Modern games only seem too easy because of their superior design and a greater number of features which make the games' difficulty manageable.
I know that Ninja Gaiden on the X-Box is harder than the old NES version but I have a much easier time with it due to Ryu's wide variety of attacks and evasion manuvers. NES Ryu could only attack straight forward unless he had magic left and even then his attacks were weak and/or slow, a bad combination for enemies with no hit-stun reactions.
The Mega Man (particularly Mega Man 2)games were even worse. Any game that gave me grief at first which I could then beat the final boss on a no-hit run shortly after is a poorly balanced game.
If Super Ghouls and Ghosts kept the ability to shoot upward or use melee weapons from the earlier games of the series, it would have been only moderately tough, not almost unworkable. Devil May Cry 3 is harder without all of the cheap collision from above related deaths.
Take out One-Hit deaths, bottomless pits, collision damage and all of the other hallmarks of inexperienced/lazy game designers, most of the old games just wouldn't hold up to their modern counterparts.
I know that Ninja Gaiden on the X-Box is harder than the old NES version but I have a much easier time with it due to Ryu's wide variety of attacks and evasion manuvers. NES Ryu could only attack straight forward unless he had magic left and even then his attacks were weak and/or slow, a bad combination for enemies with no hit-stun reactions.
The Mega Man (particularly Mega Man 2)games were even worse. Any game that gave me grief at first which I could then beat the final boss on a no-hit run shortly after is a poorly balanced game.
If Super Ghouls and Ghosts kept the ability to shoot upward or use melee weapons from the earlier games of the series, it would have been only moderately tough, not almost unworkable. Devil May Cry 3 is harder without all of the cheap collision from above related deaths.
Take out One-Hit deaths, bottomless pits, collision damage and all of the other hallmarks of inexperienced/lazy game designers, most of the old games just wouldn't hold up to their modern counterparts.