaker.
 

Eclectic Dreck

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Sep 3, 2008
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If they are well designed, then there is no problem.

In a Call of Duty game for example, death comes quickly with any weapon. The Knife essentially acts as a combat reset button for when people fail at the primary skills of the game. The melee attack is also suitably well balanced in Halo, being highly damaging but not outright lethal in a single attack (unless from the rear) and offers a good compromise between the relative safety of ranged combat and the possibility of increased offensive potential at close range.

MAG is an example where it is done poorly. While a player might absorb more than a dozen bullets from an assault rifle, a single attack from the knife is sufficient to score a kill. This lead to countless silly scenarios where a player would be shooting at another and would land many hits on the approach only to die instantly to a knife. But, honestly, the knife was just one of many questionable design choices that kept me from playing that game for any length of time.
 

Kiju

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Apr 20, 2009
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Knives are mainly used as a last resort in combat...or to perform a kill without alerting guards, of course. They should stay within that capacity, and not be used for "insta-killing" unless it's from behind. Even then, it should lock the user into a somewhat lengthy animation that would leave him vulnerable for anyone to shoot before he performs the kill during the animation. i.e. you can save someone who is about to be killed.

I think this should hold true for the Spy in TF2, but...that's just me.