Poll: Do instant-kill knives/melee need to go?

Recommended Videos

Anggul

New member
Jun 10, 2009
47
0
0
Yes, they should go, it's ridiculous that a knife to the shins kills you when bullets take longer. Guns exist because blades are crap in comparison! The only time a melee should instant-kill is an assassination-type thing from behind.
 

thingymuwatsit

New member
May 29, 2010
582
0
0
JourneyThroughHell said:
thingymuwatsit said:
JourneyThroughHell said:
Ephraim J. Witchwood said:
This. Melee is the one thing Reach did right (I know that an assassination is an instant kill in every other Halo, Reach just has the cool animations. :p).
How often do people both drop dead at an istant after meleeing each other?

According to Reach, all the time.

OT: No, I don't have a problem with it. I just thing there should be no lunge.
it makes sense when your enemies don't typically follow standard human anatomy.
Does it?

Do they grapple or something?

Because if they don't, that either means that the impact is severely delayed by the costume or the punch is so difficult that any resistance brings the attacker down as well.

Don't see how it could really make sense.
Have you ever been hit in the face by a metal object at accelerated force and impact? The first hit takes away the standard resistance that your enemy has, the second is the effect of punching an alien in the face with a hunk of super powered metal.
But you're right, it may boil down to a case of game play and story segregation.
 

Rpground

New member
Aug 9, 2009
229
0
0
yes the need to go,but not completely.

ONLY knife-stabs to the BACK should be instant-kill,that should be the only instance of a knife killing someone instantly. thats just my opinion though...
 

ultimateownage

This name was cool in 2008.
Feb 11, 2009
5,346
0
41
Yes, it's the worst part of Bad Company 2. Why does stabbing me in the chest kill me instantly but several rounds to the face with an automatic shotgun do nothing? It just makes any weapon designed for close range redundant.
 

jboking

New member
Oct 10, 2008
2,694
0
0
I think team fortress 2 did it right. Everyone has a melee weapon, but none do instant kills all of the time. However, there is one class specialized in killing enemies in 1 shot with their melee weapon(the spy). However, there are conditions that have to be met for the 1 shot kill to occur(it has to be a backstab). That particular class, outside of getting 1 shot kills, is not as useful in regular combat as the other classes.

If you want to get OHKO's from melee weapons, I think it should be your specialization.
 

TilMorrow

Diabolical Party Member
Jul 7, 2010
3,246
0
0
Well gun damage isn't that realistic in most games either so thats its more balanced if a shotgun was made realistically then it would be too overpowered and you'd just have shotgun whores running all over the place.

About the insta-kill knives, unless they make it so everybody gets a fair chance at knifing someone and not have it so that every one in ten peoples' knifing randomly flairs off to the left every nine times out of ten. I have yet to encounter insta-kill melee hits though.
 

Alloflifedecays

New member
May 28, 2008
42
0
0
I like that there's a reliable way to make sure that, in a game where shooting is the default, a close-quarters ambush is rewarding, especially since a shotgun might not always be what you've got equipped. What I don't like is overpowering this. Someone with a gun should beat someone with a knife unless the knife wielder is exceptionally good at what they're doing.
 

MurderousToaster

New member
Aug 9, 2008
3,074
0
0
I think that they need to be altered.

Take Counter-Strike as an example - if you run up to someone with your knife, you're going to die. That's a certainty. But, if you get the drop on them and are directly behind them, you can right click for a one-hit kill.

In my opinion, that's as balanced as a one-shot-kill melee attack can be. I think that, in stuff like Call of Duty, it's sort of imbalanced as people can, effectively, take a knife to a gunfight and still win against someone who's already shooting them.
 

SuperNova221

New member
May 29, 2010
393
0
0
Well it depends on the game really, in TF2 if melee was always 1 hit kill then there would be no reason not to just rush with the scout + bat, in Call of Duty since everybody is made from damp toilet paper, even if it took two hits with the knife to kill somebody at full health it would be completely useless as you'd be dead. Although I don't like CoD's combination of low health and insane melee range, one hit kill with it still is the best option to make it useful.
 

