Poll: Do instant-kill knives/melee need to go?

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LightOfDarkness

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The melee weapon in "realistic" games needs to use the Counter-Strike knife (i.e. it can do minor damage with quick slashes, large amounts of damage with stabs and CAN kill in a single hit from full health, however is infamously hard to do and is usually reliant on luck rather than skill (what, can YOU precisely stab someone in a vital point when they're trying to shoot you?)) otherwise melee weapons should be like in TF2 (quite powerful, but still used only when out of ammo/for humiliation purposes)
 

GCPsychonaut

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As a few other people have said, when a knife slash is more powerful than a shotgun blast at close range, there is something definitely wrong. This is one of the major problems I have with Call of Duty, particularly with Black Ops at the moment.
Games like BF:BC2 and Halo Reach handle melee a lot better, with melee kills taking a second or two to complete and generally not being effective unless they are performed on unsuspecting targets.
Gears of War actually had a pretty good system, where melee with most weapons required multiple hits to kill, but one weapon, the lancer (which has a front-mounted chainsaw for that minority who are unaware), was able to score execution style kills.
However melee executions are not always necessarily a good thing. While playing the multiplayer trial of Alien vs Predator on both the Xbox 360 and the PS3, I found that there were moments were one player would enter the execution animation on another, only to immediately be executed by the next player, who would in turn be executed by another.
Basically, knives in COD are overpowered compared to weapons like shotguns in my opinion. Many posters on here have put ideas for how the systems could be tweaked and are well worth a read.
 

Assassin Xaero

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No. If you can get that close, you should get the instant kill. I was talking to some guy that plays Halo and he said it shouldn't be fair for someone to insta-kill him if the guy sneaks up on him. If someone sneaks up on him from behind he should be able to turn around and kill to make it "fair". That was the most pathetic thing I had ever heard (game related), and sounds like a camper thing.

SteewpidZombie said:
I believe they need to go, just because that they seem to have replaced firearms as the killing weapons. If I was to stab someone in the neck, let alone the chest or back, they would still be alive long enough to shoot me or even to make a full recovery in the hospital before coming back to the fight a couple months later. But if you shoot someone virtually anywhere, you're likely to kill them just from the shock and damage to the nerves or blood-loss, or the fact that their brains are on the wall behind them. Now knives have their uses in combat roles, but by modern standards, they are outdated. Honestly, the odds of actually ever employing a knife in ANY sort of combat situation would be your final resort after your puny pistol is out of ammo.
Wait... what? That makes no sense. So if you stab someone in the neck or chest there is no possible way they would die of damage to nerves, shock, blood-loss, but if you shoot them "virtually anywhere" (food, leg, hand, arm, ear, etc.) they will? I think there would be more "shock" involved with someone coming right up to you and stabbing a metal, or other object, into your body. Not every game now follows "modern standards" either, or realism for that matter. The only thing that seems to come close is Red Orchestra.
 

Peteron

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Oct 9, 2009
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No, not at all. I agree that reach did it best, but honestly if you are slashed across the chest or stabbed in the spine, your a goner. People only dislike this because they actually get hit by it. Just stab them before they stab you. Simple as that.
 

MiracleOfSound

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Jan 3, 2009
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Peteron said:
. Just stab them before they stab you. Simple as that.
Easier said than done when playing on the COD servers. I've watched many a killcam where I didn't knife the guy, despite clearly doing it on my screen.
 

Clashero

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Personally, I prefer one-hit kills with melee weapons in games. No one would ever use them otherwise, and I think we've all seen how crummy Counter-Strike knife fights look. Perhaps if it had a semi-realistic knife-fighting engine (a hit to any vital area should at least incapacitate you, make you stumble, drop your weapon, blur your eyesight, etc). Real-life knife fights aren't the flashy spectacle many movies will have you believe. It's mostly two guys poking at each other without hitting, until one of them gets cocky enough to go closer. This normally ends with the attacker having a useless arm, and the attacked man at least severely wounded.
 

Jezzascmezza

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I think the best melee systems are the ones where it's a one hit kill from behind, and a two hit kill from the front.
 

viranimus

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Nov 20, 2009
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This thread keeps popping up. I might not be the first to bring it up but seems like im the first to bring it up in this thread.


Thing is, It doesnt matter if its a kill shot with the first strike or not. If you get any sort of clean shot with a melee weapon the odds of being able to counteract that drop to nearly impossible. Reason is, if you put a 3-6 inch gash into someone regardless of if its a vital location or not, your enemy isnt just going to shrug it off, turn to face you and mow you down in a hail of bullets. Invariably whats going to happen about 8 to 9 times out of 10, your enemys hands are going to immediately be focused on clutching the wound to stop bleeding as an involuntary survival instinct. Meaning a large gap in time that is more than long enough to allow for a second more precision strike.

But In all fairness, I do get it, I mean if you wanted to play in a multiplayer shooter, getting ganked by a 4 inch tac knife seems weak and lame. I mean if you want to play with knifes and swords and other assorted melee weapons why not just go play one of the many assorted First person online multiplayer melee games out th... oh wait, nevermind.
 

