Have you ever been hit in the face by a metal object at accelerated force and impact? The first hit takes away the standard resistance that your enemy has, the second is the effect of punching an alien in the face with a hunk of super powered metal.JourneyThroughHell said:Does it?thingymuwatsit said:it makes sense when your enemies don't typically follow standard human anatomy.JourneyThroughHell said:How often do people both drop dead at an istant after meleeing each other?Ephraim J. Witchwood said:This. Melee is the one thing Reach did right (I know that an assassination is an instant kill in every other Halo, Reach just has the cool animations.).
According to Reach, all the time.
OT: No, I don't have a problem with it. I just thing there should be no lunge.
Do they grapple or something?
Because if they don't, that either means that the impact is severely delayed by the costume or the punch is so difficult that any resistance brings the attacker down as well.
Don't see how it could really make sense.
I like to imagine melee like this, some guy runs around a corner in your face? Knifes not gonna help, or it shouldnt. That should be 2/3 hit kill and attack slowly. However imagine i find a sniper nest. I want to silently take out the oblivious snipers without gunfire, and my weapon is unsilenced. I have all the time in the world to kill them and im behind them. Knife time? Absolutely!gabe12301 said:I personally don't think knives or melee attacks in general should ever instant kill because a pistol or shotgun should be the first thing you use in close quarters combat, not a knife.
If it were up to me, slicing people in arteries would be the only way to get knife instant kills and there would be no commando lunge.
This is just bullshit. I'm sorry, but I can't think of a fairer way to summarise your comment.Trippy Turtle said:they should stay. they give an important element to gameplay and a real soldier would know where to stab for insta-kill knives in cod are a very fun thing to use and before knives are taken out i beleive snipers in that game are more unbalanced and if anyhting they should be taken out before knives.
actually the old back-smack is still there and it does get used, but I always figured it was kind of a substitution for something like an assassination/execution animation (namely snapping their neck) because a) the potential gruesomeness may have been undesired, b) it made for less stuff to handle in the first game-- at that point there wasn't even the standard of two melee animations for every weapon, and each material only had two sounds it could make when being hit-- and now c) as Reach has shown making it clear what's going on with an animation tends to slow down the gameplay a little bitPhlakes said:I think it would be best if it was a bit like Reach, where holding the melee button when you're behind them is an instant kill, but otherwise it takes a few hits.