JRPG's used too be my favorite genre, but... I think I've played too many. Every thing is sorta predictable (and easy) now. Still play some of the unique or nostalgic ones thoo.
I prefer games where the grinding is justified. I remember in some of the Tales games, they made you WANT to grind some for synthesis materials.rowly36 said:it depends, they absolutely HAVE to have a good storyline *stares at final fantasy 12*
also have to have good customization of equipment and just the right amount of level grinding.
deadman91 said:I despise them all.
They're way to slow, if i wanna get a good, complex plot with intricate dialogue, deep character and interesting morals i'll read a book.
They're also too spectacular, often to colourful. They lack grit or mood. I know a lot of people will probably disagree with me on this and point out a few examples but their worlds are just to clean and perfect. I can't get immersed or suspend my disbelief.
The fact that many JRPGs (I'd cite Final Fantasy VII and VIII as perfect examples) manage to keep the grit and mood while remaining bright and colourful is actually something I like about them. I think the Japanese are good at that in general. I prefer it to the used coffee filter approach to graphic design, and yes I'm fully aware of the irony of quoting Yahtzee in a post in defence of JRPGs.They're also too spectacular, often to colourful. They lack grit or mood. I know a lot of people will probably disagree with me on this and point out a few examples but their worlds are just to clean and perfect.
the story of ff12 wasn't very good because it had an abrupt and anti-climatic ending and extremely unrelatable characters who are impossible to like on any level. also some extremely obvious twists in the story(you really could see them coming a mile away)TikiShades said:-Story... I haven't seen many correlations between what makes the story bad, sorry. Can someone explain that argument for me?