RA92

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The Unworthy Gentleman said:
Raiyan 1.0 said:
Anyone who thinks that insta-kill knives aren't fun AT ALL are missing the bigger picture...

When my friends and I play CoD 4 over the LAN, we always make time for a match in a really enclosed area where the only weapon allowed is the knife. Conventions breaks down, gameplay rhetorics are thrown out the window, hilarity ensues. The sight of armed elite military commandos running around playing tag evokes memories of checkpoint races in Midtown Madness...
Oh me and my mates used to do that all the time on MW2. It was hilarious to see two guys swap positions with simultaneous lunges and then one other to come in an take both out. If you managed to jump from the highest point of the map onto a guy and knife him you'd 'creeded' him. The fun we had was unreal.
Ha ha, cool! We on the other hand made a pact to yell out 'NINJAED!' or 'I'M A JEDI!' at the top of our lungs every time we made a knife-kill.

By the way, what's your view on AC2: Brotherhood's MP element? I haven't played the game, and I know it's not an FPS, but the stealth/knifing combat system sure piqued my interest...
 
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Raiyan 1.0 said:
Ha ha, cool! We on the other hand made a pact to yell out 'NINJAED!' or 'I'M A JEDI!' at the top of our lungs every time we made a knife-kill.

By the way, what's your view on AC2: Brotherhood's MP element? I haven't played the game, and I know it's not an FPS, but the stealth/knifing combat system sure piqued my interest...
If you like stealth you need to play the team deathmatch type mode dubbed 'Manhunt'. The free-for-all is literally running on rooftops trying to kill your guy before you get killed. The idea is that you should go for the stealthy kills which earn you more points but when you have to stay hidden and kill and run it gets pretty hard, especially when there are people who can use Templar Vision to pick you out of the crowd and will just run across the rooftops to get you.

Manhunt is more team based and you earn points in your round while being hunted for staying hidden from the assassins. The game is a lot more focused on stealthy kills and you're rewarded lot of points for a good kill, which can boost your teams score above the others and win you the game. Part of the fun is actually being hunted and working with your team to stay hidden. While most of it is based on what you can do at the time with little communication only using instinct to act, you also have to think about your team mates and how they may be affected by you stunning an enemy and how many points you could lose for them dying.

To make it simple, stealth is a key aspect if you want to win. The enemy earns 15 points for being hidden for a few seconds and for you killing the wrong person. That means you need to score as many points as you can in the hunting round so you can stay ahead in the hiding round. The stealth aspect of Manhunt is really good but it is atrocious in Wanted. I have yet to try Alliance to see how good that is for stealth though.
 

Creator002

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I reckon knives should take 3 hits to kill. In Call of Duty, if you have second chance, 2 knifes to bring you down, 1 more to kill or 3 without.
Melee attacks? Yeah, the same.
 

RA92

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The Unworthy Gentleman said:
Raiyan 1.0 said:
Ha ha, cool! We on the other hand made a pact to yell out 'NINJAED!' or 'I'M A JEDI!' at the top of our lungs every time we made a knife-kill.

By the way, what's your view on AC2: Brotherhood's MP element? I haven't played the game, and I know it's not an FPS, but the stealth/knifing combat system sure piqued my interest...
If you like stealth you need to play the team deathmatch type mode dubbed 'Manhunt'. The free-for-all is literally running on rooftops trying to kill your guy before you get killed. The idea is that you should go for the stealthy kills which earn you more points but when you have to stay hidden and kill and run it gets pretty hard, especially when there are people who can use Templar Vision to pick you out of the crowd and will just run across the rooftops to get you.

Manhunt is more team based and you earn points in your round while being hunted for staying hidden from the assassins. The game is a lot more focused on stealthy kills and you're rewarded lot of points for a good kill, which can boost your teams score above the others and win you the game. Part of the fun is actually being hunted and working with your team to stay hidden. While most of it is based on what you can do at the time with little communication only using instinct to act, you also have to think about your team mates and how they may be affected by you stunning an enemy and how many points you could lose for them dying.

To make it simple, stealth is a key aspect if you want to win. The enemy earns 15 points for being hidden for a few seconds and for you killing the wrong person. That means you need to score as many points as you can in the hunting round so you can stay ahead in the hiding round. The stealth aspect of Manhunt is really good but it is atrocious in Wanted. I have yet to try Alliance to see how good that is for stealth though.
Wow! That actually sounds rather novel... Thanks a heap for the info!
 

Toeys

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Mar 30, 2010
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solution:
knife to head or heart region=insta kill
knife anywhere else = call of dutys Last Stand with the weapon currently in hand.

I think the regeneration system is too op, atleast in Black Ops. It can be way too easy
to get back to full health again. Thats for normal games, hardcore mode is fine if you ask me
 

brucelee13245

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apsham said:
Hardcore_gamer said:
apsham said:
Hardcore_gamer said:
apsham said:
gabe12301 said:
I personally don't think knives or melee attacks in general should ever instant kill because a pistol or shotgun should be the first thing you use in close quarters combat, not a knife.

