Matt_LRR said:
Cause, no. Contribute? Yes.
At the bare minimum, the frequent, repeated acts of violence in videogames have a desensitization effect, which leads to a reduction in our ability to feel empathy and which makes us more tolerant of images of extreme violence. That said, the effect is, as far as I am concerned, not significantly more pronounced that that of any other form of visual media.
There's evidence to suggest that there is some increase in aggression in people, particularly kids, after playing violent videogames, but there's also evidence to suggest that that influence is easily countered.
AT WORST, videogames serve as a model for already violent or unstable people to base their violence on, and as a reinforcer of aggressive tendencies. No normal person is going to be made to commit an act of criminal violence as a direct result of playing videogames.
-m
Have to dissagree with you slightly there, almost all of the evidence supporting an increase in aggression following a session of exposure to violent gaming content is at best speculative and more often entirely circumstancial (the bobo test), most of the methods used to test this theory on children were incredibly biased, or at least the studies ive read were.
Violence in video games, as in films, books, comics, on the news or any media format can and will be used as a model for people who are already commited to performing an act of violence but that in no way substantiates the argument that said media is providing motivation and or justification for violence, aka turning otherwise non-violent people into raving sociopaths with the complete lack of empathy that entails.
The key issue in this as in all arguments against explicit media is the context in which said media is viewed. I think its not the violence itself that is a factor, it is the moral justification (or lack of it) for said violence that is offered by the game's story, ie violence for violence's sake with no justification. even in some of the most ultra-violent games there is still a clear definition of right and wrong whithin the story. And even without that definition it would again take a complete sociopath devoid of any moral compass to take that as promotion of violent acts. The only exeption would be very young children who are not fully aware of right and wrong, and in that instance any ill action would be a direct product of poor parenting.
On the desensitization issue, i dont see how exposure to game violence makes you less empathic to others at all, i do believe it gradually removes any shock/fear/disgust that you are instinctively compelled to feel when exposed to such violence but that is a mere physical response to visual stimuli. empathy is a complex emotional connection, the ability to view things from the perpective of others, you are born with it and it is reinforced on you from the early stages of infancy and onwards. It is not something that can be watered down by anything short of intense psychological trauma or brain damage. Those cases aside people with no empathy were like that from birth and no video game "made" them do anything.
If anything, i think age restrictions on games should be better judged and better enforced. Banning violent content alltogether will achieve nothing. games dont kill people, people do.