Karma168

New member
Nov 7, 2010
541
0
0
I'd Say put in a system like Reach's, where holding the button gives an insta-kill but takes time, allowing a nearby enemy to try save their team mate.

for a frontal assault a GoW style button mash could make melee more of a struggle (as it is my biggest pet-peev online atm) but with latency/lag issues that may be open to more problems than it solves.
 

BiscuitTrouser

Elite Member
May 19, 2008
2,860
0
41
gabe12301 said:
I personally don't think knives or melee attacks in general should ever instant kill because a pistol or shotgun should be the first thing you use in close quarters combat, not a knife.

If it were up to me, slicing people in arteries would be the only way to get knife instant kills and there would be no commando lunge.
I like to imagine melee like this, some guy runs around a corner in your face? Knifes not gonna help, or it shouldnt. That should be 2/3 hit kill and attack slowly. However imagine i find a sniper nest. I want to silently take out the oblivious snipers without gunfire, and my weapon is unsilenced. I have all the time in the world to kill them and im behind them. Knife time? Absolutely!
 

IndianaJonny

Mysteron Display Team
Jan 6, 2011
813
0
0
Gentlemen.

Would you deny the Spy in TF2 his principle method of satisfaction (besides Scout's mum)?
 

Chris^^

New member
Mar 11, 2009
770
0
0
I think they're bloody ridiculous, I mean if a game is called a first person shooter you'd think it would be safe to assume that the emphasis is on shooting the enemy, but with most of the big name titles now the easiest way to get a kill is to punch/stab your opponent. Makes no sense to me..

[edit] although they need not be eliminated altogether they really should be a last resort, and much reduced in efficiency
 

No_Remainders

New member
Sep 11, 2009
1,872
0
0
Trippy Turtle said:
they should stay. they give an important element to gameplay and a real soldier would know where to stab for insta-kill knives in cod are a very fun thing to use and before knives are taken out i beleive snipers in that game are more unbalanced and if anyhting they should be taken out before knives.
This is just bullshit. I'm sorry, but I can't think of a fairer way to summarise your comment.

A real soldier? No, that wouldn't happen because a "real soldier" wouldn't sprint straight towards someone's face while holding an M60 and still be able to randomly pull a knife out of nowhere and stab the person without being shot.

The "realism" argument is poor on both sides, yes, they shouldn't be instakill for realism, but also you shouldn't be able to reload while moving, or have regenerating health, or perks, or buying guns, or respawns, etc.
 

northeast rower

New member
Dec 14, 2010
684
0
0
I like the games that give you a insta-kill only in certain conditions. IE, the assassinations in Halo: Reach, as opposed to meleeing someone from the front and only damaging them.
 

RobCoxxy

New member
Feb 22, 2009
2,036
0
0
Throwing knives I like, because they're hit and miss - getting a throwing knife-headshot-instakill is tough yet satisfying, worthy of an instakill.

Having some Marathon/Ninja Pro wanker sprinting around the map and cutting you to death after being shot with a fucking shotgun is fucking infuriating, however.
 

Au Naturel.

New member
Apr 4, 2010
440
0
0
I don't play any games where they are one hit kill. My primary shooter is Lost Planet 2 where it takes four smacks to down someone. It works pretty well. When you smack them, they go into a stun animation, which is a good opportunity to take them down. Even the gunsword takes a combo to kill someone (or at least the final hit of the combo).

I have played Modern Warfare, though not frequently, and I do like the OHK knife. It's really fun to run around knifing everyone. I think it's fair. For them to get that close to you and then knife you as a OHK makes sense seeing as you could take them down before they even reach you.
 

General Vagueness

New member
Feb 24, 2009
677
0
0
Phlakes said:
I think it would be best if it was a bit like Reach, where holding the melee button when you're behind them is an instant kill, but otherwise it takes a few hits.
actually the old back-smack is still there and it does get used, but I always figured it was kind of a substitution for something like an assassination/execution animation (namely snapping their neck) because a) the potential gruesomeness may have been undesired, b) it made for less stuff to handle in the first game-- at that point there wasn't even the standard of two melee animations for every weapon, and each material only had two sounds it could make when being hit-- and now c) as Reach has shown making it clear what's going on with an animation tends to slow down the gameplay a little bit