If it were up to me, slicing people in arteries would be the only way to get knife instant kills and there would be no commando lunge.
You're talking about real life in relation to a video game - not exactly something that fits.

The amount of times that I get to knife someone in Call Of Duty (and really, let's face it - lots of games have the knife but it's synonymous with COD) is very rare compared to gun combat and whenever I get the chance to use it, it's fully justified. I agree that it isn't very realistic to be able to bust out the knife at any given time, but it makes sense within the confines of the game.

And in close quarters - at least as close as I am thinking - hand to hand is far more useful than a weapon.
I don't agree. I have invested almost a dozen hours into the Black Ops MP and knifes are one of the more annoying aspects. If doesn't make any sense that knifes always result in a insta-kill regardless of the situation or where the knife strikes the player, and neither is it enjoyable.

(most) Guns don't insta-kill regardless of where on the body you strike, and knifes should be no different. Its annoying as fuck when you pick a shotgun to be at an advantage in close range and some asshole with a sniper riffle insta-kills you just the same because he saw you a second earlier then you did and got to press the almighty melee button first. Its cheap as all fuck and adds little to the gameplay.
It sure adds a hell of a lot to gameplay - when you pick what's right for you situation. I've never been knifed and thought that it was cheap, it was always because the other person saw me first. That's what multiplayer gaming is ESPECIALLY when it comes to first person shooting. And it's not like the knife isn't something that every single person has at the ready - it's an easy click of a button available to everyone and reaction time, sadly for those with worse, is a factor.

If you're close enough to someone with a sniper rifle - and you have a shotgun, if you are a skilled player at all he killed you because you didn't see him. And that's because you weren't taking all the needed precautions. Anyone coming at you relying JUST on knife is going to get gunned down by any player who is competent.
Here we go again with the "You just suxors!" excuse some CD players use when people express their distaste towards the knifing.

No, its not just because he saw me first. Often if the map has lot of tight corridors or corners its possible to completely work around the ineffectiveness of long range weapons simply by holding downs the sprint key and pressing the knife button once a enemy pops up and you then score a kill even if your aim was shit because the hit detection for the knife is so horrible (I have seen people score knife kills even thought their targets were off-screen while the knifing animation played).
It's not really the "you just suck" thing, and I know that a lot of people get the wrong idea from killcams about knifing - the first person view point is a tad off and yes, on someone elses cam you might catch the animation running a little slow but every time that I have noticed myself getting a knife kill - I have used it at the appropriate time.

Then again - the effectiveness of a shotgun is really called into question in games like Black Ops. Chalk it up to MY own lack of skill or chalk it up to poor areas in most maps for usage, but I've never been able to do all that much with a shotgun class outside of specific situatins that MOSTLY include camping.
I gotta say, if you play a shotgun class certain ways, you can be really effective. I played Blops with the stakeout and grip for a good while and if an enemy saw me i would sprint in their direction but always keeping an object between us so, although he knew i was there, he couldn't shoot me until were both in range of each others guns. And usually i won because of the power of the shotgun. Also, while unrelated, aiming down the sights is actually more accurate with the shotty then hip firing. take it from experience.
OT- it depends on application in my opinion. Someone already said it but in vast games like BC2 the maps make close quarters quite rare where a knife is required. In that case it isnt broken. In games like COD or well... COD, small maps and numerous close quarter action, knifing can break the gameplay in my opinion.
 

tris4992

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Jul 12, 2010
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I think the battlefield bc2 approach was quite good, 1 hit kill but has a delay between pressing the button and the actuel stabbing
 

ActionDan

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This is why Knives in Counter Strike are a lot more fun to use. It takes 2 stabs to kill someone unless you are RIGHT behind them, and there isn't much of a leeway either side so you can't instant sidestab someone. I think it takes about 5 or 6 slashes to kill someone, so it makes it harder to actually get a knife kill, and when you do, it's a much better feeling than CoD insta-stabs.
 

Korten12

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Aug 26, 2009
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Eclectic Dreck said:
If they are well designed, then there is no problem.

In a Call of Duty game for example, death comes quickly with any weapon. The Knife essentially acts as a combat reset button for when people fail at the primary skills of the game. The melee attack is also suitably well balanced in Halo, being highly damaging but not outright lethal in a single attack (unless from the rear) and offers a good compromise between the relative safety of ranged combat and the possibility of increased offensive potential at close range.

MAG is an example where it is done poorly. While a player might absorb more than a dozen bullets from an assault rifle, a single attack from the knife is sufficient to score a kill. This lead to countless silly scenarios where a player would be shooting at another and would land many hits on the approach only to die instantly to a knife. But, honestly, the knife was just one of many questionable design choices that kept me from playing that game for any length of time.
When was the last time you played MAG? For the most part it isn't like that anymore. Lots of time in MAG, I need to knife a person twice to kill them, from the back its once, but from front it's twice.
 

Spencer Petersen

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Apr 3, 2010
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Knives can be instant kill, but switching to them has to take more than a microsecond. Make the melee button equip a knife rather than swing it, and give it a pistol duration switch time.