But in many of those games you have ways of seeing enemies around corners (UAVs for instance), teammates who can potentially help flank enemies, and buffs of your own. I'm not saying that knife attacks aren't win buttons in certain situations, what I'm saying is that getting into those situations in the first place is the problem.Major Tom said:Assuming that the map is a large one with plenty fields of fire, then yes, getting knifed is your own fault. However, if the map is small and claustrophobic, like many CoD maps so up close is almost default, and your guys can take several bullets to the face and still knife you, then no, it is often not your fault. Add to that the fact that you can extend the range of your knife attack in CoD and buff up to take many bullets before you go down, having an instakill weapon without any sort of counter is not fun.Jaime_Wolf said:Except that you need to get up close to someone and we're talking about a genre that, by definition, involves every enemy having guns.Major Tom said:Pah. Humiliation kills are when you frag a guy with a piss weak weapon, not an 'I win' button.Jaime_Wolf said:They add a nice humiliation factor and some variety to a genre that often has trouble finding ways to inject variety.
If you're knifed in an FPS, it's pretty much always your own fault.
Though I actually agree that a counter would be nice, the problem is that it would be really, really hard to make a counter that gave a reasonable chance at successfully avoiding death without making knife attacks pointlessly easy to defend against. Putting in a way to preemptively block rather than counter would perhaps work to preserve the surprise utility though.
Of all of the melee attacks, and I can't believe I'm saying this, I think Halo probably does the best job. Enough damage to justify its use over guns in close-up firefights and you can still get an instant kill for surprising someone.